Damn, I have several questions and can't find any good answers online. After upgrading half of my Viper modules to A I'm a little confused about some of the other modules. Maybe you guys can help me out?
1) Bulkheads. As a bounty hunter, should I stick with the Lightweight alloys or upgrade to a Mirrored Surface Composite? Most of the damage I take is from lasers. But I'm not sure if the difference is that big? It's 9T heavier, would make my Viper 10% heavier and less manoeuvrable.
2) Sensors. I have C sensors (2T) equipped with 5km range. A sensors (5T) have 6km range but are heavier and consume more power. Is it worth it for an additional km in range?
3) Fuel scoop. I have D class 3 equipped with 100/s efficiency. How do I know if a more expensive fuel scoop would be better? Does the rating or the class effect the efficiency? Or even both? Do I have to try it out?
4) Shield cell bank. I have 2 A class 1 shield cell banks installed, there are also class 2 shield cell banks but with higher weight (2.5T instead of 1.3T each). Are they really better?
5) Shield generator. I got a cheap one with C rating with higher optimal/max hull mass than the most expensive ones. I don't get what's better, how should I interpret the stats?
1. Bulkheads depend on what you want to do with your ship. If you see yourself sticking with the viper for a while then I say upgrade them, but if you plan on jumping ships (heh) then I'd leave them alone. Lightweight does well enough.
2. I stay with the 5km sensors due to the weight difference. Most ships won't be able to hit you with anything outside of that range anyway.
3. Fuel scoop you can keep where it is, especially since you are in a viper. The better scoops are mostly for the bigger ships since they have more fuel. What you have now will get you by while in the viper.
4. There are a couple of things that change with the different shield banks. Mostly weight, power consumption and number of charges you can use before you have to refill. You can check this by going into your moduls tab, I'm not sure if it tells you in the actual outfitting menu or not.
5. You only really need to upgrade your generator when you have a decent change in mass. The better the generator, the more mass it can protect. This is the reason why you see a lot of the bigger cargo ships without shields. They would have to buy an expensive generator to cover the mass that they want to carry.
Hope this helps.