Slopeys tool is definitely clunkier but I always get more accurate results from it.
Thrudds tool is terrible for the lesser travelled systems. For example, I'm at HIP 103138 and I'm doing 50ly with 1200 profit per ton and it's saying the max profit I can make is 2.5k whereas Slopeys tool is showing 50k+.
I also find that tons of stations are missing from Thrudds (like the one I'm in now - Strekalov Dock at HIP 103138).
That 2.5k is per ton usually on a round trip. Which option were you using? I may have both up and running. I'm finding it harder to find a 1400+ one way with a 1000 or so return trip. Right now running a short route (timed with some overshooting about 13 minutes) that's 1481/t one way and 381/t the other. "Sort of evens out" to a little under 1000/t but the time frame it takes is a little better. Can do about 4 of those in an hour for about for about 720,000 and some time to spare so it averages about 800k/hour. Not that great and not that 1m I'm looking for! Only with 104 cargo though.
I'll probably install Slopey's tonight because it also mines your data or you have to enter it?
So I have played like four hours plus of this game. I have accomplished nothing. Well I dock better now. I can't find missions that I can accept. I have found one that gives..700 CR and I can't tell how far I have to go or if I found it in the map.
Also the AI are butts lol always indicting me. Though I did end up in an anarchy system.
Just wish I made some money in during those time periods spent playing.
And yea the map sucks.
Anarchy is a bit tough to start in. I know I got interdicted a lot more in those areas. I'm running a trade route around Gilgamesh and I rarely get interdicted ... I'm playing Solo right now. I played Open up until my Type 6 and now I fly with no weapons so don't need that added stress of a player interdiction. Probably switch back once I have a bankroll, an ASP, and am not just a space cucumber floating through sky.
Money will come slow at first. But if you concentrate on Trading (not sure if that's your thing) you can do pretty well for yourself, fairly quickly too once you get a Hauler and then a Cobra with 60t Cargo. Buy the next ship as soon as you can as the Sidwinder is shit.
My natural progression (ship/cargo) was:
Sidewinder/8 > Hauler/18 > Adder/24 > Cobra/60 > Type 6/104
You could skip either the Hauler or Adder (choose one), they are pretty comparable really I just wanted to try other ships. But it may take some time. Use the trading tools mentioned in this thread. Even with the Sidewinder at 8, you can use the tool to make a small profit for a short jump, then do another jump and put in a little money, then another, pretty soon (really soon) you'll be filling it up with Berrillyium or something that nets a 1k profit each. Do that a few times you move onto the Adder/Hauler and you see your profits double. Then a little stretch to the Cobra, you'll see them triple AND you have a good fighting ship if you want to bounty hunt or whatever (don't do it with a full cargo, lol).
I was at the same point. Died twice in my Sidewinder after selling the Beta Eagle and basically lost the cargo and the profit I made from selling that and had to start from scratch with stock Sidewinder and 400 credits.
Trading is not for everybody, but it's a sure fire bet with the tools out there and a couple days of just hammering it out could have you in a Viper with some good kits and some money in the bank so you don't worry about money at all for a while.
I found the quests somewhat cumbersome and with little direction. I hated just going from USS to USS hoping it was the one I looked for. Sometimes the jumps/time for a mission would be waaaay more than just the time it would have taken to buy something at that station and sell it somewhere else. You still get rep trading also.
EDIT: Regarding the Map, it's really not that bad, just don't pay attention to trade stuff and always buy your cargo THEN plan your route. But my first advice is to reassign all the map buttons to your liking. Not sure what you're using but the X55 base layout was ridiculous. I have a 4-way hat that moves it all around the "horizontal" plane, a dial that zooms in/out and a two way button that moves up/down. Made it 100 times more easier to use. Also switching any 'invert' they had set to make it more 'logical'. Once you set the controls for how YOU want to, it's pretty easy to use. I don't type the systems for some of my routes because I "know" where they are and can navigate there faster.
So I've almost got 7 million creds... whats a comfortable amount to have to get the ASP upgraded with the best FSD, etc? I actually really fancy an imperial clipper but I'm fed up with the grind and want to go explore the galaxy without worrying about money for a while, so the ASP it is..
I don't know how well you handle your ships or money, but the ASP is spendy to upgrade (whole 'nother level from the Type6) and to maintain. I think I saw a SS where a full tank is 250k I think? Plus a ding can set you back 35k or more depending. I'd say save double of that. I did exactly what you did. about 6.5m, not including my Type 6 which got me about 3m, figured I'd be good. Granted I wasn't paying attention and bought some spendy upgrades but insurance is 300k or something like that. I flew it for a couple missions with 35k in the bank ... not even enough for insurance. Yes, I was sweatin' it LOL, was more scary than running with no shields in a Type 6 with a full cargo of Berr. Probably the scariest thing I've done in the game! But returned it, took the couple mil loss and started trading again. Went from 1.5m to just under 5m yesterday and I will just grind it out a little more.
GREAT ship, it's my goal. But I'm going to get to 18m + the Type6 trade before I make the jump so I know I can really get it upgraded from the get go and not worry about a couple catastrophes. Just an FYI, like I said, not sure how you handle money or will just slowly upgrade, but you do need a pretty big bankroll to jump in and have it be worth more than the Type 6 from the get go.