Elite: Dangerous Standard Beta (Starting Jul 29th - $75)

It's not only NPC's. Pirates and other players can show up to also kill him. Lol it's a double-edged sword putting out a distress signal.

Oh nice, I figured it was just a gamey way to get yourself out of a jam like that. I take it you can plant decoy signals to lure kindly players into traps then.
 
What's a good route right now for the Hauler to earn some dough?

If you want to keep it close to the starting point with around 5-10k for cargo then

Aulin Agri-Med -> Azeban
Azeban Fruits & Veg -> Aulin

Swap Fruits and Vegetables for Coffee when you can afford a full hold.
 
If you want to keep it close to the starting point with around 5-10k for cargo then

Aulin Agri-Med -> Azeban
Azeban Fruits & Veg -> Aulin

Swap Fruits and Vegetables for Coffee when you can afford a full hold.

Nice. Good stuff. Will try this out then. Appreciate it. :)
 
How do you activate a distress signal? Is it something you need to buy for your ship?

I don't think so. If you go to your functions tab which pops up on the right window, there's something called distress signal that you can activate.
It's basically an SOS in space that anyone can see.
 
Quick question to Beta players...Frontier: Elite II is very likely my favourite game of all time. My Amiga 500 and later 1200 were my virtual cockpits. How comparble is this game to that experience?
 
Quick question to Beta players...Frontier: Elite II is very likely my favourite game of all time. My Amiga 500 and later 1200 were my virtual cockpits. How comparble is this game to that experience?
The same but with all the new shiny. It's everything I'd hoped for and more
 
I just wanted to say "what purpose does the fuel system have then" - good to know :)
Fuelling via the distress signal is also much more expensive than via station, just had a top-up via this method that cost me over 2500 credits instead of the usual 50 credits.

Just got my Lakon Type-6, loving being able to look down at my feet and see the landing pad as I dock.
 
Quick question to Beta players...Frontier: Elite II is very likely my favourite game of all time. My Amiga 500 and later 1200 were my virtual cockpits. How comparble is this game to that experience?

E:D's flight model is non-newtonian. That's probably the only major difference between the two games in terms of design philosophy. It might turn off some fans of the old games, but it makes combat a lot better, so I think that was the right choice.
The rest is either the same but better, or completely new and totally awesome. And that's not counting the expansions, which will add even more awesome stuff like walking around inside ships and space stations and rich planetary gameplay, among other things.

Note that I don't have a lot of experience with Frontier. I didn't know it existed when it came out, and I only played about 8 or 10 hours of it while waiting for the Premium Beta.
 
E:D's flight model is non-newtonian. That's probably the only major difference between the two games in terms of design philosophy. It might turn off some fans of the old games, but it makes combat a lot better, so I think that was the right choice.
The rest is either the same but better, or completely new and totally awesome. And that's not counting the expansions, which will add even more awesome stuff like walking around inside ships and space stations and rich planetary gameplay, among other things.

Note that I don't have a lot of experience with Frontier. I didn't know it existed when it came out, and I only played about 8 or 10 hours of it while waiting for the Premium Beta.

You can switch newtonian physics on and off in elite dangerous.
 
E:D's flight model is non-newtonian. That's probably the only major difference between the two games in terms of design philosophy. It might turn off some fans of the old games, but it makes combat a lot better, so I think that was the right choice.
The rest is either the same but better, or completely new and totally awesome. And that's not counting the expansions, which will add even more awesome stuff like walking around inside ships and space stations and rich planetary gameplay, among other things.

Note that I don't have a lot of experience with Frontier. I didn't know it existed when it came out, and I only played about 8 or 10 hours of it while waiting for the Premium Beta.

If you turn off flight assists you will have proper newtonian flight model :)
edit: beaten!
 
If you turn off flight assists you will have proper newtonian flight model :)
edit: beaten!

It's still not quite full newtonian though, due to the speed cap.

But it's still neat and useful, nothing more graceful that speeding past a station, pitching up a timed 180 so that you're facing the entrance and then dropping FA back on and docking, feels boss!
 
It's still not quite full newtonian though, due to the speed cap.

But it's still neat and useful, nothing more graceful that speeding past a station, pitching up a timed 180 so that you're facing the entrance and then dropping FA back on and docking, feels boss!

Basically space drifting. Knowing how and when to use newtonian physics gives you a huge advantage in combat.
 
Hi GAF, I posted this on /r/oculus and /r/elitedangerous yesterday but haven't really got any firm confirmations by other players, basically having some performance issues playing the latest beta using a DK1. If anybody here has any ideas (or has noticed similar performance issues), would be much appreciated to hear from you:

Hi guys,

I have been trying out the latest beta version today (1.03) and have been getting some serious performance issues.

Am still waiting for my DK2 to arrive, so meanwhile I am still using my trusty DK1.
I have noticed a drastic drop in FPS in the latest Beta release (compared to Premium Beta 1 and 2).

Sitting in the starting dock, without the Rift, all settings on low at 1080p I am getting:
130fps

Without changing any other settings, and only altering the rendering mode to Oculus Rift (headphones) my fps drops immediately to:
35fps

I could swear that in earlier premium betas my fps in this exact same situation using the DK1 were a lot higher, somewhere in the 70-80fps range!

Any ideas?

My rig is: 2500k @ 4.5ghz, EVGA 780Ti, 8Gb Corsair Vengeance DDR3, Win 8.1, Very latest Nvidia drivers installed (340.52).
 
It's still not quite full newtonian though, due to the speed cap.

How big is the speed cap?
Because if it is low... I'm very interested in E:D but i'm concerned about stuff like that (oh and don't tell me they're adding 3rd person view that is playable, external camera for merely admiring your ship is ok).

I have to admit having a speed cap can be useful though, if it is reasonably high so that the game doesn't feel like the X-Wing games or some such. Otherwise the gameplay may end up like this:

I remember this Freelancer Halo mod that gave it almost full newtonian physics... but with the ridiculous accelerations Halo starships have, you flew way too fast way too easily since the speed cap (which is some 250m/s in the base game) was set to basically infinity. Considering the game's gameplay limitations, uncapped speed wasn't a good idea.
Oddly, the mod had rather realistic portrayal of space combat, two ships flying toward each other at extreme speeds, first hit won... Something that is practically non-existent in video games. This wasn't very fun gameplay-wise though. It didn't achieve a good balance between realism, believeability, fun and balance.
 
I7 4790, amd Radeon hd 7970, 16gb ddr3 1600

Extremely rare for me to get stuttering. I got it once coming out of hyper cruise, but for the most part I've been steady 75 fps. Perhaps your cpu is the bottleneck?

Keep in mind that judder when you are turning your head is apparently a flaw with the latest oculus sdk.
 
The speed cap varies between ships. The fastest ship in the beta has a top speed of 500 meters per second.
In supercruise, the speed cap is I think 1000 times the speed of light.
 
Hi GAF, I posted this on /r/oculus and /r/elitedangerous yesterday but haven't really got any firm confirmations by other players, basically having some performance issues playing the latest beta using a DK1. If anybody here has any ideas (or has noticed similar performance issues), would be much appreciated to hear from you:

I have not noticed a big difference between my performance at 1080p on a monitor versus a Rift. The Rift isn't as fast but that's to be expected with the 3D stuff. My framerate drop is nowhere near as significant as what you describe.
Keep in mind that judder when you are turning your head is apparently a flaw with the latest oculus sdk.

That may be true but there is definitely some kind of framerate microstutter that's entirely separate from graphics settings or the Rift. I get it even on a regular monitor.

It doesn't affect everyone (or maybe some people just don't notice it) but it's enough to annoy the hell out of me in VR.
 
The speed cap varies between ships. The fastest ship in the beta has a top speed of 500 meters per second.

/facepalm

50000 m/s would have been nice. Hell, i 5000 m/s would have been okay.
500 m/s is just stupidly slow.

Yeah, i get it may be good for the gameplay but as it is, it would kill any immersion for me. Not to mention i wouldn't find it believeable, fitting to the rest of the game (which, based on videos, looks nice and cool, and believable if not quite realistic).
 
How big is the speed cap?
Because if it is low... I'm very interested in E:D but i'm concerned about stuff like that (oh and don't tell me they're adding 3rd person view that is playable, external camera for merely admiring your ship is ok)..

They said the only way they would ever introduce 3rd person camera is by you having to buy a "camera drone" which you could then fly around your ship. The drone would be quite slow so you couldn't use it while in full flight and it would not offer you any hud elements.

/facepalm

50000 m/s would have been nice. Hell, i 5000 m/s would have been okay.
500 m/s is just stupidly slow.

Yeah, i get it may be good for the gameplay but as it is, it would kill any immersion for me. Not to mention i wouldn't find it believeable, fitting to the rest of the game (which, based on videos, looks nice and cool, and believable if not quite realistic).

Reading stuff like this makes me super sad cause you are dismissing the game over numbers. Numbers that mean absolutely nothing. Sad.
 
That may be true but there is definitely some kind of framerate microstutter that's entirely separate from graphics settings or the Rift. I get it even on a regular monitor.

It doesn't affect everyone (or maybe some people just don't notice it) but it's enough to annoy the hell out of me in VR.

The take advantage of hyper threading and will utilize 8 threads that once. if I turn off hyperthreading, the CPU load of my four cores will go up to about 91 percent. with hyper threading on my CPU load said that about 50 percent. like I said perhaps your CPU is the bottleneck.
 
The take advantage of hyper threading and will utilize 8 threads that once. if I turn off hyperthreading, the CPU load of my four cores will go up to about 91 percent. with hyper threading on my CPU load said that about 50 percent. like I said perhaps your CPU is the bottleneck.

I doubt this is the case, considering that I still get the stutter even when running the game at 1024x768 with all settings at minimum. But it is something new to try so I'll give it a go.
 
They said the only way they would ever introduce 3rd person camera is by you having to buy a "camera drone" which you could then fly around your ship. The drone would be quite slow so you couldn't use it while in full flight and it would not offer you any hud elements.
Reasonable solution.
Reading stuff like this makes me super sad cause you are dismissing the game over numbers. Numbers that mean absolutely nothing. Sad.

Ah but they mean a lot. To me anyway.
Small, bad details often kill my interest in books, films, games, whatever. They bother me way too much.

You got a big fucking galaxy, reasonable believeability in style and aesthetics (unlike Star Citizen's aircraft-looking spacecraft...), and other interesting things. And then you give something that is completely at the odds with the rest?
 
Realistic space combat sucks. Unless you like not even being able to see your target while leaving everything to your targeting computer, I guess.
 
Reasonable solution.


Ah but they mean a lot. To me anyway.
Small, bad details often kill my interest in books, films, games, whatever. They bother me way too much.

You got a big fucking galaxy, reasonable believeability in style and aesthetics (unlike Star Citizen's aircraft-looking spacecraft...), and other interesting things. And then you give something that is completely at the odds with the rest?

How are you supposed to do any kind of dog fighting or fighting at all at those speeds?

Btw if people ar einterested, here are about 20min of me fighting in a distress signal. Fly swatting at it's best

https://www.youtube.com/watch?v=Ig_EdmTE0V4
 
I doubt this is the case, considering that I still get the stutter even when running the game at 1024x768 with all settings at minimum. But it is something new to try so I'll give it a go.

the settings have a minimal effect on CPU load. further your CPU doesn't support hyperthreading so I don't know how you're going to try this outside of actually buying a new CPU. the game is simply a monster on your CPU. this will get better with optimization.
 
Ah but they mean a lot. To me anyway.
Small, bad details often kill my interest in books, films, games, whatever. They bother me way too much.

You got a big fucking galaxy, reasonable believeability in style and aesthetics (unlike Star Citizen's aircraft-looking spacecraft...), and other interesting things. And then you give something that is completely at the odds with the rest?

But putting a 5000m/s limit would also be at odds with the rest, thats not even international space station level of speed. I think you would forget about these limitations after seeing it with your own eyes. 500m/s is fucking fast in an asteroid field or nearby space stations. All is relative to the visual feedback, you might put 20 000 m/s speed but if you have little to no visual representation that you go fast, whats the point?
 
How are you supposed to do any kind of dog fighting or fighting at all at those speeds?

Well you're not supposed to dog fight in the space in the first place really (unless we talk about Star Wars which is basically pure fantasy)... I admit the kind of combat that Halo mod for Freelancer had isn't good either (such extreme realism isn't fun for video games). But i think one could achieve an interesting balance between fun, interesting gameplay and realism.

If i wanted to dog fight the way classical dog fights work, i think i'd play some fighter sim like Il-2 Sturmovik. Not looking for a fighter-sim-but-in-space.

Not sure why dogfighting wouldn't work at 5km/s though, if the ships have sufficiently powerful engines and if weapons are fast enough. A matter of scale, fighter planes fight at slow speeds (500m/s is relatively slow), spacecraft fight at higher speeds. Having merely an order of magnitude difference matters if you ask.

50km/s is way too much though, i'll admit that, for a game like Elite or most other space sims.

EDIT that comment about things being relative to other things you see is a good one. But i'm not going to get rid of the issue of knowing how little 500 m/s actually is. I guess i have kind of a meta-issue...

EDIT 5000 m/s is a speed you could have at higher orbit than where the ISS is. So it might be reasonable for space combat at "slow speed". The ISS's orbit is rather low after all, meaning it has to be very fast to stay in orbit.
 
As far as I know, my i7 2600k does support hyperthreading, I've never tried disabling it, though.

I thought you said you had a 2500k earlier? Wait, you're not the same guy who posted before. In any case, dont disable ht, that increases load on your cpu and decreases performance.
 
the settings have a minimal effect on CPU load. further your CPU doesn't support hyperthreading so I don't know how you're going to try this outside of actually buying a new CPU. the game is simply a monster on your CPU. this will get better with optimization.

Lol what, a 2600K isn't enough for this game? The one you have is only 20% faster. I doubt they would target only the absolute newest type of CPU. Hyperthreading also isn't some magical solution, it should only improve performance by a few percent.
 
Lol what, a 2600K isn't enough for this game? The one you have is only 20% faster. I doubt they would target only the absolute newest type of CPU. Hyperthreading also isn't some magical solution, it should only improve performance by a few percent.

...I'm speaking to someone with a 2500k with 4 threads.
 
...I'm speaking to someone with a 2500k with 4 threads.

But what do all those threads matter. The CPU still has only four cores that can do the same number of IPC as a CPU with Hyperthreading. The only thing it can do to speed up things is to time parallel instructions properly, it does not magically create double the ALUs.
 
But what do all those threads matter. The CPU still has only four cores that can do the same number of IPC as a CPU with Hyperthreading. The only thing it can do to speed up things is to time parallel instructions properly, it does not magically create double the ALUs.

I'm not claiming it is doubling the number of alus. Im claiming that, according to what im witnessing and others are witnessing, the game is built to take advantage of ht. Your posts are mere disbelief with no substance, implying I dont know what ht is. Check this out:

http://forums.frontier.co.uk/showthread.php?t=15588

This dudes findings are very consistent with my own.
 
Reading stuff like this makes me super sad cause you are dismissing the game over numbers. Numbers that mean absolutely nothing. Sad.

It's woorloog. He's the kind of guy that would argue against third person view on the basis of principle.

What principle?
 
It's woorloog. He's the kind of guy that would argue against third person view on the basis of principle.

What principle?

So can you fly a plane, spacecraft, drive a car, or whatever IRL in third person? Aside from some odd experiments, you cannot.
Simulation game that is based on piloting/driving something should stick to first person view.
We have a space sim, you control it from inside. The end. EDIT Do note that "simulation" doesn't automatically mean extreme realism. But if you simulate a fictional thing that is explicitly controlled from inside, with cockpit view and whatever else, stick to that.

If you make some kind of action game, third person view is fine. But if you make an action game, don't call it simulation game in the first place.
 
Every time I see this thread pop up on front page I think its a DanganRonpa 2 thread for what ever fucking reason and get soooooooooo flaccid.

That being said though, this game is pretty damn interesting. Who doesn't like space and shit?
 
So can you fly a plane, spacecraft, drive a car, or whatever IRL in third person? Aside from some odd experiments, you cannot.
Simulation game that is based on piloting/driving something should stick to first person view.
We have a space sim, you control it from inside. The end. EDIT Do note that "simulation" doesn't automatically mean extreme realism. But if you simulate a fictional thing that is explicitly controlled from inside, with cockpit view and whatever else, stick to that.

If you make some kind of action game, third person view is fine. But if you make an action game, don't call it simulation game in the first place.

I think there's a place for the kind of game you're looking for, I'm just glad that Elite/Star Citizen's designers aren't going for it

You might be interested in Rogue System. While the Kickstarter failed, the guy is continuing development. I hope it turns out well. It could be an interesting game.
 
I think there's a place for the kind of game you're looking for, I'm just glad that Elite/Star Citizen's designers aren't going for it

You might be interested in Rogue System. While the Kickstarter failed, the guy is continuing development. I hope it turns out well. It could be an interesting game.

Huh. At a glance, interesting. Not delving too much into it though, given its apparently rather uncertain future.
 
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