Another huge freaking change log. And probably some more for gamma on saturday hehe
Seems like they changed the mission system a lot. Also seems that they have the sol system ready, but they dont make it available yet, likely gamma.
Other interesting bits ( to me )
-"Bumped up the size of the stars in the galaxy map (but not the environment capture) by 50%"
- "Support for starports in supercruise added . " What is this one? Will we see starports in supercruise now?
- "Allowed the player to supercruise through the visual gaps in the rings without getting mass-locked " YES!
- "When leaving supercruise safely at a station, ring or asteroid cluster (notably, not interdiction), use an 8km arrival zoom . " ? Will that create a zoom ala hyperspace?
-" Memory optimisations for hyperspace effects"
- "More subtle colour on hyperspace wake"
- "You can now scan asteroid clusters to the basic level, much like planets, etc"
- "Greatly reduced the execution time for the texture generations in all planet types. " This might remove some of the stutter?
- "Reworked real stars renderer to improve the performance"
-" Stars of classes without dedicated noise files now calculate which noise file is best suited for them, based on temperature. This should provide better visuals for Wolf-Rayette, carbon stars, and proto-stars."