Emily Rogers: Why you should be excited about NX’s software output

So it conveniently doesn't detail this new strategy, but we're expected to believe they will massively increase their output anyway. All while keeping the same level of quality. How? Magic?

Because we should already know a fair amount already from Iwata's statements on unifying their development and hardware divisions. And unifying their home console and handheld to be siblings again with a proper ecosystem citing Apple on how they'll likely go about this.
 
Hm.. I've heard that WiiU's first party output was great though.
it's very polished but was 1)very slow output 2) very safe. they got more creative towards the end with splatoon and mario maker though. still the amount of polishing they do make releases dead slow.

will be interesting to see how the faster output rate will affect that.
 
About 3rd parties. I really hope Nintendo develops an ecosystem for B 3rd party titles. I honestly don't care that much about AAA support anymore. Considering that I'll be playing them on the PS4 anyway, but I need my fatal frames, red steels, trauma teams, etc. those games added tremendous value to the Wii for me and are sorely missing from Wii U's library. That's what I hope for when it comes to the NX.
 
This is definitely what Nintnedo needs to do if the system isn't going to get solid third party support.

They can set up the system (specs wise) for it to get third party support but if the sales for these multiplatform games are abysmal on NX then companies will drop their support regardless of its specs.
 
Because we should already know a fair amount already from Iwata's statements on unifying their development and hardware divisions. And unifying their home console and handheld to be siblings again with a proper ecosystem citing Apple on how they'll likely go about this.

And this leads to them making 3 or 4 times as many games how, exactly?
 
Yeah, not believing this until I see the hard facts. Nintendo and launch window droughts go together hand in hand. Not that it matters for me, because a new 3D Zelda is my most anticipated game in a new generation.
 
Also, I'm going to take an educated guess that they're going to start hiring more third party companies as development partners to speed up their game development process, with those partners handling technical work.


Kinda like how Namco worked on the online for Sm4sh and MarioKart 8.
 
Sorry, but I can't easily forget about the last two decades of poor selection for the rest of their consoles to allow myself to get excited because yet another person tells me there're really trying hard this time.

Even if Nintendo has found some magical formula to make games rain from the heavens in such a vast quantity that we wouldn't even care that they still don't have but the barest token of support from third parties, does anybody actually think pumping out tons of games at a fast rate won't lead to a hit in the quality of the games in some manner? Or am I just to say "Oh, but it's Nintendo" and leave it at that?
 
About 3rd parties. I really hope Nintendo develops an ecosystem for B 3rd party titles. I honestly don't care that much about AAA support anymore. Considering that I'll be playing them on the PS4 anyway, but I need my fatal frames, red steels, trauma teams, etc. those games added tremendous value to the Wii for me and are sorely missing from Wii U's library. That's what I hope for when it comes to the NX.

To be honest, third-party handheld games, with the exception of few heavy-hitters like Monster Hunter and Bravely, are pretty much B-games of the old at their core. We know Nintendo will make everything to get them on board, and all this ecosystem thing gives us hope that we'll be able to play them on a home console.
 
And this leads to them making 3 or 4 times as many games how, exactly?

Simplifying the development process and streamlining. If there is a shared library, and the architecture of both the handheld and home console is the same, they can make tools and a single environment that only requires one team to make a single game work for both systems instead of making two games with two teams for two systems.

Look back at Smash 4 and how horrible it was to get the two version going. It required two teams for both platforms because of how very different the 3DS and Wii U are. This also meant more delays and a staggered launch between them.
 
There is a new strategy that was put in place to create and release first party software at a faster rate.

While this seems to solve one of Nintendo biggest problems regarding SW, I really hope this won't affect the quality and especially scope of their games.
 
Simplifying the development process and streamlining. If there is a shared library, and the architecture of both the handheld and home console is the same, they can make tools and a single environment that only requires one team to make a single game work for both systems instead of making two games with two teams for two systems.

Look back at Smash 4 and how horrible it was to get the two version going. It required two teams for both platforms because of how very different the 3DS and Wii U are. This also meant more delays and a staggered launch between them.

Well that's an explanation for Smash. Though it dies ignore the games having very different content. How about every other Nintendo title?

And 'simplifying the development process and streamlining' is no more detailed than the original rumour. It's just empty marketing speak.
 
Nothing sounds crazy here and all of the stuff mentioned makes sense to me.

They've put their handheld and console divisions together; both working on a system now that has an OS that the games they create work with. It's only natural that you will see a lot more games
 
Better as wii, one of the best.

Very debatable. Wii had generation-defining titles with Wii Sports, Wii Fit, and Wii Sports Resort, while also featuring highlights such as Super Mario Galaxy 1&2, Xenoblade, Metroid Prime Trilogy, etc. At the same time, in contrast to Wii U, there were lots of smaller yet great games: Disaster: Day of Crisis, The Last Story, Another Code R, Hydroventure, just to name a few.

Wii U does have a number of great games, but it's debatable whether it's up to the output the Wii had.
 
The thing is, to success with NX they need more games, but also to raise their production value (for obvious power reasons) and that could be a paradox.
 
Releasing a game on both home and handheld consoles will artificially improve the software output, but only for people owning only one form factor; This will not help the library in term of variety either, pretty much the contrary in fact.
People with either a handheld or a home are the vast majority though.

If Nintendo can free some resources by avoiding to make both Mario Kart 7 and 8, but just one Mario Kart 9 that will run on both form factors it is very likely that they can put out another, different game, thus helping the variety (which in itself should be improved anyway with the alleged unified development... I mean, how can be argued that merging the home and handheld lineup would *not* end up in having a quite rich and varied offering?)
 
My statement about more wrong than right still stands. I'll let you all cook though.
What's sad is this gen saw the death of Nintendo-published titles which were created in collaboration with other developers. Nintendo didn't come back to Treasure to give them more work, likewise with iNiS, Cing, Mindware Corp, Mistwalker, Ganbarion and other developers (okay Ganbarion helped with Wii Fit U like how Namco helped with Mario Kart 8, but that's besides the point I'm making here).
Come on man, this isnt true.

Smash Bros.
Bayonetta 2
Pilot Wings Resort
Style Savvy Trendsetters
Wii Fit U
Devil's 3rd
The Wonderful 101
Mario & Luigi Dream Team
Multiple Art Academy games
Kid Icarus: Uprising
Both Star Fox games

...just to name a few.
 
Well that's an explanation for Smash. Though it dies ignore the games having very different content. How about every other Nintendo title?

And 'simplifying the development process and streamlining' is no more detailed than the original rumour. It's just empty marketing speak.

They'd be working in a single dev environment that allowed for easy porting and asset borrowing between systems rather than being wholly different working in separate environments and tools which is inefficient, wasting more man power that could be used elsewhere like making more games.

I mean, look at Apple. Nintendo does. Apple is the king of this stuff.
 
It will be interesting to see if the primary source of this increased software output is packaged games or downloadable-only titles. There's a fair amount of 3DS eShop content released by Nintendo - if this now is redirected to NX, it will be fairly easy to release games at a steady clip.
 
So they learned magic?

It's either that or they are downsizing their games absurdly, like, going mobile.

Not sure I believe that. It's Nintendo, their consoles are always going to have a 1 to 2 years drought on releases.
 
So they learned magic?

It's either that or they are downsizing their games absurdly, like, going mobile.

Not sure I believe that. It's Nintendo, their consoles are always going to have a 1 to 2 years drought on releases.

Yes, but since they shifted mid-gen...it makes sense the development time won't but that long for a bunch of titles.
 
So they learned magic?

It's either that or they are downsizing their games absurdly, like, going mobile.

Not sure I believe that. It's Nintendo, their consoles are always going to have a 1 to 2 years drought on releases.

No, they restructured their development and hardware divisions into one. Nintendo also makes games of various sizes. Not everything is Zelda or Xenoblade so this notion is really absurd when Nintendo makes tiny games to big games and so many in between.
 
Well that's an explanation for Smash. Though it dies ignore the games having very different content. How about every other Nintendo title?

And 'simplifying the development process and streamlining' is no more detailed than the original rumour. It's just empty marketing speak.

I think it´s pretty evident. For simplification, let´s say that now Nintendo has 2 teams, one working for handheld, another working for the home console. The games are not compatible so they work in either one or the other. The new strategy will allow for these games to work on both consoles, so you instantly pump up the library of both of them. Now, if this is 2x, 3x, 4x is something we won´t see until we have the consoles in our hands. Probably each game will take longer to make, but you have more people working on them so the global output for both consoles will be larger.
 
So they learned magic?

It's either that or they are downsizing their games absurdly, like, going mobile.

Not sure I believe that. It's Nintendo, their consoles are always going to have a 1 to 2 years drought on releases.

Well, they stopped creating and announcing new Wii U titles quite some time ago and 3DS has also only been getting low budget stuff recently. So they should be hard at work on NX titles.

Then again, we also expected that when the Wii U launched and then there was nothing. So we better wait till the real announcement.
 
and yet no mention of the unification of their handheld and console ecosystems.

.

Well I mean, Nintendo's total software output is high when you realize how many games they make for portable systems. If all the business about unified architecture reducing development overhead is true, there should be a visible change in their output for a game console. Especially if we are moving out of the era in which two of every major game have to be created at the same time.

I just want to know if this is happening or not
 
You might not care about something like Splatoon but a few million other people do. It outsold some other core properties on PS4 like Bloodborne (on Wii U, no less) and the base has the potential to grow exponentially if this thing is a success.
Of course. I know that and I'm not saying they shouldn't. I'm just saying I'm not myself. Simple as that. Oh and btw, I don't really care about Bllodborne too so it doesn't really matter to me if Splatoon outsold it. I don't base the game I like on how many it sold ;p

there's several ps4k threads active currently

yup, posted there too myself. indifferent about the thing really. so what's your point here exactly?
 
Not surprising since 3rd party won't probably jump to it, Nintendo need to be able to keep it afloat, otherwise no-one will.
 
We are all crazy for new NX info. NeoGaf will explode after next week's investor's meeting and the E3 digital event or whatever they do.
 
Uhm, here's my take:

I welcome that Nintendo is most likely combining their handheld and console efforts. If you combine 3DSs and WiiUs software output into one system, that system would obviously have a very strong library.

Now, here's the thing that worries me: Nintendo made a lot of efforts over the recent years to ensure that the old folks like Miyamoto can actually at some point retire without screwing over Nintendo's entire business. That's fine. But Nintendo usually takes an extraordinary amount of time with their productions, which is why they're shipping really high quality, polished titles.

Once you 'come up with strategies to release more stuff', that quality bar might be lowered by quite a bit, especially if it's now students and newcomers that don't have the experience the old folks have. So just because there'll be more games from Nintendo doesn't mean that they'll be as good as what we were used to from Nintendo.

Time will tell.
 
People with either a handheld or a home are the vast majority though.

If Nintendo can free some resources by avoiding to make both Mario Kart 7 and 8, but just one Mario Kart 9 that will run on both form factors it is very likely that they can put out another, different game, thus helping the variety (which in itself should be improved anyway with the alleged unified development... I mean, how can be argued that merging the home and handheld lineup would *not* end up in having a quite rich and varied offering?)

I agree with this, and your example with Mario Kart is the one I choose in previous thread too :)
However, even like that, it's hard to be 100% optimistic:

- (1) MK9 development still need 2-3 years, maybe even there will be a few extra weeks for both form factors (better than two full dev cycles, of course). Plus post-releases updates and DLC.
- Given the faith I have (and explained why in my previous post) in software planning, I don't know if they will not simply do MK10 after MK9!
- And in any case, because of (1), the required extra software output/variety, will not show before MK9 is actually released + another 2 years of development.

So I agree it's all good on the long term, but I don't expect miracles during NX first year.

Usually Nintendo don't care much about 3rd party, and try to drive themselves their platforms at first. I'm starting to think they are more than ever in that strategy right now.
It's not bad either on the long term. Thanks to unified platform and incremental upgrades, 2016 NX games will still naturally work in 2020 on NX 3G+, just like Flappy Bird works on Android Marshmallow.
 
  • The big fundamental focal point (and overall goal) behind NX is to vastly increase the software output from Nintendo’s first party teams and studios.
  • To accomplish this, the entire process of how Nintendo develops and produces software has gone through radical changes.
  • There is a new strategy that was put in place to create and release first party software at a faster rate.

I'd be interested to hear more about this. I know it's mostly to do with the merging of offices between various departments. If they can still achieve the same level of quality control the companies first party output is generally known for, then colour me impressed.
 
The multiples Wii U games moved to NX was really obvious when they started to announce those cheap spin-off last year.
I'm willing to believe this, blow me away Nintendo!
 
I'd be interested to hear more about this. I know it's mostly to do with the merging of offices between various departments. If they can still achieve the same level of quality control the companies first party output is generally known for, then colour me impressed.

I hope AC Wii U, Zelda Triforce Heroes and Chibi Robo 3DS are not indicative of what to expect from the "shorter development cycles".
 
I'm sorry, but Nintendo's output for the Wii U has been very impressive. Mario Kart 8, Mario 3D World, Splatoon, Smash Bros, Pikmin 3, Donkey Kong, Bayonetta (funded), W101 (funded), etc.

The problem is that Nintendo are practically the only ones releasing games, not that they aren't releasing enough themselves.
 
I hope AC Wii U, Zelda Triforce Heroes and Chibi Robo 3DS are not indicative of what to expect from the "shorter development cycles".

If I'm being honest, that is in the back of my mind somewhere. But I think I'm most interested in seeing what EAD1 etc do on shorter time frames.
 
Hope this is true. Just give me great unique Nintendo games + awesome JRPG's and I'm won over.

I'll buy it regardless...
 
I'm sorry, but Nintendo's output for the Wii U has been very impressive. Mario Kart 8, Mario 3D World, Splatoon, Smash Bros, Pikmin 3, Donkey Kong, Bayonetta (funded), W101 (funded), etc.

The problem is that Nintendo are practically the only ones releasing games, not that they aren't releasing enough themselves.
I don't think anyone is saying otherwise. The games themselves are fine. However, it's clear Nintendo abandoned the Wii U early on. Most of its best games started development many years ago. Quality is there, but quantity isn't.
 
I hope AC Wii U, Zelda Triforce Heroes and Chibi Robo 3DS are not indicative of what to expect from the "shorter development cycles".

And MT Ultra Smash. I guess they can pile more people into the end stage of development with the new model, while some of the projects this gen seem like a result of reduced staff+reduced time.
 
At first I was excited when she said there would be a bigger library, but then all those bullet points pertaining only to first party teams. I don't really care about the Marios and the 3D Zeldas (why is Aonuma still around), but I still love the DS and 3DS libraries because of the 3rd party exclusives, mainly Atlus and Square and Level 5 games, along with some gems like 999.

I'm hoping though that the NX has great third party support of HD games comparable to the handhelds. JRPGs that wont also come out on the PS4 and such. Hope we see some announcements as soon as E3.
 
On the topic about improving their software output. With a proper hardware and software ecosystem it won't be a problem to increase their output. Nintendo recently restructured so that their software and hardware teams are working together now.

We also have statements from Iwata citing Apple and Android for shared architecture across systems.

It's not hard to imagine such a scenario where they have more games on their system when Nintendo's output is 20-40 games across two systems.

Please god of videogames, make this happen.
 
I hope AC Wii U, Zelda Triforce Heroes and Chibi Robo 3DS are not indicative of what to expect from the "shorter development cycles".
I think they are, but not just from the shorter dev cycles, but rather the to-date current, more rigid dev enviroment and dev strategy.

What i have in mind is, that unlike with 3DS/Wii U, where they had to dish out lackluster stuff as a bridge to the top games, they could use the shared library to release a cross-platform entry / spinoff, done by the former "handheld" main team, while the "console" main team is taking it's time for the console-only entry.

Like this: Handheld team makes another 3D Land/World game as a cross-platform game, while console team makes Galaxy 3 in the meantime. That is, compared to handheld team making 3DS 3D Land and then mixing up the teams of console and handheld to dish out 3D World and thus probably "wasting" resources and devtime, more efficient for the dev, and could very well lead to shorter timespans between 1st party releases on the system(s).
 
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