Yes it can and it works very well on a HTPC.
It shits all over the DS4s touch pad.
OK good to know. Thank you. Think I'm gonna pick one up.
Yes it can and it works very well on a HTPC.
It shits all over the DS4s touch pad.
That was my original point. It seems aimed toward a niche audience that wants a hybrid controller, yet people are saying controllers need to be updated so I'm confused why they can't coexist together like fight sticks, music controllers, etc.
If valve released half life 3 bundled with it, we probably wouldn't be having this conversation. Controllers like this need killer apps.
I think if more people had that attitude, the reception would be less negative. I've had a few people as me if they should get it and I have to first ask them if they have any actual need for it. Me for instance, I'm right in the intended couch gamer audience and having a kb.m on the couch is a minor fuss. As is switching between dual shock and kb/m on a per-game basis. So the steam controller is a tidy solution for 50 dollars. But if you are perfectly happy with a kb/m, particularly at a desk where you need nothing else, then the controller isn't even made for you. Valve has nothing to gain from switching people off kb/m. It should totally coexist with fight sticks, gamepads, etc.
I don't think that contradicts the post you responded to. The Steam controller is meant to bridge the gap between couch and comfortable m&k play. It is a great solution for compressing complex control schemes into a convenient little package. It was never meant to offer new game types.I think the issue is that a lot of people play just for "fun". As such, the Steam controller has to overcome not just the viability of being a better controller, but also the invested theoretical time that the person is struggling to learn it (in comparison to using what the user already knows).
This is not a problem standard controllers have that ship with consoles: the user doesn't have any other choice. To play those games on offer, they have to adapt to the new user interface.
Valve has to sell its controller as being worth the hurdle. And if you are already having fun on your dual analogs or kb&m, it doesn't make a lot of sense to put in time not having fun for the potential of having the same fun later (if you are content with analogs). If you are the type of user who gleans more fun out of being more competitive, you're going to stick with a kb&m. So the controller sits in a weird state of being for people who like to try new control methods. Of which there are many, but I would imagine there are more that prefer to use tried-and-true (to them) control methods. The Steam controller doesn't offer up new game types, just a new way to play old game types.
I don't think that contradicts the post you responded to. The Steam controller is meant to bridge the gap between couch and comfortable m&k play. It is a great solution for compressing complex control schemes into a convenient little package. It was never meant to offer new game types.
Yeah...That is why the Wii sold so poorly I guess.
And the DS to boot.
It will definitely take some time to get used to it.
But I honestly don't know how to do a better job when your goal is to design a couch-compatible controller that can potentially handle all legacy games and new games on Steam. The design is probably the best you can do to achieve that.
It kind of reminds me how some people say that a steering wheel is a needless holdover from an earlier era, and cars should look into ditching such an antiquated input device.
But, if you asked me, I wouldn't be able to come up an alternative method to control a car that is as precise or as effective as a steering wheel. What could possibly replace a steering wheel?
That doesn't mean something eventually won't, or that there isn't a better way to drive sitting undeveloped in a lab right now, it just means it can be very hard to think outside of the frames you are used to.
I have a very hard time imagining play a game without joysticks. What could possibly replace the sensitivity of joysticks? Other than keyboard and mouse, of course, but we are talking controllers.
So while I have nothing against the Steam controller and I would never attempt to tarnish it, it's a hard sell for me. Because, simply, I am happy with what I have. I have been using sticks my entire life. What is my incentive to change if I am happy with what I am using?
It could be a different story if I got my hands on one and found it a markedly superior experience, but there is a thick barrier of entry I am not compelled to try right now.
"Right now" is key, because eventually I'm sure curiosity will build up and will be enough of an incentive on its own.
There are a lot of people who seem to be dismissing the controller as a flop who haven't tried it, or have tried it only briefly. Tbf, I don't think its features have been well communicated. Many tweaks have been made since the early release, to the point where it feels almost like a second generation product compared to its state a month ago. It is a great device and is in no way less useful that a gamepad (the "jack of all trades" quip is trite and unsubstantiated, the steam controller works just as well as or better than a gamepad in nearly any situation). But you are right, it is different, and it takes time to adjust to using it. I think a large source of the ambivalence toward it is an overestimation of how much time that adjustment takes.I don't see a lot of hate for the Steam controller, I see a lot of indifference. A lot of "who is this for?" which is basically a poster ineloquently stating "I don't understand why I would/should want this." The controller does exactly what it says on the box, acts as a mouse and keyboard setup in a controller. But there is a learning curve. And you'll probably not like it at first. But then you (might) like it a lot. But that gap in between, when you are sitting down for your fun time, you will have to sacrifice for a doubtful future.
That's what I'm saying. It's a tough sell because the user has to (HAS TO) invest time that they won't be enjoying as much as they would otherwise to get to some unknown conclusion. Or, they can just keep using what they're using.
It's pretty clear from our unanimous posts that the Steam controller is uncompelling because we are simply satisfied with our current pads.
Which also makes it pretty clear that we don't "hate" the Steam controller just "because it's different." Rather, we are indifferent to the controller entirely.
If Valve wants to sell the controller, the center of their marketing should be why it's an improvement over what we are already using. And this should also influence converts when they make recommendations to others.
To me personally, it's a if it's not broken dont fix it type of thing. I dont want you to fix my Xbox one controller, its already perfect for me. That is why I wouldn't buy it.
I don't like it because it doesn't feel intuitive and makes lots of games more difficult to play than with either keyboard/mouse or a traditional gamepad. It's trying to be the best of both worlds and it fails to be good at either.
But yeah, it's a lot easier to make a point if you just dismiss my opinion as me simply bring ignorant or afraid of change.
I've been gaming for 25 years, and through that time I've adapted to plenty of change. New controllers, the introduction of 3D, new and reinvented genres, online multiplayer, etc. I don't think new concepts and new things are this controllers biggest problem.
There are a lot of players out there that aren't comfortable. However, mass market familiarity shouts down change.I'm confused, why do controllers need to change for the 99% who are comfortable and used to them? Steam Controller seems like it's aiming for a niche group i.e. the people who build their own high end rigs.
All three of your examples were rebuked by "hardcore" gamers. Their popularity is almost in spite of the "hardcore" gamer. All three were snickered at as being pure gimmicks that wouldn't possibly sell, especially in comparison to the more traditional competition.Yes, people hate the steam controller because they don't want their controllers to change.
let's just pretend the DS, Wii, smart phones and tablets never happened and were never insanely popular.
Gadget-fetishist site loves gadget and is so mad that you don't
I see controllers and kbm as existing in separate universes. As far as I'm concerned, there are entire genres that are only playable with one or the other. I don't see that changing anytime soon.
I would love to be proven wrong.
There are a lot of players out there that aren't comfortable. However, mass market familiarity shouts down change.
There's no reason so many players should be using claw grip in 2015. That's a fault with the controller.
Thankfully VR is going to force the issue.
I am playing The Witcher (the first one with click-to-kill combat gameplay) with it quite comfortably. The game has no native controller support. Don't think you can do that with any other controller.
Makes me wonder how that game gets controlled on the PS4 and Xbox One.
A trackpad at least has the potential to be a first order input device, which makes it better by default. Same goes for optical pointer aiming.
They should have just release advanced versions of the Wii Remote and Nunchuck.
I can only think of RTS games and click fest mobas (where they predominately live on PC).
I'm confused, why do controllers need to change for the 99% who are comfortable and used to them? Steam Controller seems like it's aiming for a niche group i.e. the people who build their own high end rigs.
Yes, people hate the steam controller because they don't want their controllers to change.
let's just pretend the DS, Wii, smart phones and tablets never happened and were never insanely popular.
The gaming community though? Hated it. At least the Wii controller. You just need to look at the thread when the Wii controller was revealed.
Another example is the PS3 boomerang controller, which the gaming community also rejected without ever laying a finger on it. And that was just a different form.
And now we are stuck with the same Xbox and Playstation designs till the end of time. No risk taking allowed. Even things like grip/paddles are doomed to be experiments on 150$ hardware.
Different is not always good.
Having to add non-Steam games to the library and run them through big picture mode to access the configuration options doesn't help the situation.
Bundle the controller with Half-Life 3 and everybody will buy it. ;-)
Well it's unlikely casual gamers would be using the claw grip in the first place. I would show them this image to them and get their impressions.If a lot are uncomfortable, it's weird that I've never heard anyone complain about it. I play with a lot of "casual" gamers and they've ever once complained about their controllers being uncomfortable. Usually, complaints are confined to build quality.
I believe if this were a major issue, it would've been aided already or a least discussed by the majority.
I look at that and all I see is a broken controller.