I don't really agree that EOIII's subclasses making classes "feel more like skill containers". I understand why someone might feel that, but I guess I just value the fact that I have options available to make any class decent compared to EOII's "no class could ever hope to match the Hexer in damage."
Dark Hunter :3
And by options you mean WM party, right? :3
(A lot of my complaints deal with the EOIII lategame, because early on before you get subclassing the classes feel fresh and unique and neat. And once you get subclassing, your options are more limited and you don't have enough skill points to do crazy stuff. It's just later in the game, which is a large chunk of the game, that I feel the class identity and "skill container" thing becomes a problem.)