EOIV
Whenever I go back to EOIV I'm like "ugh this walk speed" but I'm fine with it otherwise.
EOIV
Goddamn the production values in EO Millenium Girl are really nice. Static art, dungeon graphics, and animated monsters looking gorgeous on my N3DS XL. Lots of voice acting is a plus for me too. Wasn't expecting being able to swap between classic tunes on the fly either. I love how the new music mix sounds like it's from a 70's or 80's anime. Anyway, best $10 I've spent in a while.
My FM tunes are always on baby, I love the FM mixes of the new songs in EOU and EOU2.
Anyway, best $10 I've spent in a while.
EOU2 improves the grimoire system considerably, but the system in EOU is not really that bad. IMO it gets unfair flack by people who didn't try to understand it (and again if you are not playing on expert mode you kind of don't even need to really understand it, because you don't really need the boosts you get from them if you're not playing on expert).
Hopefully we get a Blue mage class in EOV.
The hate for EOU's grimoire system is very reasonable. It really stands out as a mess after EOIV perfected sub-classing.
I don't think anyone 'round these parts has ever argued that it's better than subclassing, or that EOU2's version isn't an upgrade. I definitely prefer subclassing like how EOIV did it. That said, it also makes sense to chose not to try to add subclassing in to the Untold 1 and 2 because the classes featured were not originally designed with subclassing in mind. EOIV was designed from the ground up with subclassing in mind.
Yeah, the randomness of grimoire stones can make getting the ones you want a chore, but if you know how the stones creation works and use items and buffs that are there to be taken advantage of, you can get the ones you need without too much effort. I think it's perfectly fair that you need to put a little effort into farming the best stones.
And like I said, you can ignore the feature if you want for pretty much the entire game unless you play on expert mode, and if you're doing that I think it's fair to make the assumption that such players are going all-in. Seriously, the only thing truly offensive thing about the system is the 7 Kings Grimoires (and again you don't even need to bother unless you're a serious completionist).
Also, how is fusion complicated? It's pretty simple... Maybe the in-game explanation of it was lacking (I don't really remember how the game explained it when it introduced it) but it was never confusing to me.
If you play on Classic it's not explained at all.
One thing that really bugs me going from EO2U to EOU is that grimoires don't boost a skill that the class has. Instead it's just an additional skill with the own level. My god EOU's grimoire system is so poorly thought out.
A talking grimoire stone. Girl portraits have bows taped on top and lipstick hastily smeared on.Hopefully we get a Blue mage class in EOV.
I agree with everything you've said except these points. It absolutely isn't trivial to get specific set-ups if you leave the game to handle things for you. Let's just look at the factors involved:Yeah, the randomness of grimoire stones can make getting the ones you want a chore, but if you know how the stones creation works and use items and buffs that are there to be taken advantage of, you can get the ones you need without too much effort. I think it's perfectly fair that you need to put a little effort into farming the best stones.
And like I said, you can ignore the feature if you want for pretty much the entire game unless you play on expert mode, and if you're doing that I think it's fair to make the assumption that such players are going all-in. Seriously, the only thing truly offensive thing about the system is the 7 Kings Grimoires (and again you don't even need to bother unless you're a serious completionist).
They actually did for some of the skills. It just mostly applied to the masteries (except swords, for whatever reason) and specific passives. But yeah, the game tells you none of that.One thing that really bugs me going from EO2U to EOU is that grimoires don't boost a skill that the class has. Instead it's just an additional skill with the own level. My god EOU's grimoire system is so poorly thought out.
Seems like the sixth stratum pretty much necessitates a protector. :/
Or a hexer. Or both.I tried to warn you to keep your party you had! But no, you had to landshark your protector!
But yeah, lots of party-wide elemental attacks, a protector is great for that area. Also you will maybe want one for the dragons too, for the same reason.
Bleah Ant Queen sucks.
So I've got the lightning dragon and the ice dragon to fight.
This isn't going to be difficult at all.
You just need to kill one. The first one is always the hardest. The difficulty goes down after you get your first license
I'll have to get a protector up to level 70 first I guess.
what is your party again? iirc each dragon had a werid gimmick to them, one of them would unleash a hard hitting AoE attack when you got over a certain amount of buff on your party for example. Other had his AoE every X turns, so you could defend on the proper turn. I dont think you really need Protectors. You still need an inventory full of recovery/support items, as the party own skills are rarely enough to finish the fight. Kind of what happens in Expert mode when you get to the Stratum Boss too early, either grind or spam medicas.
Landsknecht, ronin, dark hunter, medic and alchemist.
Ouch, you cant even buff your party to increase their defense. Yeah... I guess you could try some anti elemental charms? Does your party have any way of lowering the enemy stats? Like decreased attack or defense? I think the alch has some?
You can use Immunize, coupled with a Mist, I guess. If you're on Normal It shouldn't 1-hit together with an elemental charm, but you'll have to heal ASAP.
Alch has Ele Def down but that doesn't do anything against the Breath attacks.
I might take a break from Untold and get started on IV.
Best Etrian (alternatively known as Teach or Teacher).
"We'll sell 3 times more with my figurine."
I have it.
Shishou's is better.
They've kept making figures, I suppose, but they're very inconsistent. EO I and II had four regular PVC figures from Wave based on the character portraits. Then they did four EO I and II Nano super-deformed figures. Then EO III got a bunch of miniature gashapon-type figures covering most of the classes. Finally, EO IV got a couple of snap-fit figures from Kotobukiya.
I'd be happier if they'd go back to doing fixed-posed ones based on the portraits again.
Cons: Walk Speed, battle speed. 3d effect is weird
Other than that, I'm sure you will love the changes to dungeon crawling on this game.
The airship is part of the problem with EO IV, despite the fact that I generally like the overworld. The major problem with the game is that the divided up dungeon is lame as hell. Almost none of the gimmicks work and the floors are mostly tiny.
The side dungeons seem a lot more difficult.
Is there a reason to use knives instead of swords on a nightseeker?