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Europa Universalis IV MP Community Thread of fanboi needing to speaka da English

Who will be the first backstabbing victim?


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Mgoblue201

Won't stop picking the right nation
I prefer to think my nation looks more like a dragon, at least on the player mapmode.

Also, I'm just now noticing that you colonial cock-blocked me. What will I do without all that amazing Kamchatka base tax?
 
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Deleted member 125677

Unconfirmed Member
It's funny how my colonial cock block Siberian colony looks like a peace dove fleeing from your colonial penis flaming dragon :p
 
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Deleted member 125677

Unconfirmed Member
The colonial game in murica would have been pretty interesting now if the Sextechs were still alive
 

Morfeo

The Chuck Norris of Peace
I am going to Cologne tomorrow, so wont be able to play. Would anybody like to steer glorious Venice further towards its doom for me tomorrow?
 
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Deleted member 125677

Unconfirmed Member
I know we have at least one player who has gotten Venice out of a thight spot before
 
Get out of here you! Had a hard enough time with the Ottomans and their stupid generals, though it was partly my own fault, fought my initial battles in some unwise locations.

And you removed the person you could've taken them out with initially from the map halfway through session 2. :p
 

mkenyon

Banned
Roboleon, since you're an expert on the matter, how would you describe the Iberian relationship to France right now?

LbU4zT9.png
 
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Deleted member 125677

Unconfirmed Member
Looking forward to the glorious battles for Temes and Alexandria!
 

Uzzy

Member
Venice AAR:

It's all well and good knowing that your enemies surround you, but it's easy to forget that the worst enemies come from within. Mostly because they don't give a fuck about force limits. 300k of rebel scum is ever such fun.
 

Morfeo

The Chuck Norris of Peace
Venice AAR:

It's all well and good knowing that your enemies surround you, but it's easy to forget that the worst enemies come from within. Mostly because they don't give a fuck about force limits. 300k of rebel scum is ever such fun.

Lol, sounds like my Venice! Thanks for playing :)
 
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Deleted member 125677

Unconfirmed Member
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Hectic session. Annexed Makassar, then restored Pasai a bit. Went to war with Aceh which I though was released as a free country, but it turned out it was released as a Sunda Vassal (lol). Grabbed it anyway, but I was a bit mad at my self since I at the same time got a bunch of Catholic Zealots from events. Catholicism is spreading like a plague. I'm not sure if I should go all out and become the disease. Japan for Curia Controller!

Pasai is doing a glorious job colonizing worthless pacific islands, but on the other hand I'm bordering Hawaii now!

I also heard a lot of weird construction work noises from my neighbor country this session. No idea what that was about.

 

Steeven

Member
Prussia AAR

My replacement last Sunday left me an empire with a flourishing economy and high manpower. For some reason, I managed to completely destroy both aspects. First me and Kab got into a war with GB and Poland, which was actually a piece of cake, but still drained resources. Then I was alarmed at my eastern borders when Ottoman and Uzbekian, even Najd forces started occupying Russian lands. Considering I had a claim on a Russian border province, I declared war on Russia as well and was fighting at three fronts now. I hoped that I could peace out with my gains before the Russian war against the hordes was over, but that did not happen of course. Instead, after Russia made peace with the hordes, their war exhaustion was back at 0,00, meaning I had a monster stack coming at my eastern front. Luckily, I managed to hold them of with a smaller but superior army.

Meanwhile, I was given all these rich lands in Finland and Bohemia, raising my overextension to 124%. Before I knew it, rebels stacks of 35k started to spawn everywhere. But I first had to deal with Russia, so I committed more troops and forced a peace, winning the province I had a claim on. For some reason, Austria was already busy laying waste to the rebel stacks in my country, but I was not allied to them, thought they hated me xD. Kabouter also joined and eventually order was restored.

The session ended with a huge war started by Kabouter the Warmonger against The Palatinate and Austria. Currently, Austria is feeling the combined powers of Captain Planet aka Dutch, French and Zjerman armies. The HRE was practically dead, but this war confirms its funeral.

On a final note I noticed that someone named its colony Arremer Memorial, was that you Toma?

Gains: Finnish provinces, Polish provincies and a Russian province
Vassals gained: Bohemia
Vassals annexed: Moldavia
 

KingSnake

The Birthday Skeleton
AAR France:

I started the session with 114 overextension and a big unrest all over the country. Luckily my well trained army faced whatever the rebels threw at them. Meanwhile the peaceful Holland :)P) decided to go to war against GB and call me in and I always love some nice colonial wars, so I sent some regiments in a South American holiday, while the rest of the army was spending some wonderful time in Aragon who stupidly decided that it's good for them to join the war. This reduced my manpower, so for the rest of the session it was quite quiet, except for a small war in Mexico. In the end of the session, seeing Austria getting abused by Kab, I decided to help.

Conquered provinces: Valencia, some 3-4 in Central America for my colonial nation.
 

Kabouter

Member
The session ended with a huge war started by Kabouter the Warmonger against The Palatinate and Austria. Currently, Austria is feeling the combined powers of Captain Planet aka Dutch, French and Zjerman armies. The HRE was practically dead, but this war confirms its funeral.

You say that, but I grow slower than you and I haven't been >100% OE all game and you and KS were yesterday :p. (And I know at least Mughals and Ming have been in the past, maybe others as well)
 

Steeven

Member
You say that, but I grow slower than you and I haven't been >100% OE all game and you and KS were yesterday :p. (And I know at least Mughals and Ming have been in the past, maybe others as well)

Your territorial expansion is a prime example of Orangism, whereas the Statists would have preferred a barrier in the southern Netherlands. Considering your moves, somehow your administration is infiltrated by royalist ambitious scum. King Willy is out there, somewhere, but he is happy.
 

Kabouter

Member
Your territorial expansion is a prime example of Orangism, whereas the Statists would have preferred a barrier in the southern Netherlands. Considering your moves, somehow your administration is infiltrated by royalist ambitious scum. King Willy is out there, somewhere, but he is happy.

Well, I do have the Orangists dominating atm :D. Statists had like a 0-4-2 ruler or something to offer, I preferred the 6-2-4 Orangist ruler :D
 

Steeven

Member
Well, I do have the Orangists dominating atm :D. Statists had like a 0-4-2 ruler or something to offer, I preferred the 6-2-4 Orangist ruler :D

I am glad for your superior Orangist blood. My Hohenzollern dynasty is weak, I had 2-0-1 rulers for decades. Probably shouldn't have had so many cousin marriages. My current ruler is 5-3-3 though, that is OK, but the next kin in line is traditionally weak. I try to hide their weakness with conquering Lebensraum for the Zjerman people.
 

mkenyon

Banned
Yeah, Prussia needs like two sessions of just consolidating power and making sure that unrest is subdued.

I know it's heresy here, but I've always found one of the most helpful idea groups for a Prussia that ends up displacing Poland/Finland/Livonian/Lithuania is Humanism. Accepted Culture + Unrest + 25% Religious Unity goes a long way to making a peaceful Empire. Plus you don't really have to slow down expansion to make sure that Rebels are dealt with. Helps keep up manpower too, which is always at a premium there.
 

Uzzy

Member
Humanism is a top tier idea group, almost essential for any large, multicultural/multireligious empire. You can get some crazy accepted culture thresholds, especially with some policies.
 
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Deleted member 125677

Unconfirmed Member
Humanism is a top tier idea group, almost essential for any large, multicultural/multireligious empire. You can get some crazy accepted culture thresholds, especially with some policies.

Yup. Humanist or Religious for me next, depending on whether or not I'll go crazy and convert to Catholicism.
 

mkenyon

Banned
Hunh, I always assumed people looked down upon it. I never wanted to admit it's the one I almost always take. :p (outside of the military obvious choices).
 

Uzzy

Member
The only issue with Humanism is that the other admin idea groups are also really damn good. Religious is also top tier, with Economic, Administrative and Expansion all having their uses too. Administrative's cheaper coring cost makes that hugely beneficial for blobbing up, and it's dirt cheap mercenaries let you blob up easier. Expansion has a load of benefits that make nearly any country better. Economic gives you more money, inflation reduction (great if you have a lot of gold producing provinces) autonomy reduction and even cheaper building costs, which may become a lot more useful with the building rework coming in the next DLC. The Economic events are fantastic too, consisting mostly of free stability, free 100 admin points, free money or free bonuses to production. Innovative is a little weaker sadly, but still, you've got 5 out of 6 admin idea groups that are basically fantastic.
 

mkenyon

Banned
Yeah, Innovative is the one I always struggle to pick. Tuscany is the only time where I find it's really usefull as it stacks amazingly well with the National Ideas + HRE bonuses.
 
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Deleted member 231381

Unconfirmed Member
Humanism is a top tier idea group, almost essential for any large, multicultural/multireligious empire. You can get some crazy accepted culture thresholds, especially with some policies.

It's good in multiplayer. I don't use much in singleplayer runs because once you get large enough, nothing is accepted any more and the ability to convert more easily is much more valuable. Same with economic; useful in MP but not SP.
 

CloudWolf

Member
Humanism is a crazy idea group. Whenever I take it, I'm pretty much revolt-free for the entire game. Also, the 10% reduction in idea costs is pretty noteworthy.
 
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Deleted member 231381

Unconfirmed Member
Humanism is a crazy idea group. Whenever I take it, I'm pretty much revolt-free for the entire game. Also, the 10% reduction in idea costs is pretty noteworthy.

Therefore, you're not expanding fast enough. :p

In SP runs aimed at WC, Religious, Administrative, and Influence are compulsory. You need Deus Vult to save on diplo points in peace deals, you need Administrative to save on coring costs, and you need Influence to save diplo points on integration. Without these groups, you simply cannot keep up with all the AoW provinces. Diplomatic is not compulsory, but you'll probably find it extremely useful for the extra diplomat and extra diplomatic relations - that's more vassals integrating at a time and each integration faster.

Expansion is almost always useful, although some countries can get away without it, simply to get the diplo point cost reduction on overseas countries. The spare colonist is useful for emergencies when, for example, you're isolated from NA minors and don't have much time left. Extra diplomatic relations is a god-send. Exploration is situationally useful as some countries sometimes, mostly for those that need to Westernize quickly. Economic is in a similar position only for an even more niche group of countries; it's useful for an isolated few countries that need it to get off the ground (see: Aztecs).

Humanist is defunct because with Religious ideas which you'll probably take first or second and optimizing missionary conversion, religious unity and heretic/heathen tolerance aren't useful, the revolt risk is simulated by ToTF (better, in fact), you don't have any accepted cultures anyway, and taking a whole idea group just to get reduced idea costs is a terrible investment. Only worthwhile idea remaining is reduced nationalism.

Innovative is just worthless. -1% prestige decay is strictly worse than the +1 yearly prestige from Religious, Administrative has a -25% merc cost already, -5% tech cost is okay but the savings are less than what Administrative, Influence and Religious are giving you, an extra advisor is useless except in very specific circumstances, -10% reduce inflation cost is a joke (7.5 ADM saved on an action you do like ten times a game if that), leaders without upkeep is not important when your PP is as high as it should be, and advisor costs are meaningless when you will be rolling in money. -0.05 monthly WE is the only good bonus there.

Espionage has nothing to recommend aside from the extra diplomat. Nobody cares about trade once they're large enough, money is not a very scarce resource in EU4. Maritime is pointless when all EU4 naval battles are is heavy ship dick comparison.

Military ideas are fairly irrelevant from a military perspective because you'll be winning all your wars anyway after a while; they're only valuable insofar as they help you do non-military things. In that respect, Aristocratic is probably the best - an extra diplomat and reduced MIL expenditure, plus some fantastic policies like -10% AE and +20% to help coalition cycling. Offensive and Quantity also have really great policies. Nobody cares about Naval or Quality, and Defensive is okay but just overshadowed by everything else, really.

SP idea tiers:

S:
Administrative
Religious
Influence

A:
Diplomatic
Expansion
Aristocratic

B:
Economic
Offensive
Quantity
Exploration

C:
Humanist
Defensive
Trade
Plutocratic

D:
Innovative
Maritime
Quality

E:
Espionage
Naval

Looks totally different for MP, but yeah, this is how I see ideas. Not ordered within groups.
 
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Deleted member 125677

Unconfirmed Member
Looks totally different for MP, but yeah, this is how I see ideas. Not ordered within groups.


It's easy to understand why in MP military ideas are far more worth. But why would Humanistic be so much better in MP than in SP?

Economic I can understand, because the level of competition is so much higher and therefore you need to be nickling and diming a bit more
 

smjanssen

Member
How does Poland manage to get wrecked completely in every single one of my Basileus runs :').
And when you don't need them they manage to blob up entire Eastern Europe

I mean, in my current run: Oh let's DoW the Teutons while they are allied to Hungary, Livonian Order and oh Muscovy.
Hope I can finish this run with Austria on my side though :)
 

CloudWolf

Member
How does Poland manage to get wrecked completely in every single one of my Basileus runs :').
And when you don't need them they manage to blob up entire Eastern Europe
I lucked out during my Basileus run this week and had Poland falling apart after I beat The Ottomans for the second time. But yeah, I have found that Poland almost always fails since El Dorado, which is really annoying since they are basically the only ones willing to help against The Ottomans in the early game.
 
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