Everwild wasn't at E3 because it has been 'completely rebooted'

If this isn't development hell, I don't know what is.
Nah this is just rare being rare, they literally do this to 90% of all there games, im sure the guy who original started this project left saying he couldnt figure wtf the game was, wouldnt be surprised if sea of thieves went through the same process
 
MS are masters of project management it seems
Dont think its got nothing to do with MS, rare are the masters of creating something and totally changing it, look at the development for banjo, conker and grabbed by the ghoulies, all games changed drastically from what they were meant to be, only difference here being is i think MS announced this game were to early just to show something
 
Rare seems to be a trainwreck. Sea of Thieves took an eternity and turned out mediocre upon release*. Now this? Maybe managing studios is harder than I thought.

Fixed that for you.

Game was shite upon release, but it definitely has turned its sails around over the years.

Definitely shit on release date though. Undoubtedly so.
 
OMFG 2024
Ray Liotta Lol GIF
 
When they did the Outer Worlds 2 trailer and the narrator said "The developers don't even now what the gameplay is yet.." I said to myself "Is this the Everwild trailer?!" :messenger_tears_of_joy:
 
Fixed that for you.

Game was shite upon release, but it definitely has turned its sails around over the years.

Definitely shit on release date though. Undoubtedly so.

Maybe good or bad isn't the conversation, though I still think the game is bad today.

Rare spent how many years working on Sea of Thieves, a game that regularly fluctuates between 20 - 30 most played on Steam and XBox charts.

They're a big studio with MS backing and their original output looks like this...

Kinect Sports Rivals - 2014
Sea of Thieves - 2018
EverWild - 2024 (hopefully)

I hope EverWild turns out great but that studio has been spinning their wheels for a while now.
 
Most talented man left at the studio. Gregg's work;


DateTitlePlatform(s)Role(s)Notes
1990Solar JetmanNESCritical feedback
1991BattletoadsDesigner
1994Battletoads ArcadeArcadeLead designer
Donkey Kong CountrySNES
1995Donkey Kong Country 2: Diddy's Kong QuestProducer, lead designer
1998Banjo-KazooieN64Director, lead designer
1999Donkey Kong 64Support
2000Banjo-TooieDirector, lead designer
2001Conker's Bad Fur DayAdditional design
2002Star Fox AdventuresGameCubeSpecial thanks
2003Grabbed by the GhouliesXboxDirector, lead designer
2004Sabre WulfGBAOriginal concept
2005It's Mr. Pants!Credited for "We Dream of Pants"
Perfect Dark ZeroXbox 360Rare management
Kameo
2006Viva PiñataLead designer
2007Jetpac RefuelledRare management
2008Viva Piñata: Trouble in ParadiseAdditional design
Banjo-Kazooie: Nuts & BoltsDirector, designerCredited for "Daft Ideas and Vehicle Gluing"
2010Kinect SportsDesigner
Sonic & SEGA All-Stars RacingSpecial thanks
2012Fable: The Journey
2014Kinect Sports RivalsXbox OneDesigner
2018Sea of ThievesXbox One, PCCreative directorCredited as Grogg Mayles
2019Super Smash Bros. UltimateSwitchOriginal Game Supervisors; Rare Ltd.Banjo-KazooieFighters Pass DLC
2020BattletoadsXbox One, PCSpecial thanks
Very nice post, thank you.
 
Nah this is just rare being rare, they literally do this to 90% of all there games, im sure the guy who original started this project left saying he couldnt figure wtf the game was, wouldnt be surprised if sea of thieves went through the same process
That's what happens when you try to do something new. For some reason whole industry is so focused on different form of violence that outside of sport games (including racing) and economic strategies there is barely any game that don't have any form of violence.
Do you guys remember what happened when Amy Henning wanted to limit amount of shooting in Uncharted 4?
 
Maybe good or bad isn't the conversation, though I still think the game is bad today.

Rare spent how many years working on Sea of Thieves, a game that regularly fluctuates between 20 - 30 most played on Steam and XBox charts.

They're a big studio with MS backing and their original output looks like this...

Kinect Sports Rivals - 2014
Sea of Thieves - 2018
EverWild - 2024 (hopefully)

I hope EverWild turns out great but that studio has been spinning their wheels for a while now.
Why you skipped 12 years of their existence under MS? They were bought in 2002.
 
Or because it's better to study a car wreck after the wheels fall off?

10 years of ineptitude is evidence enough of the current state of Rare.
Inept is harsh. At least the Sea of Thieves team at Rare has been fairly productive, but yes, their level of output these last 10 years (and even more) has been sad.

Not quite Retro Studios bad, but bad in comparison to what they had before. I really wish they had the level of output of a studio like Insomniac.
 
Why you think that Sea of Thieves (which is their most successful game ever) is worse than Viva Pinata?
I think you misunderstand me. I wasn't talking about the quality. I was talking about the quantity.

They released FAR more games on the 360 than they did on the Xbox One. I wouldn't be surprised if Everwild will be the only game they make on the Series X at this point.
 
I think you misunderstand me. I wasn't talking about the quality. I was talking about the quantity.

They released FAR more games on the 360 than they did on the Xbox One. I wouldn't be surprised if Everwild will be the only game they make on the Series X at this point.
Everyone is releasing far less games now than on 360/PS3. For example Insomniac did 9 games for PS3 and 3 for XOne/PS4.
 
Well the trailer didn't show anything other than a beautiful artstyle, so if they'll keep that one I don;t really see any issue, if that's what will help the game actually being made.
 
Everyone is releasing far less games now than on 360/PS3. For example Insomniac did 9 games for PS3 and 3 for XOne/PS4.
Where are you getting 3 from? I just checked Insomniac's Wikipedia page and I counted 5 games for PS4/XOne. Sunset Overdrive, Ratchet & Clank, Song of the Deep, Spider-Man, and Spider-Man: Miles Morales. Unless we're counting Miles Morales as a PS5 game.

Rare, in comparison, only released 2 games on the Xbox One. Kinect Sports Rivals and SoT. I normally don't count Rare Replay.
 
Where are you getting 3 from? I just checked Insomniac's Wikipedia page and I counted 5 games for PS4/XOne. Sunset Overdrive, Ratchet & Clank, Song of the Deep, Spider-Man, and Spider-Man: Miles Morales. Unless we're counting Miles Morales as a PS5 game.

Rare, in comparison, only released 2 games on the Xbox One. Kinect Sports Rivals and SoT. I normally don't count Rare Replay.
For some reason Song of the Deep is not on polish wikipedia (that was first link for their games list in google for me). I didn't counted Miles because it's released on and during new generation.
Rare was also in strange situation when they decided to push and focus on Kinect just for it to be canceled. I can bet there were some projects canceled at Rare then.
 
That's a really interesting bit of info, and one I think is kinda cool. Games rely on violence WAY too much for gameplay, even if it's cartoony/stylized. I mean come on, even Mario is running into the Koopas homes and crushing them or burning them alive. It makes it even worse in NSMB that you slaughter them while they are dancing to happy music. :messenger_tongue: (seriously, did no one at Nintendo see how dark this can look?).

Reading this makes me MORE interested in it. Take the time to come up with something fresh.

Maybe it could be like Animal Crossing++.

The issue is unless you want to shift the game into the mould of something like a 3D point & click adventure game if you desire the game to be action based in any way, combat mechanics are pretty much essential. Hence why they're so overwhelmingly relied upon.

I'd love to see another AAA game that breaks this mould. But unless the principal creative lead is someone like Hideo Kojima, I would greater lower my expectations. Western games in general tend not to be as mechanics-heavy and offer much less interactivity than the more recent Kojima games, for example.

The level of world interactivity mechanics for a non-combat focussed game would need to meet or exceed the level of Death Stranding if at all it intends to provide an engaging experience. And for many western devs, they often aren't creative enough to achieve this.
 
Just had a chance meeting at work with someone with a Rare hoodie on, struck up a conversation about Perfect Dark being my favourite game and it turns out they work there, was happy to talk to me, very nice person. See them regularly but never knew they worked for Rare.

Everwild is still in development, just slower than they anticipated was the phrase used.
They are still working from home but have plans for a phased return to Twycross.

Everwild is "very different" from anything you've seen before.

Sea Of Thieves has at least a roadmap for five more seasons, player base is "massive" bigger than they ever anticipated at launch.

Asked about Banjo, just laughed and said gets asked for it a lot.

Nothing earth shattering but nice to see Everwild is not cancelled or anything.
 
Last edited:
Game was announced 29 months ago at xo19. I hope this game is a master piece because it doesn't look like we're getting it any time soon.

I do wonder if Xbox have gone completely the other way and are now too hands off with their studios. You can crack the whip and ensure quality without removing all creative control of a company.

You can see that some studios like The Coalition and Playground are clearly extremely self motivated to push out quality but then other studios like 343 and Rare seem happy to take 6 years to push out a bare bones product at launch.
 
Rare needs new leadership. Who just decides a game doesn't have combat!? From the outside looking in, that sounds dumb! Too many cooks in the kitchen, and some probably don't even know how to cook.

Set deadlines, and let the creators create.
 
Their articles are a lot more flaimbait/clickbait than their magazine days but what makes you think this is bullshit?
I'm not saying this particular news was BS (ancient thread though lol), but particularly at the time I wrote that post I was seeing a lot of just crap from VGC, rumors w/o a lot of validity, etc.

Just saying I don't outright believe a site like that's reporting.

MS showing "games" at the concept stage is pretty stupid either way; but they were/have been kind of desperate as their pipeline while massive was not about to churn out a bunch of AAA games any time soon. Still waiting for that deluge of AAA release dates from them TBH.
 
Last edited:
I'm not saying this particular news was BS (ancient thread though lol), but particularly at the time I wrote that post I was seeing a lot of just crap from VGC, rumors w/o a lot of validity, etc.

Just saying I don't outright believe a site like that's reporting.

MS showing "games" at the concept stage is pretty stupid either way; but they were/have been kind of desperate as their pipeline while massive was not about to churn out a bunch of AAA games any time soon. Still waiting for that deluge of AAA release dates from them TBH.
Sorry, I didn't even realise it was a necrobump. You're right, VGC is a lot more rumour mill now.
 
Sorry, I didn't even realise it was a necrobump. You're right, VGC is a lot more rumour mill now.
No problem.

FWIW Jeff Grub was the actual source, and he seems to have reliable connections at MS.

But I think any game in the concept stage can get "rebooted" w/o it being that big of a deal.. we just heard about this game way too early. My understanding is loads of games are vastly different from various prototypes made, or even what they were a decent way into full production.

Halo CE was famously an RTS until something like it's last few months of development lol
 
Last edited:


One can never really be too sure about what Everwild's state is at this exact moment in time (unless you're working on it, obviously, in which case please tell us). For all we know, Rare has started getting things together, has formulated a clear vision for the project, has made real progress in its development, and is finally gathering momentum. Microsoft recently announced that the Xbox Showcase will be returning on June 12, which means there's at least a fraction of a chance that we get on the game sooner rather than later.

Either way, one thing is for sure- Everwild was announced too prematurely. Hopefully, the next time we see the game, we'll have a much better idea of what it is. More importantly, hopefully Rare will have a much better idea of what it is.
 
It's dead Jim?

lol

Honestly, when this is shown it will truly be a "that's it?" moment. I hope it's not but it is a prime example of don't show shit early.....especially just a CG trailer of something that the studio doesn't really know what it is.
 
I don't know who bumped this thread, but I must say the reference to E3 on the title highly confused me before I realized how old it was.

EDIT: Wait, it was probably the guy above me. Well, okay.
 
Last edited:
They should do a pivot like Conker going from Twelve Tales to Bad Fur Day.

Have this beautiful landscape full of amazing creatures and animals, sunsets and greenery. But have the gameplay as a tight, violent 3rd person online shooter or some shit.
 


Bumping an old thread for clickbait videos?

Absolutely nothing new in that video, and they're speaking in present tense for the first half of the video, before ending with "of course nobody knows the current state of the game at the moment".

For example, The whole bit about Rare not sure of gameplay ideas was news in July 2020. Not sure the logic in claiming the same thing in May 2022.


That said, Rare clearly announced the game much too early, and they really should have something to show at the June showcase if they want to prove everyone else wrong.
 
Last edited:
I honestly don't expect Everwild to be at Xbox & Bethesda Showcase this year.
Microsoft should be focused on games that will be out in next 18 months like Starfield, Redfall, Stalker 2, Forza Motorsport, Hellblade II, Avowed. And they need to show Everwild when there is something from gameplay to be shown.
 
We are one month away from Xbox's showcase… did we really need a 'why haven't we heard anything about x game' video post necrobump? I mean I don't expect much news if any on Everwild but at least give them the opportunity of holding the event.
 
I honestly don't expect Everwild to be at Xbox & Bethesda Showcase this year.
Microsoft should be focused on games that will be out in next 18 months like Starfield, Redfall, Stalker 2, Forza Motorsport, Hellblade II, Avowed. And they need to show Everwild when there is something from gameplay to be shown.
And why wouldn't they have gameplay to show? Rumor has it every Microsoft studio have submitted something for this Showcase, if that's true what else would Rare be showing?
 
And why wouldn't they have gameplay to show? Rumor has it every Microsoft studio have submitted something for this Showcase, if that's true what else would Rare be showing?
Sea of thieves could be getting another big expansion or small crossover (maybe something monkey Island related?) Pirates off the Carribbean was completely out off nowhere. (Both are rare)

I hope we see more off Everwild, love the way it looks and the princess mononoke vibes it gives, sadly though I read that it has zero combat :(
 
Last edited:
Top Bottom