Punished Miku
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I prefer campaign. But this wouldn't surprise me.pretty significant if true .
I prefer campaign. But this wouldn't surprise me.pretty significant if true .
People who made a bad game that was likely a financial and business failure unhappy at being fired , who would have guessed.
Sonygaf loves to pile on MS!
I just realised the recent twitter comments are not even from people who were let go ?I dunno.....maybe you you reap what you sow.
they were former 343i .I just realised the recent twitter comments are not even from people who were let go ?
Explosive shit. Tweet chain starts here:There is a new thread on resertera concerning 343i. It’s a rumor of course.
https://www.resetera.com/threads/ru...ign-dlcs-scrapped-focus-on-mp-support.677638/
Should it be a new thread and if so can someone make it. I don’t think I’d do a very good job. Haha.
I know people don’t typically like RE on here, but I thought the thread was important.
Yeah there is no reason that there shouldn’t have been more to this game. Another reason why I don’t agree with blanket statements saying games should just be delayed. Infinite was delayed a year and was still barebones.Wasn't Halo in development for like 6-7 years? And even after all that time the game was released massively unfinished? Seems to me that these devs are given way too much time and money to make these kinds of mistakes. MS owns more studios than Nintendo or Sony yet they basically skipped an entire year last year. Their biggest game for this year is one they bought half (or more) finished. What are all of these people working on and where is the urgency to ship some shit?
Iirc they blamed Covid and the shift to remote work but people were calling for heads to roll at 343 wayyyyyy before that. Incompetent management and not hiring the right people are likely the main issue and it got progressively worse until it blew up in their faces.I gotta ask - what exactly should have been done re: halo via the management? Like what specifically was the issue - more time needed? Because from the outside it looks completely baffling that they spent over five years and didn’t have a fully formed product yet - like I don’t know what caused that
I’m sorry your thread was closed.Too bad my old thread was canceled by mods, I really wanted to add posts to it based on the current predicament.
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She needs all his food money to build more shelves for all of her female leaders in the gaming industry awards since that is what her focus was on instead of what she was hired to steward and nurture.Look at that poor Chief... they are starving him to death
That's the best example of "I have no idea what the fuck I'm doing" face I've ever seen.its her isnt it?
Sonygaf loves to pile on MS! More threads! More threads!
This is just sad.
So? The studios I mentioned release content regularly and aren't anything like 343i. Your comments lacked the balance you were talking about. There is only one 343i.Capcom's last AAA release was in 2021. They have multiple new titles announced for 2023.
Insomniac's last AAA release was in 2021. They ALSO have multiple new titles announced for 2023.
Santa Monica just released their newest game a couple months ago.
Fromsoftware's last AAA release was in 2022, and they have DLC planned for it.
Guerilla Games' last AAA release was ALSO in 2022, and they also have DLC planned for it.
The Coalition's last AAA release was in 2020, debatably 2019. No new game announced for 2023.
I expect at the very least an announcement for a game coming out in late 2023/2024.
You should always check the source of criticism to determine whether it's even worth reading. If MS was rushing stuff out the criticism would be just as loud.Shit happens. Sony Santa Monica got funding for a game that made it pretty far in development and got canned. Then the director left and made Jedi Fallen Order. Guess Sony can't tell who is competent oh my god.
Sonygaf loves to pile on MS! More threads! More threads!
No one mandated Rare to make Kinect games.
https://www.destructoid.com/microsoft-didnt-push-for-kinect-development-rare-chose-it/
Losing Bungie was a huge misstep since it was entirely avoidable from how I understand it, but Rare is another story. Rare was purchased by MS after the top guys left to form their own development company so what MS ended up getting was a shell of the company that was, and it didn't help that MS corporate tried to have them conform to MS culture. I think they are on the right track now if Sea of Thieves is the benchmark to go by, a wildly successful and polished game. Everwild once it releases will tell us all we need to know.
Maybe there's a reward for incompetence.
MS management was fine during 360 days, most of the key people left though.Microsoft management has always been horrible. They focus so much on chasing trends. Its a miracle that they even have some good games at all.
the second half of the 360 era was the beginning of the end.MS management was fine during 360 days, most of the key people left though.
MS management was fine during 360 days, most of the key people left though.
""The reason for both of those things is incompetent leadership up top during Halo Infinite development causing massive stress on those working hard to make Halo the best it can be."
Hmmm, maybe I'm wrong here, but personally, I don't read this as pointing the finger at Microsoft's leadership, so much as 343i's. Microsoft is the publisher, 343i would have the "leadership" that an employee would see or interact with. Not sure, hopefully we get some clarification here.
We don’t have to argue about it. I was an adult before MS bought Rare. Was reading about this stuff in real time.Not true. I don't know why so many people believe that a majority of Rare's talent left before the buyout when in reality, it was maybe around 10 people overall. The majority stayed until the late 00's/early 10's and some are still there even today.
Eh. MS writes the checks. It’s on them since if they didn’t like the direction or results they could have made changed at will.""The reason for both of those things is incompetent leadership up top during Halo Infinite development causing massive stress on those working hard to make Halo the best it can be."
Hmmm, maybe I'm wrong here, but personally, I don't read this as pointing the finger at Microsoft's leadership, so much as 343i's. Microsoft is the publisher, 343i would have the "leadership" that an employee would see or interact with. Not sure, hopefully we get some clarification here.
That doesn't mean what you read at the time wasn't misinformation. It's not just you. It's a common myth that's been spread for 2 decades now.We don’t have to argue about it. I was an adult before MS bought Rare. Was reading about this stuff in real time.
I’ve corroborated it multiple times since. Followed the devs that left. Looked up the info before my last reply to confirm I was correct. Like I said, we don’t have to argue about this.That doesn't mean what you read at the time wasn't misinformation. It's not just you. It's a common myth that's been spread for 2 decades now.
... they did? Last year they fired the CEO and gutted the team lead positions after the company failed to deliver. Third strike, you're out. Microsoft's biggest fault with 343i was actually trusting them - and trusting their creatives is actually a good thing.Eh. MS writes the checks. It’s on them since if they didn’t like the direction or results they could have made changed at will.
""The reason for both of those things is incompetent leadership up top during Halo Infinite development causing massive stress on those working hard to make Halo the best it can be."
Hmmm, maybe I'm wrong here, but personally, I don't read this as pointing the finger at Microsoft's leadership, so much as 343i's. Microsoft is the publisher, 343i would have the "leadership" that an employee would see or interact with. Not sure, hopefully we get some clarification here.
Well, they did sack those very people towards the end of last year. So yeah, I am going with it meaning 343, and Phil Spencer should not have virtue signaled Bonnie Ross with all of those awards on stage around the time she was receiving backlash for the handling of the studio/series by gamers, before she/they actively delivered.That's how I read it as well.
Telling the truth isn't "piling on". Microsoft has a horrid track record of managing the studios they own and their second/third party agreements. They've been bad at it for 20 years now. I say that as someone who has bought every single Xbox at launch, from the very first one with the Duke controller to the Series X.Sonygaf loves to pile on MS! More threads! More threads!
Telling the truth isn't "piling on". Microsoft has a horrid track record of managing the studios they own and their second/third party agreements. They've been bad at it for 20 years now. I say that as someone who has bought every single Xbox at launch, from the very first one with the Duke controller to the Series X.
It's almost sad to think about all the studios and properties they ran into the ground. FASA, Bizarre Creations, Lionhead, just to name a few. I'll even put RARE in that list, since they basically ruined RARE by turning them into their Kinect studio for several years. Imagine where Xbox could be if they had fostered creative development on properties like MechAssault, Crimson Skies, Kameo, Viva Pinata, Perfect Dark, Project Gotham Racing, and even the Shadowrun class-based shooter reboot (which was ahead of its time). They had party games like Fusion Frenzy and even a potentially legitimate competitor to Wipe'out'' in Quantum Redshift.
That's just first party side and doesn't get into evaluating how they mishandled second/third party contracts, like their work with Sakaguchi's Mistwalker Studios. Blue Dragon and Lost Odyssey could have been franchise JRPGs for the platform. Or Artoon, who developed a solid platformer that could have become a kid-friendly mascot for the Xbox brand (Blinx).
Alas, no -- Microsoft became singularly focused on Halo, Gears, and Forza at the expense of everything else.
And now they've bungled Halo to the point where the future of the franchise is in question..
What sales? The series no longer charts, especially infinite. It used to be on top of the world at one time.People keep saying Halo is wrecked but the overall reviews and sales say otherwise.
Plus a tv series. It's still popular, and Halo 7 redemption would do just fine.
This just in: Employees who were just let go are not happy. In other news, the sky is blue and sometimes it's cloudy and it rains. A man ate 3000 burgers and is very sick. Nintendo released an underpowered console.
I would think most employees are smart enough to take their severance and move forward. Whining about your ex-employer on a public forum is like whining about your ex-girlfriend on a date, it’s a horrible idea.With 10k in the process of being let go, I'd imagine the disgruntled employee saga will get worse before it gets better. Especially in the age of Twitter.
Plus a tv series. It's still popular, and Halo 7 redemption would do just fine.
People keep saying Halo is wrecked but the overall reviews and sales say otherwise.
Plus a tv series. It's still popular, and Halo 7 redemption would do just fine.
I would think most employees are smart enough to take their severance and move forward. Whining about your ex-employer on a public forum is like whining about your ex-girlfriend on a date, it’s a horrible idea.
What sales? The series no longer charts, especially infinite. It used to be on top of the world at one time.
Ok.Gamepass makes it hard to gauge exactly, but when 20 million people touch your product, it's still popular.
Microsoft got a whole lot of people to play Halo and Forza
Now Microsoft has to keep them playingwww.theverge.com
I never said Halo was "wrecked", just that its future was questionable. It's likely to never have a single player campaign again especially since most of the people who played Infinite only played the F2P Multiplayer.
I never said Halo was "wrecked", just that its future was questionable. It's likely to never have a single player campaign again especially since most of the people who played Infinite only played the F2P Multiplayer.