Umbasaborne
Banned
Not hard to believe when there is a development hell rumor about nearly every single one of their upcoming releases
Agreed. Immediately discredits anything this guy says.I call out how amazing the Multiplayer Leadership team was during development.
The most definitive proof of major mismanagement you could find was Microsoft's output throughout the past 2 decades.yea its confirmed, theres some major mismanagement going on in Xbox. this is the most definitive proof you could find
Who said they didn't, through their internal channels?Maybe these people should’ve spoke up during the development of the game.
If you're talking about coming out to say this publicly then it could be that they were under a contract and yesterday they were fired.Bunch of fucking pussies wait 2 years after the fact to say something.
Just a minor correction. Ori and Flight Sim aren't made by MS studios but are first party games.Not sure I believe it when other MS studios are doing fine. Forza Horizon, Ori, Psychonauts, Flight Sim, Age of Empires, Pentiment, Grounded. I’ll agree that Phil should have cracked down on internal 343 mismanagement much sooner though.
It's probably both. Bonnie Ross is only a problem if she's enabled by having no accountability.It is strange that the article puts the word 'Microsoft' into the former dev's mouth. I mean, he could well be on about Phil and Co but could also be aimed at Bonnie Ross.
I would think that it could fall under the whistle blowing act? Which would nullify any NDC.The most definitive proof of major mismanagement you could find was Microsoft's output throughout the past 2 decades.
What these tweets are showing are the reasons for the mismanagement.
Who said they didn't, through their internal channels?
If you're talking about coming out to say this publicly then it could be that they were under a contract and yesterday they were fired.
The whistleblowing act is for illegal or grossly unethical practices.I would think that it could fall under the whistle blowing act? Which would nullify any NDC.
Phil and Matt's philosophy is to give developers time and money to make their "dream game." If you've ever managed people before you know full well what a ton of money and a fuzzy deadline does to them. All survival instinct is gone with those developers which is what a lot of creatives need to do their best work.How Matt Booty has a job is beyond me.
What is his resume?
He worked on sound effects/design for games in the early 90s. Then designed a bunch of shit games at Midway like NFL Blitz and NBA Ballers before becoming President and CEO of midway after a bunch of executives left during their bankruptcy. He was in charge of product development during their bankruptcy.
Microsoft then hired him as studio head of their redmond team that made xbox live arcade games and windows phone games. He then got promoted during a restructure to take over all of microsoft's development.
In the last 8 years as head of Microsoft gaming...he's done essentially nothing
Your leadership needs accountability and a schedule to abide by.It's probably both. Bonnie Ross is only a problem if she's enabled by having no accountability.
Most of the problems at Xbox come down to accountability.
UnfortunatelyThe whistleblowing act is for illegal or grossly unethical practices.
Incompetence is neither of those.
Good engineering requires constraints. There must always be deadlines, requirements, etc.Phil and Matt's philosophy is to give developers time and money to make their "dream game." If you've ever managed people before you know full well what a ton of money and a fuzzy deadline does to them. All survival instinct is gone with those developers which is what a lot of creatives need to do their best work.
he can't even fake it.Phil’s motto: fake it until you make it
didn't knew Michael Cera was at MS.dont forget forget these.
Twitter is cancer after allProbably don't disagree with the frustration and handling of Halo....but bitching about it in this manner on Twitter is a great way to shorten a career.
Phil and Matt's philosophy is to give developers time and money to make their "dream game." If you've ever managed people before you know full well what a ton of money and a fuzzy deadline does to them. All survival instinct is gone with those developers which is what a lot of creatives need to do their best work.
Wasn't Halo in development for like 6-7 years? And even after all that time the game was released massively unfinished? Seems to me that these devs are given way too much time and money to make these kinds of mistakes. MS owns more studios than Nintendo or Sony yet they basically skipped an entire year last year. Their biggest game for this year is one they bought half (or more) finished. What are all of these people working on and where is the urgency to ship some shit?I don't know if that is their philosophy.
That's not what happened with Halo Infinite at least. I think they put a shit ton of pressures on their studios to deliver GOTY games on time, and then they realize the pressure hasn't worked out, the game isn't GOTY and then they're forced to delay to save some face.
This has resulted in two years of Xbox Series with very few releases and even the Xbox One didn't have a slew of hits and Booty has basically been in charge since the Xbox One days.
I think Booty went to Spencer who in turn went to Nadella and basically said, we don't have the studios to compete and if we want GamePass to be successful we need our own content. They told Nadella, they needed to buy studios with established track records for making good games and that had relationships with Microsoft especially when they were at their peak (360) best-selling games included CoD and Elders Scrolls.
Nadella, flush with revenue from O365 enterprise subscriptions who will do anything to expand subscription revenue bought the idea and nearly 80 billion dollars later, here we are.
What exactly you expect them to do actually? Chain devs to desks? If they would not allow them to buy back their company they would left and create new studio with money that they had to pay MS.Letting Bungie go was the first mismanagement
Bungie wanted to not make haloWhat exactly you expect them to do actually? Chain devs to desks? If they would not allow them to buy back their company they would left and create new studio with money that they had to pay MS.
The Initiative leaks described similar phenomenon. They let them have complete freedom.Wasn't Halo in development for like 6-7 years? And even after all that time the game was released massively unfinished? Seems to me that these devs are given way too much time and money to make these kinds of mistakes. MS owns more studios than Nintendo or Sony yet they basically skipped an entire year last year. Their biggest game for this year is one they bought half (or more) finished. What are all of these people working on and where is the urgency to ship some shit?
It's not just 343. I don't know how you can look at the state of Xbox right now and see anything but incompetence.
Now MS gives their devs creative freedom and are now being accused of not tamping down on them enough. Doesn't look like they can win.Bungie wanted to not make halo
MS said keep making halo.
That's why they left. Bungie would have stayed if MS gave more creative freedom.
No one mandated Rare to make Kinect games.The Initiative leaks described similar phenomenon. They let them have complete freedom.
I think they're trying to over-correct from the late 360 / early Xbox One mistakes they made with their studios. Mandated Kinect games for Lionhead and Rare. They're probably trying to just let people make what they want, which is a good thing.
The problems at each studio will be different also. Each one has a different development system and culture. Naughty Dog doesn't make games in the exact same way that Sucker Punch does. It sounds like MS also does internal studio seminars to share knowledge between teams, so that's kind of the best they can do really. They need experienced directors, producers and studio heads. The people above that are mostly in charge of just giving them time and money, which they do
there is such a thing known as balance. not everything is black and whiteNow MS gives their devs creative freedom and are now being accused of not tamping down on them enough. Doesn't look like they can win.
Bungie went i dependant and made halo online hub.Bungie wanted to not make halo
MS said keep making halo.
That's why they left. Bungie would have stayed if MS gave more creative freedom.
Nope. Guess its time to shut it all down. Absolutely no shades of gray between those black and white concepts of full accountability and no accountability.Now MS gives their devs creative freedom and are now being accused of not tamping down on them enough. Doesn't look like they can win.
Who was the leadership at the Multiplayer Team.
Cuz it might be time to promote them.
Or doesn't sound like MS has the culture to foster creative development. They swing hard one way and miss, then swing hard another way and miss. Maybe get some better managers in there.Now MS gives their devs creative freedom and are now being accused of not tamping down on them enough. Doesn't look like they can win.
Neogaf GOTYPublisher of the year 2021 baby.
Who was the leadership at the Multiplayer Team.
Cuz it might be time to promote them.
And they want to buy Activision lol.
As I remember the game started as a single player Xbox game but during development MS asked them to make it multiplayer and also to release it on PC. All this without giving them enough extra time to implement these things.Funny that the reason Scalebound failed was MS constant meddling then...
The top staff from PlayGround in charge of the recent Forza Horizon games left MS recently to create their own studio. So probably some people will be promoted and hired there. I don't expect this studio to be axed because they made the most successful and well reviewed recent MS games.Not sure I believe it when other MS studios are doing fine. Forza Horizon, Ori, Psychonauts, Flight Sim, Age of Empires, Pentiment, Grounded. I’ll agree that Phil should have cracked down on internal 343 mismanagement much sooner though.
As I remember the game started as a single player Xbox game but during development MS asked them to make it multiplayer and also to release it on PC. All this without giving them enough extra time to implement these things.
That’s not true at all.Funny that the reason Scalebound failed was MS constant meddling then...
"We were working in an environment we weren't used to," Kamiya said.
"We were developing on the Unreal engine. We also lacked the necessary know-how to build a game based on online features. The hurdles we had to overcome were very big.
"We weren't experienced enough and couldn't get over that wall, leading to what happened in the end.
"I'm sorry to the players who looked forward to it, and moreover I'm sorry to Microsoft who had placed their trust in us as a business partner. I want to apologise both as a creator and as a member of PlatinumGames."
Yes, it's true. Kamiya, being a Japanese won't publicly throw shit to a partner. But there he's highlighting that they had no idea about online multiplayer.That’s not true at all.