((Oh I wasn't trying to bend the rules, sorry about that. I've just been operating under the assumption that we have complete control over our animal companions' actions. If that's not the case, then I can go back to the Tricks system, and I'll consciously limit my wolf-speaking to only times when I've actually activated Totem Transformation and am able to speak))
Alf sees the encroaching scouts in just barely enough time to get into a crouching position behind a scraggly bush. His senses are instinctively enhanced, and he uses his improved vision to study the unwelcome intruders.
Two humans - one Drow, the other somewhat unfamiliar -, and a dog. Certainly not a force to be feared, and it was imperative that none of the three escape in the direction of the prison. No reason for stealth here, but Alf saw it prudent to at least attempt to give the dog a chance, on the possibility that it's working for the humans against its will.
As he rises to speak, the unfamiliar human shouts to alert the drow of his presence, and Alf can only watch as his teammates spring into action, annihilating the Drow and leaving the strange one at their mercy. Only the dog remains.
Alf stands and looks directly at it with as stern expression as he can manage without being directly threatening. "Listen well, young one," he says, "Run. Cross the bridge and do not stop until your legs will carry you no further. Never return to these woods. This is your only chance."
Wild Empathy attempt on the dog (1d2+8=10) ((Womp womp womp))