TheRedRiders
Member
Looking at the fact that AMD is skipping 7800, I am not sure we are going to get 2x more performance like we did with the PS4 Pro. We might get 2x more tflops but the performance might fall short of a full 2x boost.
6600xt is a 10.6 tflops GPU. 6950xt is a 24 tflops GPU. And the 7900xt is a 40 tflops GPU that consumes over 300 watts on its own. Safe to say that it cannot be put in a console with a power budget of 200-230 watts like the PS5.
The 6950xt might be possible but it will require far more expensive vram and a more sophisticated cooling solution than the giant heatsink Sony put in the PS5. I suspect $600 for this 24 tflops console.
That said, I dont think it will be enough unless Cerny can fix AMD's RT performance. AMD Promised better RT performance in their RDNA3.0 cards but its mostly the same. Cerny was rumored to have implemented a better RT solution in the PS5 but we now know that to be a false rumor. I really hope he's rethinking AMD's design and adding some custom hardware to accelerated RDNA 3.0's RT performance even further.
Same goes for better machine learning hardware so they can use DLSS style upscaling. Cerny pioneered the use of checkerboarding in 2016 with the Pro, and I really hope hes got another Ace up his sleeve because FSR simply isnt good enough as we are seeing in Star Wars. And since FSR is upsaling star wars from 1080p, the PS5 Pro will likely upscale from 1440p offering better results but the same damn artifacts and ghosting.
Let’s assume a PS5 Pro is happening. Mark Cerny will likely pluck features from RDNA 4, or even better be based on RDNA 4. 36 CU on RDNA 4 can roughly double the render performance of the PS5 and I mean actual render performance not teraflops.
I think we can see what Cerny did with Pro and checkerboard rendering, which was good at the time but didn’t age well given the ghosting and artifacting side effects.
Worst case scenario they can’t double render performance but I’m sure they’ll get close, and if not they can scrape it back via upscaling speaking of which…
I think a PS5 Pro will have some sort of hardware acceleration for FSR 3.0 or maybe Sony’s own custom solution. The new generation upscaling techniques are much more promising as we know and the PS5 Pro could easily have it’s version of DLSS 2/3 with similar visual and performance results relative to the hardware.