F ZERO and Wipeout were cool but...

That's all bland and blurry
I do think the same, there is little to no variation in each screen, it could be better if the colors are not too much the samey.
I guess it's 2000's style futuristic aesthetic, which usually following some holywood imagination of future at the time, which kind of much steel.
i kinda missing the style, but it will need more than just lane and far building to build the world.

to be fair, wipe out at the time were also bland, but at least color of the "cars" is more varied. and looks like real sport at the time, than just darker tone of akira bike.
but well, to each to their own.

cool share though, reminds me to good old days
 
I remember playing one of these on N64, I really liked that if you went fast enough you could break the sound barrier and there was a really cool effect that went with it.
 
For people back in 97, N64 games were so slow to be released. XG was better then Acclaim's usual output. Turok and XG were great titles that year. XG doesn't get the love it should, fun title. I think it looks pretty good.
 
Wipeout 2097 / XL has so much more style than this. If we had ChatGPT in the 90s and told it to make a game that copied Wipeout and FZero … Extreme G is the game it would spit out.
 
XG3 and XGRA were both underrated and underappreciated. The futuristic racing thing, for the most part, had run it's course in terms of mainstream appeal and they didn't get the attention they deserved. Would be nice to get the on the GameCube NSO app.
 
I do love XG3's visual and track design.

But i also love how F-Zero X with unlimited draw distance looks.

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I prefer F-Zero X's controls and physics (beats GX) so maybe a game that combines that with XG3's visuals?
 
I still have the gc version of this game.
Blasting trough the sound barriers was awesome, i really liked the effect how all the sound dissappeared and slowly came back.
 
I really wish Wipeout ever got a whole different weapon system, one that not only has a convert to energy system but also allows to convert to bombs instead of all the forward weapons. And dial down the rubber banding that is just pure annoyance. The overall style and the track layouts of HDFuryOmega are great imho. Never liked any F-Zero. XG1 was nice fun. Many up and downs to mask the problems with draw distance I guess, the flow was never stopped, grinding along the walls slowed you down not as much as in other games which suited the high speed goal.
 
Can't speak for the sequels but the original Extreme G was a ton of fun. Very moody and atmospheric with a fantastic soundtrack.

Generally prefer it to Wipeout because it's a grounded vehicle instead of hovering, though BallisticNG is a good alternative.
 
What's the WTF for, that looks slower than the locked boost warm up lap in F-Zero GX and that game is just more stylish, cool & playable. I prefer having the opponents even if that means less optimized plays than time trials, it's just cooler with 30 ships roaming the tracks, like a sci-fi Daytona USA.
 
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What's the WTF for, that looks slower than the locked boost warm up lap in F-Zero GX and that game is just more stylish, cool & playable. I prefer having the opponents even if that means less optimized plays than time trials, it's just cooler with 30 ships roaming the tracks, like a sci-fi Daytona USA.

XG3 looks way faster honestly.

The videos I shared are just time trials but of course there's races with the same speed.
 
I remember that one running at 30fps instead of 60 but maybe i'm wrong?
A long time ago I was trying to negotiate a deal to get a NPDP cartridge(GC dev cart) of XGRA Championship Edition, which was obviously never released, but supposedly 100% complete. The person that acquired the cart said that it had extra courses, vehicles, a track editor, and more.
Not sure if it addressed the 30/60FPS stuff, but I do seem to recall him saying it had more options.
He sold it out from under me to some fucking proto hoarder, so it will likely never see the light of day.

He also had unreleased GC ports of other Acclaim titles, as they apparently shelved all GC projects, regardless of completion status due to poor GC sales. None of that shit has ever been dumped and released into the wild, and that was nearly ten years ago.

I know that Nightdive/Atari have the rights to a whole lot of Acclaim titles, would be cool as hell if they remade and/or remastered these.
 
XG3 is probably the best futuristic racing game, along with F-Zero GX. I did love it more than F-Zero GX just because of the sense of speed, the engine sound vanishes when you cross the speed of sound barrier... that was such a cool concept, it kinda made you try your best to stay at that speed as long as possible.
 
F-Zero GX still looks nice today.
I remember reading reviews saying it's cool but lacks visually in stills/if you stop or some shit like it matters. I think even in that case it all looks pretty rad with awesome track and background design, for the most part. I thought they were nuts after actually playing it and it scales up great emulated.
 
I brought it earlier this year for the first time to play on the Wii (via backward compatibility) still haven't mastered it, in terms of how to take the corners at such high speed, but without a doubt another one of those titles that was better on the Cube than the mighty PS2
 
Definitely an underrated gem, and I only got to play a few years ago with a copy off ebay...but it runs great in dolphin at 4k. Cool OST from Ministry of Sound too.

Another fun futuristic moto-racer is Kinetica. Just instead of bikes, the people wear suits where the wheels are on the hands and feet to make a people bike. Some trippy track design that messes with your orientation.



Is there even any combat, pickups or racing? Just looks like time trials from the videos.

You do have weapons, but you actually purchase them with currency from race winnings, rather than as pickups on the tracks.
 
Definitely an underrated gem, and I only got to play a few years ago with a copy off ebay...but it runs great in dolphin at 4k. Cool OST from Ministry of Sound too.

Another fun futuristic moto-racer is Kinetica. Just instead of bikes, the people wear suits where the wheels are on the hands and feet to make a people bike. Some trippy track design that messes with your orientation.





You do have weapons, but you actually purchase them with currency from race winnings, rather than as pickups on the tracks.

Kinetica is one of those notoriously borked games that utilized the pressure sensitive buttons on a DS2. It was a chore, even with new controllers on PS2, and the inputs only register as on/off on emulators.
 
I feel like Excite Truck has more in common with these games than car racing too. But is also unique in its own right with how unwieldy the trucks/terrain are.


I suppose it's what you'd expect out of a land based Hydro Thunder or something (4 Wheel Thunder on DC has a wonderful engine, but gameplay is lacking).


I want to like ExciteBots more but I can't stand the swing bar and other stuff they added which basically stop you, who thought that's a good idea, come on...
 
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Kinetica is one of those notoriously borked games that utilized the pressure sensitive buttons on a DS2. It was a chore, even with new controllers on PS2, and the inputs only register as on/off on emulators.

I thought you could use stuff like DsHidMini in SXS mode, exposing pressure-sensitive inputs from PS3 controllers, which can then be mapped in emulators like PCSX2.

It's been years since I've done this, but I thought it worked with Kinetica.
 
I thought you could use stuff like DsHidMini in SXS mode, exposing pressure-sensitive inputs from PS3 controllers, which can then be mapped in emulators like PCSX2.

It's been years since I've done this, but I thought it worked with Kinetica.
I personally never got this to work properly. I could get it to detect analog values on the face buttons, but it would mess up other controls like start and select, triggers, etc. I gave up after several attempts. I should look back into it, as it was years ago for me too.
 
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