Leunam said:Jinjo is right, I got them after subzero said he had to leave. Initially, the file he uploaded had every map but Canada, but I managed to find that one at FIA.com with some help. The website is slow, and a little hard to navigate, but you can find those maps on there.
EDIT: Here you go, column on the right with the GP names on them.
Yeah, 6th for me, not a bad race but was marred by people not turning their brains on and using me as target practice.Orgun said:Wooo, that was a lot of fun! Bonus - I actually managed to finish a race and grab some points lol.
Rain is fun I had a glob of rain over my gear indicator for like 3 laps heh
I was half expecting the following into the wall of champions:Dilly said:So glad it rained, got from P6 to P2 in the start and I was faster than Lucius in the rain.
I did crash into the wall of champions though, luckily no damage.
Dilly said:So glad it rained, got from P6 to P2 in the start and I was faster than Lucius in the rain.
I was really happy about that, I really needed a win for the championship.Lucius86 said:By like a second a lap!!!
Mad_Ban said:I feel like crying...
First season on hard with Virgin racing. Won the two opening races then fell a bit off form during the midseason with Webber getting a 35 point lead over me at one stage. At Valencia I win again after a titanic race with Vettel and carry my form onto Silverstone where me and Webbo are now 1 point apart for the title lead,and then Hockenheim Webber DNF's while I go onto win. I finally established a decent lead which I could conserve for the rest of the season.
Load the game up this morning ready to go for the title.
"Game Data Corrupt"
FFFFFFFFFFFFFFFFFFFFFFFFFFF :'(
Dilly said:I was really happy about that, I really needed a win for the championship.
I was driving behind you trying to figure out what car it was.
Is that Lucius?
It's green!
It's Lucius!
:lol
Wet weather really suits me, I love it.
I wouldn't worry too much. Suzuka in F1 2010 is totally different in feel to Suzuka in Forza, the track, especially Sector 1 flows so much better so you'll notice you're able to be much faster than you expect to be.Lucius86 said:What did it was your exit speed - I just could not get the power down out of the corners like you did. It's a shame I messed up my pit stop, because I think our battle at the end in the dry would have been quite epic.
I'm going to have to prctice Suzaka a lot - I like the circuit, but in Forza I was not that fast on it...
1-D_FTW said:I'm slowly but surely getting comfortable with where the shift points are on Suzuka. Yesterday on that final straight-corner combo I was downshifting to 6th to take it. Then I finally started keeping it in 7th but letting up. This morning I finally tried taking it flat out.
This is my problem. I haven't played a remotely serious racer in so many years I'm entering each track clueless. That's why I like Lucious' videos. By the time he posts them, I've pretty much reinvented the wheel and figured out what the proper shift points should be. And then I can refine from there.
EDIT: And in case anyone thinks I'm ultra dense, I did try taking the corner in 7th the first couple times. But because I was reacting to everything with surprise, I wasn't being proactive enough and was going wide right. Hence the reason I dialed it back and was reluctant to try again.
Animal said:As someone who's sat in an F1 car, the cockpit cam is fine. I only play in cockpit cam.
I use the cockpit cam too and I am fine with the view, but then for most tracks I know the general layout so that may help.Animal said:As someone who's sat in an F1 car, the cockpit cam is fine. I only play in cockpit cam.
I echo this question. What F1 car? When? Where? Details!Dilly said:Tell me more!
Animal said:As someone who's sat in an F1 car, the cockpit cam is fine. I only play in cockpit cam.
moojito said:I remember seeing a film of kovalainen guiding a bbc presenter round Hungary and he was saying as you approached turn 1 you couldn't see shit, just this pole sticking up where the corner was and had to trust to blind (literally) luck to get you round.
I can't really work out how the camera view referenced earlier was "eye level", for obvious reasons. Off to one side, maybe? (no steering wheel/chassis in the way), etc
Dilly said:
Lucius86 said:I was JUST about to post that. Beaten again by you Dilly - you make me angry!!
1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves arent of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed
2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) This has been fixed.
3. Player held in pit-stop too long Weve improved exit logic so that it isnt too cautious in holding players during a pit-stop.
4. Puncture frequency reduced The likelihood of players suffering punctures has been reduced.
5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
6. Automatically updating race strategy Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
7. First lap calculates correctly The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.
In addition to these fixes weve also made improvements to the game based on your forum feedback:-
1. OSD changes showing split times rather than gap to leader Weve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars I.e. how far ahead/behind are at a sector boundary.
2. AI affected more by damage received Damage sustained by an AIs car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the players way when the player is on a flying lap.
4. Increased wheel support Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.
6. Improved Damage Modelling Tweaks to the damage system so that more damage is visible / received during lesser impacts.
7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
There have also been several PC specific improvements as well:-
1. PC 'replay saving' and playback You will be able to save out the files to replay them later or share them with others.
2. DX11 The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.
3. Eyefinity Support F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)
4. Optimisations We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.
5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.
AcridMeat said:When is it out?
Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which were addressing:
Foliorum Viridum said:Tried this last night online. Still got massive lag.
Fucks sake.