Foliorum Viridum
Banned
"Maybe they will fix it in a patch" has been their MO since 2010. I say fuck that now. Three years in, you shouldn't be able to do it like that.
What in fact got me thinking is one important detail that has been overlooked.
And no, please do not throw "licensing" at this, because if you sign for multi-year license you should probably think about it. To explain:
Today in 2012, Codies already have all data/car model changes/weather specifics/tracks for all GP's run in both 2010 and 2011 and majority of 2012 GP races.
So, why the actual Career mode isn't structured around that? You know, when you have all that assets on your disposal and you're tending to please your main audience - F1 fans - why do you don't just jump in such vast pool of inspiration?
You know, like starting as young driver in 2010 (proper cars, grid places, AI routines, potential in-race incidents as pre-baked scenarios to trigger at some point of the race - if FPS games can do it, why on earth shouldn't some F1 game..) and than real evolution towards 2012. To actually have Bahrain in 2010 but not in 2011, to drive Hockenheim in 2010 but Nurburgring in 2011, to get India in 2011 and have Bahrain returning, America introduced, etc in 2012. To have game mirror all driver changes and such and to actually FEEL like there is some kind of evolution going on. To game use real data for weather for all past races for instance.
I don't know. Probably licenses.
My favourite recent example of bad reviews prior to F12012 is the ISR review of the Test Drive: Ferrari Racing Legends. If I was to listening them (who did their review after playing less than 4% of the game, which I can elaborate on) I would never even reconsider that game. And that particular game is currently my favourite racer of 2012, I am playing it for days and I can't see myself stop. So damn good, satisfying and addictive. But ISR called it arcade, they trashed it for reasons that are non-existent once you progress the initial tiers and they absolutely destroyed the possibility for potential thousands of players that base their purchases on ISR's reviews to actually enjoy one of the most spectacular console racers of this whole generation (yes, I find TD:FRR that damn good).
Polyphony. Disadvantage: Single platform. 2017
We should've bought Bizarre when we had the chance :/Basically, I need to win the Euromillions and start up my own studio for F1 games....
He may well be, but the arrogance he's displayed when being asked (in quite a tempered fashion, I might add) about things like brake balance and the FP stuff absolutely astounds me. If you make some pretty significant design decisions, prepare to take criticism constructively rather than acting like you know better. I'd probably be reacting to the reception of this game significantly differently if he'd acted better.Bah, Steve is a nice guy. I've interviewd him once. He's cool...
We should list teams who would/could have done a great job:
You're mostly right. But that's the thing though... any of the teams I mentioned I doubt would have succumbed to those sorts of pressures, or at least stuck to their guns a little more. As it appears now, each of the decisions were done by Codemasters themselves and not higher-ups. At least, that's the impression I get from their spokespeople.I think you are looking at this from the wrong way.
I really think that Codemasters did a phenomenal job with basic engine for this game and clearly we can say that combining everything we have from 2010/2011/2012 would make a hell of a F1 game.
Imagine best parts of all 3 games presented in one overall package and throw in some potential possibilities that arise from such consecutive development (as idea of having real data from previous years to create actual career).
What we're seeing here is not lack of vision/arrogance/incompetence or such. What we're seeing is clear move that becomes prevalent in majority of current racing games, where plethora of potentially important features for more demanding players are being either dumbed-down or scrapped out because someone important in final decision-making process finds them unnecessary. And yes, I am looking a 5% cockpit players here too Codemasters (I can put my hand in fire how actual coders and programmers there can pull-out cockpits with stable 30fps, but it is not their decision).
Personally, I blame various *focus-groups*, influence of *journalists* and some white-collar heads who are desperate in keeping their *vision* and *forecasts* alive while sacrificing whatever they can in order to promote their vision (and keep their bonus alive).
I am 100% certain how current state of EGO 2.0 engine that powers F1 2012 is more than capable to deliver anything needed for greatest F1 game ever made. But cutting down everything to *something* has nothing to do with 99% of Codemasters employees. I congratulate to complete F1 team for their work done on foundations of the F1 game. But for the rest 1% of actual decision-makers...
I really wonder how can't they understand that casualisation leads to trivialisation and trivialisation leads to ignorance. If I can understand that - and I am not an *industry professional* by any mean - why can't they? Can't they learn from their own experiences? Or from experiences of others... because graveyard of driving franchises died because of the Make It Casual™ syndrome is really vast these days..
He may well be, but the arrogance he's displayed when being asked (quite appropriately, I might add) about things like brake balance and the FP stuff absolutely astounds me. If you make some pretty significant design decisions, prepare to take criticism constructively rather than acting like you know better. I'd probably be reacting to the reception of this game significantly differently if he'd acted better.
"Maybe they will fix it in a patch" has been their MO since 2010. I say fuck that now. Three years in, you shouldn't be able to do it like that.
I really wonder how can't they understand that casualisation leads to trivialisation and trivialisation leads to ignorance. If I can understand that - and I am not an *industry professional* by any mean - why can't they? Can't they learn from their own experiences? Or from experiences of others... because graveyard of driving franchises died because of the Make It Casual™ syndrome is really vast these days..
2011 handling
Fleshed out online mode, 24 players
Fixed glitches/penalties/Safety Car
Perfect game right there.
Add spectator mode and a decent career mode.
And if they are, isn't there a website where they can join a fantastic community that is passionate about motorsport AND racing games?Spectator would be awesome for streaming league races etc.
Single player features? Pfft, if you're a billy no mates maybe!
I've never played an F1 game before but had a lot of fun with the PC demo. Will buy this on a Steam sale. I don't understand the things people are complaining about. Ignorance is bliss.
Spectator would be awesome for streaming league races etc.
Single player features? Pfft, if you're a billy no mates maybe!
The people venting are the biggest fans of the franchise. Almost everyone here play the F1 games since the 2010 version and it's really sad to see Codemasters' fuckups. That's not "venting", all complaints here are legitimate because those problems can/could ruin the whole experience.Exactly... picking this up this morning sand never returning to this thread until the people who are not going to buy it are done venting.
Exactly... picking this up this morning sand never returning to this thread until the people who are not going to buy it are done venting.
Wow, I skipped 2011 to get 2012 and you guys are saying the previous game is better? yeesh.
Wow, I skipped 2011 to get 2012 and you guys are saying the previous game is better? yeesh.
Yep, I'm new to the series and i'm picking up F1 2011.I know what you mean. Might just pick up 2011 today instead.
Exactly... picking this up this morning sand never returning to this thread until the people who are not going to buy it are done venting.
I actually played 2011 this past weekend for the first time at a buddy's house and HATED the controls at first. Coming from 2010 being like 5 seasons deep and playin that a ton the past few years. I just could not get used to it. Then 5 hours later I found myself still playing it and I went home and booted up 2010 and was like WTF IS THIS SHIT. ~_~2011 is your only choice. 2010's handling is abysmal. Some people will tell you it's more sim, they're wrong. It's just downright bad.
2011 has engine mapping, KERS and DRS plus a great driving model. Go with that, it's more sim in my eyes.
I actually played 2011 this past weekend for the first time at a buddy's house and HATED the controls at first. Coming from 2010 being like 5 seasons deep and playin that a ton the past few years. I just could not get used to it. Then 5 hours later I found myself still playing it and I went home and booted up 2010 and was like WTF IS THIS SHIT. ~_~
So, lesson learned: 2011 handling is better. Takes some time to get used to though. Especially if so used to 2010.
Exactly... picking this up this morning sand never returning to this thread until the people who are not going to buy it are done venting.
The cars in 2011 are too tail happy. I usually let the rear suspension a bit higher and softer (like in a wet setup) to solve this issue.
Anyway, the only real problem with 2012 to me until now is with the tire wear. Is it confirmed or just a rumor yet? I dunno, I respect everyone's opinions, but nobody seems to point out the improvements, like the better IA, better graphics and better otimization, for example...
Did they improve the AI from the demo to the full game? Because the AI in the demo is still as dumb as the previous games.
PC stream live now: http://www.twitch.tv/lowkeyedup
We'll be testing:
1) Tyre deg on a 50% race.
2) Ability to tune out the understeer from the demo.
3) Better braking with small/high pressure
4) Can I get it to brake loose around corners and at the start with no TC.
And lots more! Tune in and let us know what else you want done!
I can't open it now because I'm at work. Shit.Looking good so far guys!
How about Kickstarter: Grand Prix Legends 2 (PS3/Xbox360/PC)?
I mean look at this:
http://www.youtube.com/watch?v=_Gq6U7uH63c
(off-topic how about Kickstarter: Transport Tycoon PS Vita)
And does anybody know what Geoff Crammond is up to these days?
Tried to play the demo last night with the MS Speed Wheel but quit before I even played.
Before racing it has you go over the controls, like how to steer and how to manually shift. There are no RB and LB buttons on the Speed Wheel, so i'm not able to complete the very basic tutorial on manual shifting. It even has MS Speed Wheel listed as the controller in the options, but it still tries to make me use buttons I don't have in the tutorial. I can't seem to skip the tutorial.
I'll setup with a standard controller later, but it's pretty lame I can't even start a game with the Speed Wheel. Hopefully the tutorial doesn't come up every time I play the demo.
Wish I could play in the GAF league, but since I live to far, I'll just end up lagging the races. =P
Where do you live?
Brazil.
Hey, Foliorum Viridum just PM'd me! I'll take a look on the rules to see if I'll be able to be part of it.