Try to find a Driving Force GT.
Or T150
Cool, thanks, I'll take a look at those.
Try to find a Driving Force GT.
Or T150
Playing the Spanish GP now. Need to hit 1.27.000 for tyre management! I can get within 1.5-2seconds of that driving as best I can on expert difficulty.
Hard was getting too easy winning races in the McLaren.
The game is really good.
The PC patch detailed below is now about to go live. Apart from the PC specific fixes, these will be heading to both consoles in the very near future, along with a few console specific fixes, which will be:
Added an option to search custom multiplayer sessions on Xbox One
PS4 - LIGHT BAR Light bar now turns blue when blue flags are present and red for collisions.
In accordance with our topic here, the Time Trial leaderboards on PC will also be wiped.
Game Additions
Added the fuel remaining level next to the fuel mix setting in the MFD
Added the ability to chose whether to select a front wing change during pit stops
Added ability to alter fuel mix levels during the race start procedure.
Added braking telemetry to ghost car DRL within Time Trial
Added HUD area adjustment option.
PC Specific Fixes
Setting Benchmark mode to loop will now loop the benchmark.
Improved framerate when running the career hub in 4K and using the laptop.
Fixed an issue where the Low Detail graphical preset was displayed as Custom in the advanced Setup menu
V-sync Interval now fades out when v-sync is set to OFF
AMD - Crossfire Fixed an issue that resulted in vehicle reflections causing cars to flicker when set to HIGH or above
Fixed an issue where some players were not receiving their pre-order bonus features.
Steam multiplayer region filter expanded to worldwide.
G27 steering wheel is now recognised.
General Multiplayer
Players on pause during multiplayer races are now driven at the speed level of the chosen AI and ghost to avoid accidents.
Safety Car icon has been added to the mini map in online multiplayer races.
Fixed a hang where a user JIPs into a session as its transitioning to a race.
Fixed an issue where JIPing into a practice session, quitting and rejoining prevents the player from taking control of a car.
Fixed an issue where game assets fail to render correctly when a client spectates an ongoing multiplayer qualifying session.
Fixed an issue where the AI refused to overtake a paused player during online sessions.
Added an icon next to the player nametag to indicate when the AI has taken control of another player in online multiplayer.
Fixed an issue where players could spawn in on top of each other on the grid if both players receive a 5 place grid penalty in practice
Fixed an issue with an incorrect position indicator on the formation lap after a driver is reset to grid.
Fixed an issue in multiplayer championship in which the clients setup is forgotten after a reboot.
Fixed an issue where if a host left an OSQ session their ghost was the only vehicle visible for all clients and results were showing them in 1st place.
Multiplayer Championship Auto save feature enabled when player client joins session.
Fixed an issue where accepting an invite on the race results was failing to take user into the game lobby.
Added option for clients to save Multiplayer Championship after host migration
Fixed an issue where an absent player vehicle was retiring at the start of a practice session, preventing the player dropping into multiplayer championships
Fixed an issue where drive through penalties were not being enforced after a Formation Lap
Fixed an issue where if a player quits/is disqualified from an online practice or longer qualifying session, many AI were not setting a lap time at all
Added ability to kick player in Online Championship if they don't have a vehicle.
Various other bug and stability fixes.
General Game
Fixed AI vehicles blocking cars on hot laps in qualifying and practice sessions.
Fixed AI vehicles suddenly moving off the inside line of corners and causing collisions
Improved AI ability to recover to track after being involved in crashes.
Made changes to the AI to improve overtaking along straights.
Improved AI ability to race closer in corners without backing out of moves.
AI vehicles are now able to reliably keep within the Safety Car delta times.
Updated safety car release frequencies to result in SC being deployed more often.
Updated safety car severity release frequencies More likely to be released for the more severe accidents.
Practice Sessions Re-balanced tyre management tests.
Improved performance and framerate within the career mode hospitality suite.
Fixed an issue in qualifying where the player was given new vehicle for Q2 after terminally damaging their car during Q1.
Fixed a crash in a 100% race replay at Singapore.
Fixed an issue where drive through penalties were not being enforced after a Formation Lap.
Fixed an issue where marbles were not sticking to tyres when driving over them on the outside of corners.
Fixed sector times incorrectly displaying purple on the timings screen in practice and qualifying.
Fixed an exploit in full qualifying where you could move up the grid after Q1 by advancing to race.
Fixed an issue on the strategy screen where it was possible to leave a gap in the race strategy.
Fixed an issue where no response was heard after requesting driver in Front or driver behind status update.
Fixed an issue where time trial laps that were penalised are appearing as legitimate times. - Please note this requires a leaderboard wipe to remove penalised lap times.
Leaderboards now display total players and ranking position.
Fixed a crash when attempting qualification pace practice program in FP2 and FP3.
Fixed a crash when selecting flashback after entering the pits.
Stopped the game forcing players to serve stop-go penalties whilst under safety car conditions.
Altered formation lap start procedure so users do not think they are starting the race.
Season objectives for teams in career now update at the start of a new season depending on previous seasons performance.
MFD - Extended the strategy timer to 30 seconds.
Sparks VFX is now played for plank collisions with track surface.
BRAZIL - PIT LANE - Speed limit sign now matches 80Kph speed limit.
AUSTRALIA Pit Lane Speed limit sign and pit limit OSD now match at 60Kph
Stability improvements for all game modes.
Various other bug and graphical fixes.
Various audio issues fixed and re-balanced.
Further updates to name filter in career mode.
PS4 higher res and more stable frame rate. And some other little bits ...any tech differences between xbox1 and ps4?
YES!Added the ability to chose whether to select a front wing change during pit stops
Bumping race distance up to 50% was a great decision. Had two back-to-back insane races on Spa and Monza. Spa was a wet-dry-wet-dry 5 stop race, while at Monza I took a risk and 2 stopped when everybody else did 3, made up from 14 to 3rd overall. The longer race distance rewards different strategy calls, and really makes you consider what different options you and everyone around you has.
YES!
Add another who is caught between no man's land of hard and Expert.
The A.I inconsistencies are getting a little bit frustrating. It is even between Practice sessions.
Just done Austria on Hard.
P1 22 (Struggled to even get lap times with tyre management)
P2 21
P3 16th
QF 8th
Race 1st
I did go for a three stop race (changed halfway through, seemed to be burning my tyres quite quickly, and everyone else went 1).
So knocked it back up to expert and i was a good 5-6 seconds of the pace, 3-4 of 21st at silverstone. So going to knock it back down to Hard and take another assist off or something.
A shame, because otherwise i'm really enjoying the game, it's top notch.
Any reason why I've got to Spain and suddenly have to do the track acclimatisation on Hard tyres instead of soft or super soft??
Spain on supersofts? That's not even possible in real lifeAny reason why I've got to Spain and suddenly have to do the track acclimatisation on Hard tyres instead of soft or super soft??
Holy shit! They are putting the fuel remaining next to the mix on the doodad. That is a godsend for us controller users. Trying to fumble through the menus while driving always screws me up. I have no prob adjusting the mix but digging down to see the fuel remaining is a pain in the ass. Cost me two places at Shanghai.
I hope they implement that on the PS4.
For someone who's never played an F1 game before, how's the difficulty on this? Looking to pick up a new racer
This game is accessible. It can be a nightmare if you turn off all assists, but can be much easier with them on. But the immense speed a Formula 1 car can carry on straights and turns, and the insane brake power is kind of scary if you don't know how it is.
Thing is too, I never got into the sport itself so all the pit stop and car mechanics would be forgeign language to me. Does the game assume the gamer would know tire pressure and all that sort?
As someone who got into real life NFL by playing NFL2k5 on PS2 and learning the sport's various rules and nuances that way, I'd say this game would be a great way of learning about F1 and all its quirks.Thing is too, I never got into the sport itself so all the pit stop and car mechanics would be forgeign language to me. Does the game assume the gamer would know tire pressure and all that sort?
Monaco is the worst for sure. Glad it's followed by Canada. It's like the worst track you can imagine and then a nice leisurely drive where pushing your limits is so much fun.
Monaco is the most skill based circuit in my opinion. You can really make the difference , especially in sector 2.
Monaco is the worst for sure. Glad it's followed by Canada. It's like the worst track you can imagine and then a nice leisurely drive where pushing your limits is so much fun.
Hamilton was explaining his quali lap on Sky before the race today, and he was adjusting his brake bias for every corner whilst driving the car. Does anyone do that in this game?
Hamilton was explaining his quali lap on Sky before the race today, and he was adjusting his brake bias for every corner whilst driving the car. Does anyone do that in this game?
Try shortshifting.Finally able to continue my career.
Was thinking about increasing difficulty (currently hard - dominating Practice and Quali in Renault @ Sotchi).
But then I threw away the race by accumulating 26! penalty seconds by cutting corners
Threw me back to 9th in the race results.
Also I suck in the rain.
PS4 higher res and more stable frame rate. And some other little bits ...
There are tutorials explaining all the rules but I still think it's a benefit to be an enthusiast of the sport.
As someone who got into real life NFL by playing NFL2k5 on PS2 and learning the sport's various rules and nuances that way, I'd say this game would be a great way of learning about F1 and all its quirks.
Thanks for the replies guys, I think I'm going to take the leap and buy it.
Turn 13 and 14 is some scary shit at full speed.Monaco is the most skill based circuit in my opinion. You can really make the difference , especially in sector 2.
Poor Kvyat can't catch a break, haha!
I think the Safety Car feature has some issues...
Edit:
...
Sounds like an eventful race
Speaking of which, I wish they did post-race highlights like FIFA does, of crashes, overtakes, incidents and the like.
It's the radio button. You press it and say what you want on the mic.I'm using a wheel so I haven't had a chance to take advantage of the "we have a new strategy" calls, as I don't know how to lol - maybe that could have saved me, as I was eeking out my first stint so I could see the guys came out on mediums.