Fallout 4 - Multiple E3 Gameplay Demos, Releasing November 10th, 2015

My feelings came in waves during each of the segments.

Pre-bombs footage: Looks kind of rough, it's a tutorial section though so, whatever.

200 Years later + Scenery montage: Alright this is looking a lot better.

Base Building: Yikes, taking cues from survival early access titles. Buildings just snap together instantly, UI looking junky.

Weapon and Armor crafting: Looks cool and more appropriate in-world than making pixel art in the apocalypse.

Combat montage: Yikes, so many reused animations, camera angles, effects from Fallout 3, game itself looking like it came a year after New Vegas.
 
yup and fallout 3 world is better in every way compared to new Vegas. The characters are pretty similar in both games.

Yes fallout 3 world was more interesting, had better exploration and unique things that were more interesting to come across
across. New Vegas was very disappointing in that aspect.

rmdSxh.jpg
 
They had a 3 minute montage of exploring the wasteland and blowing baddies to pieces. It's the video that starts with "Hey boy, let's fuck stuff up..." or whatever he says.

The video is in the OP of this thread: https://www.youtube.com/watch?v=5FtzVxYSAPU

The presenter made it clear that you don't have to do *any* of the civilization building if you don't want to. But, that mode for me is really going to pull me in. I love the feeling of a safe zone in the midst of the wilderness, which is one of the reasons I really liked Hearthfire or whatever that DLC was for Skyrim. But, if you don't like it, you don't need to do it at all.

Agreed on the base building aspect. I like the idea of a cosy place to call home and build/adapt it to my liking. I'll definitely spend a lot of time on this area alone.
 
yup and fallout 3 world is better in every way compared to new Vegas. The characters are pretty similar in both games.

This is beyond hilarious. You're saying, for example, that the Saturday Morning Cartoon Enclave villains in 3 are similar to the Remnants in New Vegas, or The Legion?
 
I think I just need to accept that the Fallout franchise I know and love is gone and never coming back. Bethesda should be very thankful to their art team because without them they have nothing. It seems most people prefer Bethesda's "cool stuff" design approach over logical and consistent world building.

Glad to see stuff at least moves while in VATS. I hope they let Obsidian or Inxile do a an expansion or something.
 
On top of the reasons already stated by others it also goes in the way for people who like to role-play even a little bit in such games.

OK understood the other reasons stated but why can't you role-play with such dialog system, because it's not elaborated enough like others have stated?
 
YEah I don't understand what the big deal is? Are we all supposed to be yes men and drool over everything developers do? Only positive thoughts allowed?

No definitely not, I understand not everyone is going to gush over what they saw today, but...

Not even a little.The gameplay itself looks basically indistinguishable from Fallout 3, where it was terrible and repetitive already. There's a reliance on the iconography of Fallout (Super Mutants again, Brotherhood of Steel again) with no thought for how that applies in the world. Role-playing has been completely stripped out in favour of a generico-protagonist. From what we've seen of the story, it looks like maudlin crap, calculated to hit at the lowest common denominator of emotional resonance. Which is a bit heartbreaking given that New Vegas was one of the most complicated and thoughful pieces of worldbuilding ever created.

It's a game that's clearly trying to be a wacky post-apocalyptic themepark simulator with a story that assumes the player is an idiot and treats them as such. It's fine if you think the game looks fun, but nothing about the game looks fresh, smart or interesting. I am really curious what value anyone sees in these trailers that hasn't been done exactly like this by Bethesda on multiple prior games.

Stuff like this baffles me. How can you assume all these things about the game for the trailer? Maybe we should wait to play it before making assumptions about things impossible to determine from a few videos.
 
I've been playing new Vegas for the past couple of days and for most dialogue options you only had like 4 or 5 choices.

I think people's issue isn't with if there is 2, 4 or 8 choices at any given conversation moment, but with the fact that now whole sentences and segments of dialogue are compressed into choices of 1-2 words.

People want this;

Edit:
You realize in that scene he is talking to a dog...right?

Choices when talking to, what seemed, rather advanced AI weren't that fleshed out either. You picked one worded choice and got several sentences worth of output.
 
I think I just need to accept that the Fallout franchise I know and love is gone and never coming back. Bethesda should be very thankful to their art team because without them they have nothing. It seems most people prefer Bethesda's "cool stuff" design approach, over logical and consistent world building.

Glad to see stuff at least moves while in VATS. I hope they let Obsidian or Inxile do a an expansion or something.

With Avellone gone I think I'd pass on Obsidian coming back to Fallout.
 
After having slept on this I have come to the following, rational, conclusion.

This game looks fucking amazing in every way. Graphics, combat, dialog, the world.... phenomenal. Already pre-ordered the pip boy edition for xb1, and now I need to find a working cryogenics facility so that I do not have to suffer the 5 month wait
 
With Avellone gone I think I'd pass on Obsidian coming back to Fallout.

As much as I love Avellone and his work, NV had many awesome parts written by other people like Gonzales, Fenstermaker and Sawyer. I would still love NV2 from Obsidian. A lot more than FO4 by Bethesda, that's for sure.

After having slept on this I have come to the following, rational, conclusion.

This game looks fucking amazing in every way. Graphics, combat, dialog, the world.... phenomenal. Already pre-ordered the pip boy edition for xb1, and now I need to find a working cryogenics facility so that I do not have to suffer the 5 month wait

I wish I lived in this reality.
 
With Avellone gone I think I'd pass on Obsidian coming back to Fallout.

Forgot about Avellone leaving, but I wonder how much of NV was actually his writing? Obsidian has a bunch of talented writers, Avellone wasn't the sole one.

Would love to know exactly what characters, quests etc Avellone wrote tbh
 
You realize in that scene he is talking to a dog...right?
How about super intelligent flying robot AI?

ysteXHG.png


Player picks "You are still here".

Response: "Cogsworth? You.. you're still here. So other people could be alive too".

Let's not kid ourselves, we have played a game with this sort of dialog system hundreds of times before by this game comes out, we know what to expect and how it works out.
 
As always, Howard made a bunch of promises but everyone should have learned not to fall for his hype by now. For 4 years of work this isn't exactly what I expected, but its what I should have expected from Bethesda. I'm looking forward to FO4 for one reason, not a single other game will have this huge world with this huge combination of features available. It's lacking graphically, and probably gameplay wise also, but the experience will be completely unique because you won't find another game with everything FO4 SEEMS to offer.

Day 1 because I'm a sucka

That's why Bethesda will win yet again with FO4 lol. Rpgcodex and NMA will rip them to shred, the hardcore crpg crowd on GAF will type out their usual complaints at Bethesda and they will possibly move 15-20+ million copies of the game. :p

For better and worse, Bethesda has created their own open world formula which appeal to a massive crowd and that's all there is to it. Even if it's the Witcher 3 which will earn the respect of the hardcore crowd and it's selling extremely well, Fallout 4 will outsell it and find a way to garner plenty of GOTY nomination,
 
I think people's issue isn't with if there is 2, 4 or 8 choices at any given conversation moment, but with the fact that now whole sentences and segments of dialogue are compressed into choices of 1-2 words.

People want this;


And I'm sure that a group of people will create a PC mod that removes your character's spoken dialogue and lists all conversation options in full text. I mean, it's the first thing I thought of when I saw the first complaint about the dialogue wheel.

Patience. This series has an active modding community. I'm sure I'm not the only one who's already thought of this.
 
As much as I love Avellone and his work, NV had many awesome parts written by other people like Gonzales, Fenstermaker and Sawyer. I would still love NV2 from Obsidian. A lot more than FO4 by Bethesda, that's for sure.



I wish I lived in this reality.

You do, you just choose to willfully ignorant of it. Which is your right to do.
 
And I'm sure that a group of people will create a PC mod that removes your character's spoken dialogue and lists all conversation options in full text. I mean, it's the first thing I thought of when I saw the first complaint about the dialogue wheel.

Patience. This series has an active modding community. I'm sure I'm not the only one who's already thought of this.

Yeah, I'm optimistic something like this will happen in the first month or two. The thing is, I'm not sure if I can wait that long lol

Why are people complaining about the home base option? Player homes / base building were 2 of the more popular mods for 3 and new vegas.

Realtime settler, and wasteland defense.

It looks like they took both mods and made them official and combined.

They're afraid other game content will be behind a home base building wall, which I think is a fair complaint. We'll see.
 
Okay, so far the dialogue wheel and external cameras in dialogue are only things that worry me a bit. I do think that it adds some more life to the player character, but at the same time I do think that it can be a bit immersion breaking with both the camera changing from first person and the possibilty of the dialogue options being cut down. Still, nothing is stopping the hype train for me and I don't think that even the worst case scenario with dialogue is going to be even close to breaking the game for me.
 
This:

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and sort of not this:

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It's simple really, cutting your decisions to 3-4 words that might or might not represent what you wanted to convey in anyway.
pretty much. just like ME, it looks terrible and probably will be terrible. I'm not expecting decent writing out of it too. pls Obsidian save us

as for the rest I really liked what I saw, especially the new crafting / base building system. it's also coming out much sooner than what I expected, wow.
 
This is beyond hilarious. You're saying, for example, that the Saturday Morning Cartoon Enclave villains in 3 are similar to the Remnants in New Vegas, or The Legion?
I was mainly talking about the followers but yes I stand by it. New Vegas does have better writing for some of the quests and they did a good job for the story but the world is terrible compared to fallout 3.

I prefer fallout 3 over NV mainly because of the world. Heck I think the worst thing about these threads are the obsidian fanboys shitting on fallout 3 when praising New Vegas.

I would like to see a Bethesda and obsidian joint fallout game.
 
Im not a Fallout guy but I thought they did an awesome job at the conference showing off the game. Could tell that this has been something they have worked on for a long time and I believe this is going to ship in November. It's nice to actually see a game revealed and know it is actually coming in the near future lol, wish more games would do this instead of the 5-10 minute E3 bull teaser that gets delayed for another 6-18 months. Don't think I'll get it right away, but at the right price I will jump in.
 
And I'm sure that a group of people will create a PC mod that removes your character's spoken dialogue and lists all conversation options in full text. I mean, it's the first thing I thought of when I saw the first complaint about the dialogue wheel.

Patience. This series has an active modding community. I'm sure I'm not the only one who's already thought of this.

That won't actually change skill checks, and they already showed scenes where the PC talks outside of conversations.
 
After having slept on this I have come to the following, rational, conclusion.

This game looks fucking amazing in every way. Graphics, combat, dialog, the world.... phenomenal. Already pre-ordered the pip boy edition for xb1, and now I need to find a working cryogenics facility so that I do not have to suffer the 5 month wait

What about the dialogue is amazing to you?
 
I think I just need to accept that the Fallout franchise I know and love is gone and never coming back. Bethesda should be very thankful to their art team because without them they have nothing. It seems most people prefer Bethesda's "cool stuff" design approach over logical and consistent world building.

Glad to see stuff at least moves while in VATS. I hope they let Obsidian or Inxile do a an expansion or something.

I'm glad I can enjoy all the Fallout :P.

That being said I definitely agree Obsidian did it better and Fallout 2 was excellent from a roleplaying game/writing aspect. 2 is better than the new school but I like the real time action introduced by Bethesda. So New Vegas is my favorite fallout cause it's a good compromise between the better writing and roleplaying ability of the old school Fallouts but the gameplay I like better (though I also enjoy turn based). It's my perfect game - so far though I admit even with Bethesda's weaknesses from what I see 4 might actually surpass it. And yes, I do see where there might be problems in 4, my biggest concern being dialogue choice.

Appreciate each game for what it is, ya know? Bethesda games have a lot of flaws. But they have a lot of stuff they do so well that they are really fun regardless of those flaws. And in the end, how fun the game is overall is the most important. I will say I could see big flaws in both Fallout 3 and Skyrim (both having very related type complaints, mainly story/writing and railroading you in the main quest) but they still were really fun and I loved them. And that's what is important.

At this point, my ideal would be let Bethesda make the big games that introduce big new ideas (like the crafting buildings in the Fallout world). And then let Obsidian have their hand at fixing the stuff that Bethesda doesn't do write. You get really fun games, and Obsidian will make what was really good into the perfect game (imho). Also, Obsidian would put Fallout on the West Coast (I prefer the west myself) so that's also another reason I want them to do another (But it's a small reason).
 
And I'm sure that a group of people will create a PC mod that removes your character's spoken dialogue and lists all conversation options in full text. I mean, it's the first thing I thought of when I saw the first complaint about the dialogue wheel.

Patience. This series has an active modding community. I'm sure I'm not the only one who's already thought of this.

"Mods will fix/improve/add thing X!" shouldn't be used as excuse for bad development choices by dev [e.g. lackluster texture work] or to downplay opinions that aren't praising the game. I think it's reasonable complaint by people when it comes to dialogue wheel as it can be so inaccurate. Choosing based on assumption what choice X will prompt PC to say, but it's something totally different can break immersion big time for some.

Sure some modder may disable VO and/or write out all 15k lines of dialogue into menus so you can do 100% accurate dialogue choices, but how realistic expectation that is and how it makes person's opinion about current dialogue wheel matter less?

Edit:
The entire trailer the protagonist is talking to dog meat or his robot butler, I doubt they need skill checks of any kind.

Maybe my example picture was bad as I just googled up some and picked first with decent resolution. My intention wasn't to point out skill check part, but that what your PC is going to say is typed out word to word. Not just 1-2 word vague summary.

It's that 1-2 word vague summary that some people have issue with.
 
How about super intelligent flying robot AI?

ysteXHG.png


Player picks "You are still here".

Response: "Cogsworth? You.. you're still here. So other people could be alive too".

Let's not kid ourselves, we have played a game with this sort of dialog system hundreds of times before by this game comes out, we know what to expect and how it works out.

It's obviously at the start of the game as well. I am sure there will be better dialogue options and harder choices once you are knee-deep into the game.
 
Yeah, I'm optimistic something like this will happen in the first month or two. The thing is, I'm not sure if I can wait that long lol



They're afraid other game content will be behind a home base building wall, which I think is a fair complaint. We'll see.

True but other things can be locked behind walls in their games if you don't do them like mages guild or dark brotherhood in the es games etc.

If it isn't required for the main quest I don't think it's a huge deal personally.
 
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