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Fallout 4 | Switch 2 - PS4 - PS5 | Graphics Comparison

pulicat

Member


  • Fallout 4 comes to Nintendo Switch 2 with 3 graphics modes: 30fps, 40fps (only at 12hz), and 60fps.
  • The 30fps mode renders at 1440p with a higher level of detail.
  • The 60fps mode renders at dynamic 1080p with lower settings, similar to the PS4 graphics configuration.
  • The 40fps mode uses a configuration similar to the 30fps mode, but with a lower resolution of 1080p.
 
The 60 fps doesnt have similar settings as the ps4. Its sharper and has a better draw distance. Aside the fact it run at 60fps

Its yet another proof the switch 2 is mutch ahead of ps4.
 
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The 60 fps doesnt have similar settings as the ps4. Its sharper and has a better draw distance. Aside the fact it run at 60fps

Its yet another proof the switch 2 is mulrs ahead of ps4.
Yep, it seems the 60 fps version is sharper than the PS4 version.
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Who's not playing Fallout on big screen?
Like most these days?

Even if i can play on a tv, is still often play on my handheld instead.
A lot of people are rebuying openworld games they didn't finshed, and now due its portability factor they mostly do finish the game unlike they did not when playing the game on tv.
Quick pickup & play is something i know
 
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Ps4 1080*30
Switch 2 1080*60

people saying "it's ps4 level" is fucking beyond my comprehension
There's a bit of confusion in how people are using the term "PS4 level."
If we're talking about the base PlayStation 4 from 2013, that system typically targeted 1080p at 30fps in most AAA games. Many titles used dynamic resolution or dropped below native 1080p to maintain performance.
From what has been shown so far, Switch 2 is capable of 1080p at 60fps in multiple cases. At the same output resolution, doubling the frame rate is not a minor detail. In practical terms, that already places it beyond the typical performance profile of base PS4 in many scenarios.
I think some people are actually comparing Switch 2 to the PlayStation 4 Pro rather than the base model. The Pro is a different tier of hardware entirely, with roughly 4.2 TFLOPs and higher memory bandwidth, designed to target higher internal resolutions and checkerboard 4K. That's not the same conversation as comparing it to a launch PS4 from 2013.
Switch 2 also benefits from a much more modern GPU architecture, better power efficiency, and contemporary upscaling techniques. PS4 PRO, on the other hand, has the advantage of higher raw memory bandwidth and a fixed home-console power envelope.
So saying "it's PS4 level" without specifying which PS4 is an oversimplification. If the reference is the 2013 base model, achieving stable 1080p at 60fps would already place Switch 2 in a performance bracket that clearly exceeds the typical output profile of the original PS4. If the reference is PS4 Pro, that's a different class of hardware.
And realistically, almost nobody expects a base console released 13 years ago to define the ceiling for a modern system. Isn't it ?
 
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There are definitely a lot of rumors, but it's important to separate raw specs from architectural context. The PlayStation 4 Pro is a 4.2 TFLOPs GCN-based console with 218 GB/s bandwidth and a 150W+ home power envelope. That's a fixed living-room machine from 2016.
Switch 2 is a modern, highly efficient SoC built on a much newer architecture, with access to contemporary features like advanced reconstruction techniques and significantly better perf-per-watt. Even if raw compute numbers don't match PS4 Pro on paper, architectural efficiency and upscaling tech can narrow the real-world gap in specific scenarios.
So "as powerful as PS4 Pro" depends on what you mean. In pure raster TFLOPs, that's a high bar for a portable-oriented system. In perceived output at 1080p or reconstructed resolutions with modern techniques, the comparison becomes more nuanced.
The real question isn't whether it matches a 2016 mid-gen refresh in raw throughput. The question is what it can actually deliver on screen, consistently, within its power constraints. That's where modern design matters more than a single number.

Edited : Yes, that quote is from Tom Warren, but it was an off-the-cuff comment about rumors, not a hardware analysis. The phrase "as powerful as" is also doing a lot of heavy lifting there. Console performance isn't a single scalar number you can compare in isolation. Architecture, node efficiency, feature set, memory configuration, power envelope, and reconstruction techniques all matter. Reducing it to "as powerful as a PS4 Pro" oversimplifies a pretty complex discussion.
 
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This youtuber ps4 footage is not accurate. if you look up up his persona 3 switch 2 vs ps4 comparison they both run 1080p but ps4 looks 720p. also here is steamdeck comparison. plus his resolution numbers are always wrong.



steamdeck looks better at 60fps in handheld and docked mode, and every one is fine with calling SD ps4 level hardware.
 
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There are definitely a lot of rumors, but it's important to separate raw specs from architectural context. The PlayStation 4 Pro is a 4.2 TFLOPs GCN-based console with 218 GB/s bandwidth and a 150W+ home power envelope. That's a fixed living-room machine from 2016.
Switch 2 is a modern, highly efficient SoC built on a much newer architecture, with access to contemporary features like advanced reconstruction techniques and significantly better perf-per-watt. Even if raw compute numbers don't match PS4 Pro on paper, architectural efficiency and upscaling tech can narrow the real-world gap in specific scenarios.
So "as powerful as PS4 Pro" depends on what you mean. In pure raster TFLOPs, that's a high bar for a portable-oriented system. In perceived output at 1080p or reconstructed resolutions with modern techniques, the comparison becomes more nuanced.
The real question isn't whether it matches a 2016 mid-gen refresh in raw throughput. The question is what it can actually deliver on screen, consistently, within its power constraints. That's where modern design matters more than a single number.

Edited : Yes, that quote is from Tom Warren, but it was an off-the-cuff comment about rumors, not a hardware analysis. The phrase "as powerful as" is also doing a lot of heavy lifting there. Console performance isn't a single scalar number you can compare in isolation. Architecture, node efficiency, feature set, memory configuration, power envelope, and reconstruction techniques all matter. Reducing it to "as powerful as a PS4 Pro" oversimplifies a pretty complex discussion.
I agree with you, I was making more fun of Tom Warren's approach on how hardware works rather than taking his word litteraly. Like in the comments John from DF said something like it's not far-fetched considering the modern GPU and CPU + the amount of RAM.

Remember

 
Basically the same as PS5 in 30fps mode, huge upgrade from PS4 too. Din't expect Bethesda to do something that good, I was all in for the lazy port. Maybe I'll take it when the price drop.
 
I agree with you, I was making more fun of Tom Warren's approach on how hardware works rather than taking his word litteraly. Like in the comments John from DF said something like it's not far-fetched considering the modern GPU and CPU + the amount of RAM.

Remember


Haha yeah, totally. I wasn't taking it literally either, just poking a bit of fun at the whole "one sentence = full hardware analysis" approach.
 
This youtuber ps4 footage is not accurate. if you look up up his persona 3 switch 2 vs ps4 comparison they both run 1080p but ps4 looks 720p. also here is steamdeck comparison. plus his resolution numbers are always wrong.



steamdeck looks better at 60fps in handheld and docked mode, and every one is fine with calling SD ps4 level hardware.

In terms of specs, the Steamdeck is a bit below ps4.
Where the switch 2 is a bit below series s. The cpu is a huge different, but other aspects like IQ & ram are better as series s.
Because of that, you could say that there is a generation between steamdeck and switch 2.

Also, you have to look at well developed games to make a honest analyse. Games like persona is a crap port. Also unreal 5 engine isn't optimized yet as it should be.
Native engines provides a much better experience as what unreal engine currently does. I hope they fix that.

Overal, the switch 2 is not even in the same ballpark of ps4. It also uses the newest current gen tech like ray tracing and dlss and fast storage. Aside the newer cpu
 
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In terms of specs, the Steamdeck is a bit below ps4.
Where the switch 2 is a bit below series s. The cpu is a huge different, but other aspects like IQ & ram are better as series s.
Because of that, you could say that there is a generation between steamdeck and switch 2.

Also, you have to look at well developed games to make a honest analyse. Games like persona is a crap port. Also unreal 5 engine isn't optimized yet as it should be.
Native engines provides a much better experience as what unreal engine currently does. I hope they fix that.

Overal, the switch 2 is not even in the same ballpark of ps4. It also uses the newest current gen tech like ray tracing and dlss and fast storage. Aside the newer cpu
I really don't get how switch 2 is a bit below series s. like the vast majority of comparisons on series s run at double the fps with slightly higher settings thats a massive gap. mean while most comparisons compared to ps4 are the same resolution and same fps. realistically speaking if someone compared PC hardware and the vast majority of games run double the fps no one say the hardware is slightly below, that's a generational gap in performance
 
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The 60 fps doesnt have similar settings as the ps4. Its sharper and has a better draw distance. Aside the fact it run at 60fps

Its yet another proof the switch 2 is mutch ahead of ps4.

Ps4 1080*30
Switch 2 1080*60

people saying "it's ps4 level" is fucking beyond my comprehension
And still we had users on this very same forum claiming it was looking worse than PS4.
It's like a disease, they can't help themselves.
 
This youtuber ps4 footage is not accurate. if you look up up his persona 3 switch 2 vs ps4 comparison they both run 1080p but ps4 looks 720p. also here is steamdeck comparison. plus his resolution numbers are always wrong.



steamdeck looks better at 60fps in handheld and docked mode, and every one is fine with calling SD ps4 level hardware.

He is here.......... we are all saved lol..
 
How well do fall out 1 and 2 translate to handheld controls compared to mouse and keyboard?

Surprisingly well. You use track pad as a mouse and it's more than precise for this kind of game and there are custom button community templates that assign most used actions to buttons. It's great.
 
Its yet another proof the switch 2 is mutch ahead of ps4.

Yes, CPU is vastly better in NSW2.
people saying "it's ps4 level" is fucking beyond my comprehension

Graphically, yes. Bunch of games on NSW 2 are at graphics level of PS4, which was expected even before launch. CP2077 vastly prove that. Graphically on par with PS4 graphics, but with better framerate and resolution since DLSS take some lifting
 
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not guessing at all what the fps comparison in the video between ps4 30fps and 60fps mode in motion the difference is huge.
That's called guessing.

Serious question: you're poisoning every Switch 2 thread with the same tired, obvious agenda. When does it stop?
 
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That's called guessing.

Serious question: you're poisoning every Switch 2 thread with the same tired, obvious agenda. When does it stop?
just comparing hardware, which is what the thread is about. also its not guessing when the motion it looks way more blurrier.
 
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Graphically, yes. Bunch of games on NSW 2 are at graphics level of PS4, which was expected even before launch. CP2077 vastly prove that. Graphically on par with PS4 graphics, but with better framerate and resolution since DLSS take some lifting
Wel i have news for you.

Not even close, like not even close. CP2077 proves that switch 2 is above ps4 pro. Ps4 pro has more pop-ins and lower textures. I mean, in the end the Switch 2 version of Cyberpunk 2077 impressively features texture quality on par with the PS5 and often superior to the Xbox Series S.. IQ as well.




But keep on trying to reach your unexisting goal....
 
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just comparing hardware, which is what the thread is about. also its not guessing when the motion it looks way more blurrier.
You are again responding defensively because the pattern's been exposed

The forum's been memeing you for weeks now. People are literally putting you on ignore and clowning you every time you step into these threads. That's not random. Maybe ask why the feedback is so consistent instead of doubling down on 'I'm just objective'
 
You are again responding defensively because the pattern's been exposed

The forum's been memeing you for weeks now. People are literally putting you on ignore and clowning you every time you step into these threads. That's not random. Maybe ask why the feedback is so consistent instead of doubling down on 'I'm just objective'
People hate the truth my friend.
 
Wel i have news for you.

Not even close, like not even close. CP2077 proves that switch 2 is above ps4 pro. Ps4 pro has more pop-ins and lower textures. I mean, in the end the Switch 2 version of Cyberpunk 2077 impressively features texture quality on par with the PS5 and often superior to the Xbox Series S.. IQ as well.




But keep on trying to reach your unexisting goal....


It's above pro because it has more memory, better CPU and more modern features on GPU.

But if run the same code on GPU, PS4 Pro will be faster, it' s better in all metrics when it comes to raw GPU power.

At the same time, game supporting mesh shaders and vrs would kill PS4 Pro GPU while S2 should run it quite fine. But so far there are (still) very few games supporting that.
 
Wel i have news for you.

Not even close, like not even close. CP2077 proves that switch 2 is above ps4 pro. Ps4 pro has more pop-ins and lower textures. I mean, in the end the Switch 2 version of Cyberpunk 2077 impressively features texture quality on par with the PS5 and often superior to the Xbox Series S.. IQ as well.




But keep on trying to reach your unexisting goal....

hardware is never judge by the one game. it's a game by game basis. also sometimes pro will look better and sometimes switch 2 will look better when you are dealing with ai. look here DF says series s and ps4 pro IQ are on par in cyberpunk, and they also say the same thing about series s and switch 2

 
Nah, people just hate the broken record

The 'truth' you're dropping is the same loop every thread: hardware trash, ports downgraded, sales secretly doomed, rinse repeat

If it was groundbreaking insight, it'd get props
bro you here crying cause i'm correcting false info. in 60fps its not 1080p. mean while you have no problem with people saying switch 2 is near series s so go to sleep.
 
Nintendo fans have been in such deprivation of graphics power for the last two decades that they now think there is parity between PS5 and Switch 2. And I don't blame you.
 
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