Josh Sawyer: Project Director, Lead Designer, and System Designer (Still there)
- Prior to New Vegas, Josh would be most well known for being a designer on Icewind Dale, and the Lead Designer on Icewind Dale II and Neverwinter Nights 2. Since New Vegas, he has directed both Pillars of Eternity 1 & 2, and is currently working on an unannounced title at Obsidian. He did not work on Outer Worlds other than providing feedback occasionally due to his role as the Studio Design Director for Obsidian. Made Pentimemt.
Scott Everts: World Building Lead (Still there)
- A Technical/Level Designer on Fallout 1 & 2, Planescape: Torment, and Icewind Dale 1 & 2, Scott would leave the defunct Interplay Entertainment in 2004 to join the newly formed Obsidian Entertainment. Here he would be a designer on Kotor 2 and Neverwinter Nights 2, before becoming the World Building Lead on Fallout New Vegas. Following New Vegas, his name does not pop up again until the release of The Outer Worlds, where he was one of 10 different Environment Artists that worked on the game.
Charlie Staples: Area Design Lead, Lead Level Designer (Still there)
- After New Vegas, Charlie would act as the Level Design Lead on South Park: The Stick of Truth, the Systems Designer on the cancelled Armored Warfare, and the Design Director on The Outer Worlds
Project director/Lead designer/System designer - World building lead - Area design lead/Lead level designer are still there from new Vegas team (and new vegas alone) with many other peoples but these are
key peoples. Programmers come and go in any projects.
In the meantime, Obsidian has
gained legendary peoples such as Tim Cain & Leonard Boyarsky, two key peoples behind Fallout 1 & 2, Arcanum, Temple of elemental evil, Vampire the masquerade bloodline. Jason Anderson who was with the same duo above is back at inXile (so Microsoft, could switch team whenever)
Do you think Bethesda is in a better situation?