Ledsen said:Why do you guys have so much lead? Where do you get it? I don't have any lead at all.
Breaking down ammo will start to give you loads of it.
Ledsen said:Why do you guys have so much lead? Where do you get it? I don't have any lead at all.
A.CHAP said:Im playing this on PC. Having never done the sort of tinkering you refer to I dont know how long it takes or what it involves, and im not interested in finding out. When I get time to play a game I just want to play. Im sorry to have caused "offense" (wierd).
Cheech said:Simmer down. GAF as a whole has collectively lost patience with people who troll PC gaming. It happens a lot here. Your comment came off as trollish at worst, uneducated at best. You also have to realize that there is a huge IT community here, who put up with idiots all day long at work, and don't necessarily have the patience with people who throw flamebait around. If you ask your questions respectfully and don't come off as a douche, you'll get a response in kind.
Thanks to Steam/Google, there's really no reason PC gaming is any more complicated than console gaming. We've come a long way from setting jumpers on sound cards to address I/O conflicts. :lol
talked out of your ass to make some gross exaggeration
doesnt help unfortunately. giving up until next update is out, I suppose.Ponti said:Try the 'closeallmenus' console command if you haven't already. If that doesn't work try 'togglemenus'.
A.CHAP said:People here are far to sensitive. I was not trolling in any way. I was not suggesting that PC gaming was bad because it enabled you to patch and mod. For those sufficiently motivated that is clearly an advantage over consoles. I simply mentiond that i was not sufficiently motivated.
First I thought people were attacking me to show off how clever they were because they know something i dont, which is pathetic. If in fact they are jumping to the defense of PC gaming because they think i am attacking it then they need to calm down.
Yes i exaggerated when I said "take an IT course" it was intentional and obvious and you go in the "calm down im not attacking PC gaming" group.
Shinjitsu said:People are attacking you because you sound like a prick.
Foliorum Viridum said:I've just had the warning that I'm at the end of the game already! :'(
I'm not going to do it yet. I'm only level 25, and about 23 hours in. I'm sure there's much more for me to find before I go on to the final quest! It really sucks this game didn't learn from Fallout 3 and will just end. Bah!
Shinjitsu said:Buy the open ended ending as DLC!
duckroll said:But they've already said they won't be doing that this time!
Ermac said:As someone who never played a Fallout, should I go with 3 or New Vegas? Oblivion is one of my favorite games of all time, but I like the style / setting of NV a little more.
As much as I am enjoying New Vegas, I still prefer Fallout 3 at this point. It's far less glitchy and the locations/quests are far more cohesive and Oblivion like than in New Vegas. Both games (3 and NV) are still very similar, however I think Fallout 3 is a much, much more polished product.Ermac said:As someone who never played a Fallout, should I go with 3 or New Vegas? Oblivion is one of my favorite games of all time, but I like the style / setting of NV a little more.
I don't believe that, making a DLC with extended ending and increased level cap is the best way to make us pay for DLC. I couldn't care less about rest of FO3 DLCs except Broken Steel, I wouldn't be surprised if Broken Steel sold significantly more than other DLCs.duckroll said:But they've already said they won't be doing that this time!
6 months later as PC player.Shinjitsu said:Buy the open ended ending as DLC!
miladesn said:I don't believe that, making a DLC with extended ending and increased level cap is the best way to make us pay for DLC. I couldn't care less about rest of FO3 DLCs except Broken Steel, I wouldn't be surprised if Broken Steel sold significantly more than other DLCs.
duckroll said:Well, they could be lying, or they could be considering a completely different sort of format for DLC. The reason they said they wouldn't be doing what they did in FO3 is that in NV the ending is very, very definite. It is like FO1 and FO2, there are epilogues for every single faction, major location, and companion. It's very clear and covers the period after the game in very definitive terms to show the player the direct results of the actions taken throughout the course of the game.
duckroll said:Well, they could be lying, or they could be considering a completely different sort of format for DLC. The reason they said they wouldn't be doing what they did in FO3 is that in NV the ending is very, very definite. It is like FO1 and FO2, there are epilogues for every single faction, major location, and companion. It's very clear and covers the period after the game in very definitive terms to show the player the direct results of the actions taken throughout the course of the game.
miladesn said:haven't finished the game yet, but can't they just set up an Enclave invasion or something , there is always way if they want to.
BOOOO-URNS!duckroll said:I'm just telling you what the developers have said, and what I have experienced having finished the game. It is a clear decisive ending which describes what happens in the entire game region (and all the major characters) based on your actions for a significant period of time. Obsidian has said specifically that they will not retcon the ending in any way with DLC, so the only other option if they want to allow the player to keep the character post-game and increase the level cap is to set it in a completely different location without any of the companions in the game.
Dr. Kitty Muffins said:I think a music pack that adds another radio station would be cool.
Or do a "Hurricane pack" like Tecmo did.lol
Trickster said:
doomed1 said:They really reward silent gun characters. I ended up with the Ratslayer early in the game, and so I've been focusing on stealth, liberating heads from bodies at long range. Because no one's actually SEEN me kill any legionaries, I'm still Neutral with the Legion and the NCR loves me. It's great.
Trickster said:
It's relatively easy to do. Diassemble a certain type of ammo to get the parts necessary to assemble another type. The game even tells you which specific parts you need. However, to be honest, I never use it. Merchants typically sell a variety of ammo for cheap, and I never found myself running out. I'm sure it's useful for guns that require very rare ammo type, but I haven't find any yet (25 hours in).Coverly said:Is making ammo easy? How often did you guys make ammo?
Coverly said:The writing in this game and the voice acting is so good. There are some characters that sound flat but whoever voiced Cass got it just right.
Level 9 and I just got Cass in my party and finally found the sniper rifle, but it costs 5000 caps to fix ;_;
Now all I need is a pad to call my own and I'm all set.
Is making ammo easy? How often did you guys make ammo?
GDGF said:Oh yes. This is what I need!
CONELRAD 640-1240 - Civil Defense Radio looks like the one to pick.
And don't forget, if you're playing hardcore, Lead has weight! Lead is a byproduct of disassembling ammo. I had over 46,000 Lead which relates to around 66 in weight.Hyunkel6 said:It's relatively easy to do. Diassemble a certain type of ammo to get the parts necessary to assemble another type. The game even tells you which specific parts you need. However, to be honest, I never use it. Merchants typically sell a variety of ammo for cheap, and I never found myself running out. I'm sure it's useful for guns that require very rare ammo type, but I haven't find any yet (25 hours in).
Really, I thought all (and there were like 10) the F3 quests were terrible. There are obviously a lot of fetch quests, but even they are better than just pointless exploration that constituted 95% of F3. I'm looking at the NV side quest list right now and they appear more substantial than F3 side quests.sdornan said:I appreciate games having a shit ton of quests, but not when so many of them are fetch quests.
Every quest in Fallout 3 felt substantial. I didn't mind that there were so few of them because each had such high production values and would ask me to do something new and/or interesting.
I'm kind of losing interest in completing the sidequests in New Vegas. Most of the game's sidequests are designed and structured more like those found in an MMORPG, requiring the player to do little more than fast travel to a location, talk to a guy, then fast travel to the original location for turn-in. So many of them don't even attempt to disguise themselves as anything more than filler.
It's great that Obsidian can say "Our game has hundreds of quests!", but it doesn't mean a damn thing when so many of them are bland and uninspired. Don't get me wrong, I am really enjoying New Vegas, but Fallout 3 is the better game in my mind.
Coverly said:Is making ammo easy? How often did you guys make ammo?
I felt Fallout 3's quests hold your hand too much in comparison to New Vegas. Fallout 3 you complete a quest a certain way (bethesdas way) and continue to the next. I have a lot more options for going about completing quests in New Vegas and depending on what I choose to do, I might not even see certain questlines. The amount of choice you have is unparalleled and Bethesda needs to learn some lessons here.sdornan said:I appreciate games having a shit ton of quests, but not when so many of them are fetch quests.
Every quest in Fallout 3 felt substantial. I didn't mind that there were so few of them because each had such high production values and would ask me to do something new and/or interesting.
I'm kind of losing interest in completing the sidequests in New Vegas. Most of the game's sidequests are designed and structured more like those found in an MMORPG, requiring the player to do little more than fast travel to a location, talk to a guy, then fast travel to the original location for turn-in. So many of them don't even attempt to disguise themselves as anything more than filler.
It's great that Obsidian can say "Our game has hundreds of quests!", but it doesn't mean a damn thing when so many of them are bland and uninspired. Don't get me wrong, I am really enjoying New Vegas, but Fallout 3 is the better game in my mind.
Darkshier said:I felt Fallout 3's quests hold your hand too much in comparison to New Vegas. Fallout 3 you complete a quest a certain way (bethesdas way) and continue to the next. I have a lot more options for going about completing quests in New Vegas and depending on what I choose to do, I might not even see certain questlines. The amount of choice you have is unparalleled and Bethesda needs to learn some lessons here.
sdornan said:I appreciate games having a shit ton of quests, but not when so many of them are fetch quests.
Every quest in Fallout 3 felt substantial. I didn't mind that there were so few of them because each had such high production values and would ask me to do something new and/or interesting.
I'm kind of losing interest in completing the sidequests in New Vegas. Most of the game's sidequests are designed and structured more like those found in an MMORPG, requiring the player to do little more than fast travel to a location, talk to a guy, then fast travel to the original location for turn-in. So many of them don't even attempt to disguise themselves as anything more than filler.
It's great that Obsidian can say "Our game has hundreds of quests!", but it doesn't mean a damn thing when so many of them are bland and uninspired. Don't get me wrong, I am really enjoying New Vegas, but Fallout 3 is the better game in my mind.
MaddenNFL64 said:You could kill everyone, sneak past it all, sequence break like a mutha in FO3. Your quest could start or end so many ways. Not sure what you mean.
If you mean the main story, ya I can see that. You had to fight with the giant robot, had to get certain things. But alot of the game was open.
sdornan said:I'm kind of losing interest in completing the sidequests in New Vegas. Most of the game's sidequests are designed and structured more like those found in an MMORPG, requiring the player to do little more than fast travel to a location, talk to a guy, then fast travel to the original location for turn-in.