GuiltybyAssociation said:I'm sure this has been asked a number of times already, but at what level can I tackle Dead Money? Or can I just go into that whenever?
Always have multiple saves in an RPG. Always.Kung Fu Grip said:Is there no way to leave the legate camp? I didn't know it was the last mission so i was surprised when it ended. I still want to do more quest but i saved right in the damn camp. =/
I take my time with FO games. I stop playing for awhile when i want to take a break from it or new game comes out. My last save was May 16th so you can imagine the feeling of coming back to it a month later only to have it end out of nowhere.
I do have multiple saves. But the last save is hours behind.Aaron said:Always have multiple saves in an RPG. Always.
But yeah I think you're screwed.
That shouldn't be so bad. You should be able to breeze through things now that you've done them once.Kung Fu Grip said:I do have multiple saves. But the last save is hours behind.
Nope, none of the dlc extend the game beyond the end.Kung Fu Grip said:I'll load it and check.
If i buy dead money won't i be able to continue after the game ends?
It's comforting, in a way.duckroll said:This is the ongoing cycle of the NV thread.
NV vs FO3 -> When is the DLC coming out -> Why can't we continue after the ending -> NV vs FO3 -> etc
Lothars said:So does anyone think we will get both DLC packages this month or will we get one this month and one next month?
Dead Man said:It's comforting, in a way.
duckroll said:I don't think we'll get Lonesome Road until Sept to be honest. Maybe Bethesda will surprise me and release it early next month, but I have my doubts. They're really staggering the DLC, either because they're busy marketing other titles, or they want to give each one more time to sell because of low sales. I don't know the reason, but it's definitely an issue with the publishing end rather than the development one.
Huh? Fallout 3 did.MrTroubleMaker said:Nope, none of the dlc extend the game beyond the end.
Lothars said:That really sucks but has it been confirmed that it's a publishing issue than a development issue? I ask because they seem to release patches with the DLC and it seemed like that might have been a reason why either way I wish the DLC wasn't delayed, I really want to play it more fallout.
Kung Fu Grip said:Huh? Fallout 3 did.
Why go backwards? I don't understand companies sometimes.duckroll said:Yeah well, you're not posting in the Fallout 3 thread!
Kung Fu Grip said:Whatever. Ok time for the next cycle.
Darkshier said:So when can I get my hands on Old World Blues again?
jim-jam bongs said:NV > FO3
Just doing my bit to keep things ticking over.
Boo this man. Boo him.Labadal said:Both are crap games.
Labadal said:Both are crap games.
duckroll said:I don't think we'll get Lonesome Road until Sept to be honest. Maybe Bethesda will surprise me and release it early next month, but I have my doubts. They're really staggering the DLC, either because they're busy marketing other titles, or they want to give each one more time to sell because of low sales. I don't know the reason, but it's definitely an issue with the publishing end rather than the development one.
This is most likely the reason I prefer Fallout 3 over New Vegas.......I played Fallout 3 first.Van Buren said:That said, I can see Fallout 3 being preferred if it was one's first taste of the Fallout universe, thereby influencing what one comes to expect of future games. Either that, or if one likes the hiking sims that Bethesda has been making in recent years.
johntown said:This is most likely the reason I prefer Fallout 3 over New Vegas.......I played Fallout 3 first.
Maybe it is just me but why do people always say Obsidian does excellent story telling? It is not bad but I really don't consider it any better than the stories that were in Fallout 3.
Could you go a litte more in depth than that? I am not saying Fallout 3 had an original story or anything but why is New Vegas better quality than Fallout 3 (story wise)?Labadal said:The actual writing quality.
Hey come on now, we had a nice song battle earlier. That changed things up a bit lolduckroll said:This is the ongoing cycle of the NV thread.
NV vs FO3 -> When is the DLC coming out -> Why can't we continue after the ending -> NV vs FO3 -> etc
johntown said:Could you go a litte more in depth than that? I am not saying Fallout 3 had an original story or anything but why is New Vegas better quality than Fallout 3 (story wise)?
johntown said:Could you go a litte more in depth than that? I am not saying Fallout 3 had an original story or anything but why is New Vegas better quality than Fallout 3 (story wise)?
johntown said:Maybe it is just me but why do people always say Obsidian does excellent story telling?
I agree that the main quest is usually never the deciding factor in playing these games. I consider good story telling Bioware games. Mass Effect does an excellent job of this. Dragon Age is done very well too.Van Buren said:Considering just the two games, compare the "intelligent" dialog responses - it becomes apparent that one company is trying its hand at such dialog writing for the first time (Bethesda), while the other has writers who have been doing so for over a decade. Storytelling, writing and believable choices and consequences are the reasons why I play Obsidian games. Bethesda's strengths lie elsewhere (outside the effort put into the lore in The Elder Scrolls), and the main plot is never the reason I play the games.
Outside the two games, Obsidian's history points to titles with very good writing -
KOTOR 2 - The way how the Force, the Jedi and the Sith were painted in colors more than just black and white was the game's crowning achievement. That and Kreia, one of the most memorable and ambiguous characters I've come across in the medium. I know in mentioning this, the inevitable counterpoint, the unfinished ending, is going to be raised, and I too wish external factors had not robbed the game of a clearly-defined ending. ( that said, I hear The Old Republic MMO does not continue with the storyline much, so it's just as well. )
NWN2 & Expansions - The writing in the core game lacked the typical Obsidian flair, yet was reminiscent of the writing found in a typical Bioware game. Mask of the Betrayer, though, features exceptional writing, and the story of the Spirit-Eater felt like a spiritual successor to Planescape: Torment, which is no mean feat.
Alpha Protocol - I felt that the game's characterization and superb conversations put its nearest competitor, the ME series, to shame, despite making use of the stifling dialog wheel.
New Vegas does have very good writing, but that's not the same as storytelling. I found their quest design lacking, and their choices limiting. I never got the option that I really wanted to make, and I found the two major factions muddled and poorly represented. I didn't care about either of them, and in that way the whole ending act, which did not go in any way I would have chosen, felt futile to me. There didn't feel as if there was much leading up to it, and by the end I was only doing it to get it done.Van Buren said:Considering just the two games, compare the "intelligent" dialog responses - it becomes apparent that one company is trying its hand at such dialog writing for the first time (Bethesda), while the other has writers who have been doing so for over a decade. Storytelling, writing and believable choices and consequences are the reasons why I play Obsidian games. Bethesda's strengths lie elsewhere (outside the effort put into the lore in The Elder Scrolls), and the main plot is never the reason I play the games.
I've got both dlcs for ps3. They are both worth it. The story for dead money is great and the characters you meet are some of my favorite in the game. Honest hearts is completely different, focusing on exploration and some new weapons. As for how they run, my copy of new Vegas freezes regularly during the main game, but I haven't had 1 freeze while playing either of the dlcs. They seem to run better than the main game. I'm excited for old world blues, but I really want lonesome road. The idea of wandering down a long stretch by yourself just sounds awesome.johntown said:Can anyone tell me if any of the DLC is worth getting. I hear mixed things about Dead Money. I am interested in Honest Hearts but just curious on what people here think about both of them.
My main concern is stability issues. The Fallout 3 DLC was extreemly buggy and New Vegas (for me) froze quite often and had some annoying bugs. I heard they were going to release a patch that was suppossed to fix most of the freezing issues and other things. BTW I am playing on a PS3.
johntown said:Can anyone tell me if any of the DLC is worth getting. I hear mixed things about Dead Money. I am interested in Honest Hearts but just curious on what people here think about both of them.
My main concern is stability issues. The Fallout 3 DLC was extreemly buggy and New Vegas (for me) froze quite often and had some annoying bugs. I heard they were going to release a patch that was suppossed to fix most of the freezing issues and other things. BTW I am playing on a PS3.
Do you recall what level you were at when you started the DLC's? I only ask because the stability issues with these games are directly related to the size of the save file.venom2124 said:I've got both dlcs for ps3. They are both worth it. The story for dead money is great and the characters you meet are some of my favorite in the game. Honest hearts is completely different, focusing on exploration and some new weapons. As for how they run, my copy of new Vegas freezes regularly during the main game, but I haven't had 1 freeze while playing either of the dlcs. They seem to run better than the main game. I'm excited for old world blues, but I really want lonesome road. The idea of wandering down a long stretch by yourself just sounds awesome.
It's fascinating that the two 3d Fallout games are so polarizing. As I already mentioned earlier in the thread, Fallout 3's mishandling of the established Fallout factions, coupled with the illogical main quest and forgettable, at best, writing destroyed my interest in the story. Outside the main story, the entire game felt like it was a patchwork of ill-fitting ideas, and most character motivations and factions were presented in black and white terms, which I personally detest in a WRPG. Outside a few side quests, I found the choices and consequences to be largely mediocre; for instance, the entire much hyped-up situation of Megaton, and the circumstances that progress that plot point. It felt like an abysmal Fallout game, but I feel it's a step in the right direction for Bethesda after Oblivion.Aaron said:New Vegas does have very good writing, but that's not the same as storytelling. I found their quest design lacking, and their choices limiting. I never got the option that I really wanted to make, and I found the two major factions muddled and poorly represented. I didn't care about either of them, and in that way the whole ending act, which did not go in any way I would have chosen, felt futile to me. There didn't feel as if there was much leading up to it, and by the end I was only doing it to get it done.
Fallout 3's main story has it's flaws, but it has clearly defined characters and motivations, which lets you invest in the ultimate outcome, with Broken Steel fixing what had been a too limited choice in the original version. The dialogue and characters weren't as good... but the strength of the story carried it through for me. Not so for New Vegas. That was mainly a loot game for me, though I enjoyed the interactions with the companions, limited though they were.
When I first started dead money, I was level 32 and the main game was locking up constantly. I started the dlc and it ran without a hitch. My second go around with the dlc is with a level 24 character and it's running just as smooth. I don't know if it's like this for everyone but I'm really happy how the dlc performs compared to the crash happy main game.johntown said:Do you recall what level you were at when you started the DLC's? I only ask because the stability issues with these games are directly related to the size of the save file.
I of course have several NV saves but I would prefer to use my level 30 character but I know the save file is well over 10MB. If you used a level 30 character when starting them then I will not worry about anything.
I know with F03 I could play the DLC without any issues but I could not be over level 9.
Thanks!
Aaron said:Mystery in New Vegas? I honestly have no idea what you're talking about. The game tells you why you were shot and left for dead within the first half hour pretty much, obviously depending on if you choose to follow the main story path or not. It really doesn't slowly unravel, so much as spill out the whole deal when you meet Mr. House. After that it's essentially politics.
Neither game felt anything like a true successor to Fallout 2 for me, and that's discounting the change of perspective. It feels more like the transition from Wasteland to Fallout, where the subject matter was essentially the same, but the mood is different. Fallout 3 changed the mood again, and New Vegas is a lot closer to that than it is to Fallout 2.
Jim Jam has a pretty good Fallout mod thread set up here:Lionheart1337 said:If you're on the PC, I HIGHLY recommend these mods. These have probably been posted at one point or another, if so consider it a +1.
New Vegas bounties I & II (DLC-esque pack)
Adds a quest-line where the courier is a bounty hunter and has to kill/capture numerous targets. Has tons of unique content, I would consider the both of these mods DLC-quality, the plot is actually decent and pretty faithful to the base game. I anticipate the 3rd one.
MTUI (Bigger, better UI)
Nevada Skies
Dynamic weather effects. Thunder, nuclear storms, snow (where it makes sense), rain, etc. And you get an item that lets you tweak them.
Unlimited Companions
It does unbalance the base game, and some other mods, but at level 40 god-like status it doesn't bother me much since I kill shit immediately anyways. There's nothing more awesome than watching all of your power-armor clad companions tear apart a host of deathclaws before they can get within 10 meters, and in the unlikelihood of survivors, they get torn apart by your melee squad.
Installation for all of these is as simple and downloading, clicking and dragging to your game directories, and enabling them in the game launcher. Might add a few if I ever get to checking others out.
CyReN said:Fallout: New Vegas (PS3/ 360) at Best Buy next week for $9.99!