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Fallout New Vegas |OT| Obsidian does what Bethesdon't

duckroll

Member
Marvie_3 said:
Decided not to wait for a GOTY version so I downloaded Dead Money to start. Please tell me the rest of the DLCs are better than that. Dead Money was such a tedious piece of shit.

All the DLC are different.
 
zkylon said:
Not so easy. Hard to make a spiritual sequel when actual sequels are being shelled out by a big company like Bethesda. Wouldn't be so easy, either, to get a publisher to put all the cash needed to make something as big. Their best bet is making FO4's New Vegas, and i hope they get to do it. Another option would be to work on a Wasteland sequel, now that the IP rights are back in the hands of Brian Fargo.


:DD
 

Fjordson

Member
Marvie_3 said:
Decided not to wait for a GOTY version so I downloaded Dead Money to start. Please tell me the rest of the DLCs are better than that. Dead Money was such a tedious piece of shit.
All of them are unique in different ways, though if you disliked Dead Money you'll probably enjoy the other ones more. DM was certainly a departure from the main game.

I would try Old World Blues next. That was my favourite DLC.
 

pix

Member
So I tried an Energy Weapon build. Wow are energy weapons horrible at the beginning without VATS. Does it get better? I think I am just going to use regular guns until I level up a bit and get some perks.
 

BlueTsunami

there is joy in sucking dick
I'm also expecting the purely Bethesda developed FO4 to hit the same time as Oblivion did when this gen hit. It would be cool to see some Obsidian penned quests in FO4 though. I'm hoping the Enclave make a re-appearance or make it Super Mutant-centric. I liked New Vegas but the clan system didn't allow a good focused menace to the game world.
 

zkylon

zkylewd
jim-jam bongs said:
Dead Money is amazing and you're a bad person who should feel bad if you disagree.
Agree with this sentiment. I loved everything about DM: the locale, the difficulty, surviving the environment, the characters, the plot twists, the endings...

If OWB wouldn't be so damn good it'd be my favorite.
 
zkylon said:
Agree with this sentiment. I loved everything about DM: the locale, the difficulty, surviving the environment, the characters, the plot twists, the endings...

If OWB wouldn't be so damn good it'd be my favorite.

It's really hard for me to pick a favourite out of the two because of the difference in tone, but I think that DM edges out OWB because Elijah, Dean, Christina and Dog/God are fantastic characters.

Count of Monte Sawed-Off said:
It was definitely my favorite. Had the best storyline and characters of any of the DLC.

fistbump.jpg
 

Metroidvania

People called Romanes they go the house?
IMO, Dead Money's only "problem" is that it doesn't prep you at all for what to expect. It's such a departure from the main game that people seem to have trouble adjusting to it, especially when compared to the other DLC, which lets you take your unique weapons power armor, etc...

But the 2nd and 3rd times through, I scrounged like mad, and encountered more than enough supplies to make it through.

The other problem with DM is that for conventional gun builds, which I would imagine are common, you only get the police pistol and maybe a shotgun or 9mm random drop to start, while the ghost-people have way more health than most vanilla enemies. Hence, you're running out of ammo, not doing a whole lot of damage, and not really enjoying things as much.

But if you come in with an unarmed/melee build, or energy weapon and have enough sierra madre chips for regular MF cells for the holorifle, the beginning is much more manageable.

So I tried an Energy Weapon build. Wow are energy weapons horrible at the beginning without VATS. Does it get better? I think I am just going to use regular guns until I level up a bit and get some perks.

Regular laser pistols and rifles aren't the greatest, you should be looking for some plasma rifles now, and find a gauss rifle (prob from the Van Graffs, or the unique encounter up north if you don't have WW) to start really doing damage. Once you get going though, overcharged cells can really tear through people faster than guns.
 
Metroidvania said:
The other problem with DM is that for conventional gun builds, which I would imagine are common, you only get the police pistol and maybe a shotgun or 9mm random drop to start, while the ghost-people have way more health than most vanilla enemies. Hence, you're running out of ammo, not doing a whole lot of damage, and not really enjoying things as much.

You've got to be pretty ruthless I'll admit, but it's not that problematic. You can get a military rifle from the police station, and having Dog with you makes killing ghost people a breeze. Even by yourself, they die as soon as you cripple one of their limbs, so I usually just use VATS to focus on one limb, or keep all of the gas bombs I pick up and lob them at their bodies after they drop.
 

zkylon

zkylewd
jim-jam bongs said:
It's really hard for me to pick a favourite out of the two because of the difference in tone, but I think that DM edges out OWB because Elijah, Dean, Christina and Dog/God are fantastic characters.
I prefer open ended world designs, so i liked OWB the best for that single reason.
 
How do I go through the white glove society thing? I went in there to a room and a body was lying there, then suddenly the white glove security comes in and beats me to hell.
 

hemtae

Member
planar1280 said:
How do I go through the white glove society thing? I went in there to a room and a body was lying there, then suddenly the white glove security comes in and beats me to hell.

You kill the people that are trying to kill you. If you can't then you enlist some help from any companions you might have.
 
Saw this in another thread:

eRLUH.jpg
 

Wallach

Member
Yeah, they're called tarantula hawks. Goddamn disgusting like most bugs. I've never been in a fistfight with a bug but I'd break that streak if I ever fucking saw one of those.
 

Fjordson

Member
Cazadores and all the ants make me squirm in-game, I'd probably freak out if I saw one of those in real life.

Bugs are seriously the worst for me.
 

zkylon

zkylewd
Fjordson said:
Cazadores and all the ants make me squirm in-game, I'd probably freak out if I saw one of those in real life.

Bugs are seriously the worst for me.
Radroaches do it for me. Installed a mod to remove them and everything.

Even if i survived the nuclear blast and the radiation and the destruction of videogames, i don't think i would ever leave the Vault. Fucking monster bugs everywhere.
 

Sober

Member
Wallach said:
Yeah, they're called tarantula hawks. Goddamn disgusting like most bugs. I've never been in a fistfight with a bug but I'd break that streak if I ever fucking saw one of those.
Don't they also hunt spiders from what I read about them earlier (after following a reading of cazadores)?

Fuck that, I quit planet Earth. Shit is scary enough in FNV, really did not want to know they exist and are relatively big.
 

Emitan

Member
Sober said:
Don't they also hunt spiders from what I read about them earlier (after following a reading of cazadores)?
Oh? Suddenly my opinion has changed. Anything that hunts the eight legged menace is a friend 'o mine.
 
Wallach said:
Yeah, they're called tarantula hawks. Goddamn disgusting like most bugs. I've never been in a fistfight with a bug but I'd break that streak if I ever fucking saw one of those.
Cazadores actually are mutated Tarantula Hawks. :p

Goddamn Cazadores.
 

NBtoaster

Member
But why are there no mutated tarantulas?

Missed opportunity, having no spiders in FO3 or NV. Have to settle for the big things in Skyrim..
 
hemtae said:
You kill the people that are trying to kill you. If you can't then you enlist some help from any companions you might have.

the white glove society asks me to hand weapons over. for some reason it doesnt give me the option to keep the holdout weapons. The companions cant do anything either as all their weapons are gone
 

hemtae

Member
planar1280 said:
the white glove society asks me to hand weapons over. for some reason it doesnt give me the option to keep the holdout weapons. The companions cant do anything either as all their weapons are gone

You need to have a sneak skill of 50 to keep your holdout weapons. Also I don't think they take away Rex's bite and Veronica can still punch somebody pretty hard with her bare fists.
 

Emitan

Member
NBtoaster said:
But why are there no mutated tarantulas?

Missed opportunity, having no spiders in FO3 or NV. Have to settle for the big things in Skyrim..
if there were spiders i would mod them out

keep those things out of video games
 

hemtae

Member
_Isaac said:
What skills do you guys concentrate on? I'm having trouble narrowing it down to just a few. :p

Speech because Bullets are for the weak. Guns/Energy Weapons because a deathclaw doesn't give a fuck about your 100 in speech. Then Medicine/Science because I'm a learned individual.
 

zkylon

zkylewd
planar1280 said:
the white glove society asks me to hand weapons over. for some reason it doesnt give me the option to keep the holdout weapons. The companions cant do anything either as all their weapons are gone
You need a higher sneaking skill. Try using a magazine before stepping into the casino. Pop some chems, etc. Raise it the highest you can to sneak in a knife or something. Or steal something from the casino. I'm pretty sure there are knives in the kitchen.

_Isaac said:
What skills do you guys concentrate on? I'm having trouble narrowing it down to just a few. :p
Most of the times i max out Speech, Lockpick and Science (unless i'm doing a stupid playthrough) to access all the content i can. Other than that i put a lot of points into repair for the Jury Rigging perk and crafting, into sneaking because it's really fun to reverse-steal grenades into people, and into melee weapons/unarmed out of preference over Guns/EW/Explosives.

The Fallout games were never games about specialization. Usually the best thing to think what you're definitively NOT gonna do (i.e. my Legion character won't ever use Barter, Speech, Energy Weapons or Medicine) and put points on the rest as you see fit.
 
Is it a common thing for a save file to not load after recovering a gamertag? Happened to me twice now on XBox. I REALLY want to play it, as well as all the add-ons, but if it's going to keep borking...

Also, bought used off Gametap. The disc looks good.
 
My two favourite early skills for a combat character are Science and Repair, the former for the Vigilant Recycler perk and the latter for the aforementioned Jury Rigging perk. The former means you can turn all of your ammo into max-charge and bypass the armour of your foes, and the latter because doing that makes your guns wear out insanely fast.

Billychu said:
if there were spiders i would mod them out

keep those things out of video games

I actually didn't know people did this until recently.

Don't ever come to Australia bro. For real. Humans are just visiting this wide brown land, the spiders and snakes are well and truly in charge.
 

Emitan

Member
jim-jam bongs said:
My two favourite early skills for a combat character are Science and Repair, the former for the Vigilant Recycler perk and the latter for the aforementioned Jury Rigging perk. The former means you can turn all of your ammo into max-charge and bypass the armour of your foes, and the latter because doing that makes your guns wear out insanely fast.



I actually didn't know people did this until recently.

Don't ever come to Australia bro. For real. Humans are just visiting this wide brown land, the spiders and snakes are well and truly in charge.
I'm never coming to Australia ever. Texas spiders are bad enough. AT LEAST OURS DON'T EAT BIRDS.

Some day I will evacuate all the cool people from Australia and carpet bomb it until all the spiders are dead.
 

Wallach

Member
_Isaac said:
So no on the Sneak skill? :/

I think it's a solid starting skill. If you're planning on being a big sneaker, it'll let you get your hands on The Professional early, which is quite powerful. Plus you'll want it higher anyway just to sneak around better early game. I see nothing wrong with tagging sneak.

Edit - if you are planning on doing a heavy sneak build make sure you have AGI 8 or higher (at least post-implant) so you can get Tunnel Runner.

Double edit - Unless you plan on doing a medium armor stealth build, which is pretty reasonable (especially with DLC installed). But lame because you'll walk slower, which is the worst.
 
_Isaac said:
So no on the Sneak skill? :/

Oh I didn't say anything about Sneak. It just depends really, I think that the game plays quite differently if you play a stealth character and approach each situation carefully and strategically than, say, a mad-eyed, guns-blazing, dynamite-slinging sonuvabitch.

I guess if you want to spend most of your time safely assessing the situation from a distance and waiting for the right moment to strike, then early Stealth it is. If you prefer to rush in and blast some wasteland mofos then it's wasted points. These days, thanks to the courier DLC and Gun Runners pack you get a lot of excellent weapons to start out with, so even on higher difficulty you can become pretty combat hardened quite rapidly.
 

zkylon

zkylewd
_Isaac said:
So no on the Sneak skill? :/
High sneak skills is very useful if you use silenced weapons (since melee stealth is plain broken).

There are skills points aplenty in New Vegas and with books, magazines, implants, chems and armor you can pretty get 70+ on most skills. Just put points into however you'd like to play and don't read too much into it.
 

_Isaac

Member
zkylon said:
High sneak skills is very useful if you use silenced weapons (since melee stealth is plain broken).

There are skills points aplenty in New Vegas and with books, magazines, implants, chems and armor you can pretty get 70+ on most skills. Just put points into however you'd like to play and don't read too much into it.

That's been my main concern. That I'll be making the wrong decisions in how I use my points. I remember in Fallout 3, I reached a level cap way too soon and there was pretty much no more points to use.
 

zkylon

zkylewd
I just found out there are some of those real life cazadores here in Argieland. A friend took this last summer:

58700345.jpg


_Isaac said:
That's been my main concern. That I'll be making the wrong decisions in how I use my points. I remember in Fallout 3, I reached a level cap way too soon and there was pretty much no more points to use.
You'll get a minimum of 300 skill points by level 30 with INT 1 without the educated perk. There's an extra 50 skill points per DLC. No need for concern :)
 

Drazgul

Member
My current look is pretty pimpin':

6hl40.jpg


Has that rugged wasteland survival look with a dash of high-tech for good measure. One thing I really dig about item mods (and was very disappointed that FO3 didn't do by default - should've done it like Morrowind with separate armor pieces to begin with) is that you can mix different armor pieces - a mismatched, rag-tag look is a MUCH better fit for a post-apocalyptic adventurer than a single piece of full armor.
 
So I've been playing Fallout 3 for the first time for some decent hours...holy hell! This isn't half the game New Vegas was!

In a way it kind of is Oblivion with guns.
 
Drazgul said:
My current look is pretty pimpin':

6hl40.jpg


Has that rugged wasteland survival look with a dash of high-tech for good measure. One thing I really dig about item mods (and was very disappointed that FO3 didn't do by default - should've done it like Morrowind with separate armor pieces to begin with) is that you can mix different armor pieces - a mismatched, rag-tag look is a MUCH better fit for a post-apocalyptic adventurer than a single piece of full armor.

That is so bad ass
 
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