Sullichin said:
For some reason this game never clicked with me like Fallout 3 did. I really liked it but I felt like I never got into my stride with my character. Game felt kind of empty, certainly devoid of dungeons. Maybe I should get back into it.
I had a similar experience - I was extremely excited when I first read about the game (Fallout 3 with game mechanics that had more than 5 minutes thought put into them! Made by people who actually understand/have interesting ideas about the Fallout world!), but was massively underwhelmed by the empty, ugly, often clumsy feeling game that followed.
After sitting unplayed for months I returned to it on a whim and promptly sunk over 180 hours into it over three different characters as well as learning to mod the game (check out
The Strip Open!). I love it dearly now, but it's a flawed gem, and really isn't for everyone. Many of the game's strongest points (the eschewing of a simplistic player-saves-the-world narrative a la Fallout 3) are precisely why the game is intensely disliked by many (instead the player is asked to make a philisophical judgement based on ideas of government and personal freedom that can only make sense after investing a significant amount of time understanding the game world, and even then crucially one of the warring sides is so weakly fleshed out as to be a borderline caricature).
This release is a bargain and must have for anyone interested who's not got the game yet. Oh, and I'm on team Dead Money - fantastic experiment that although far from completely successful (much like the parent game itself) is interesting and thrilling in how different it is from the rest of the DLC/game experience. That people pillory it precisely for being different kind of makes me sad.