I'm not that far in but I did find it a bit disappointing that the caves do not seem to randomly generate or at least randomly spawn mobs/loot/gathering points. I used the first one to complete a couple of quests needed for apprenticeship. The good, I know exactly where to go. The bad, no surprises.About 25 hours in with my Magician, Miner, and Woodcutter classes in their mid 40s with all other classes lagging far behind, especially the ones focused on crafting. I don't really like how segmented the areas/dungeons are which isn't a problem in of itself, but does become an issue in that everything respawns on a load and as far as I can tell, everything (items, gathering points, monsters) are all placed in the exact same spots. There might be some variance in fish sizes and maybe levels of those monsters/collections points, but for the most part everything feels incredibly static instead of a living/evolving world. If you explore every nook and cranny, you will reset dungeons you are in somewhat inadvertently for side "boss" gathering points. Depending how you approach the game, the repetition might weigh on you more heavily than if you are just trying to complete the story which probably isn't the main draw of the game for most. There are some other minor things about the progression that bothers me as it feels like spinning plates on top of spinning plates and while there is a ton of systems in the game, it feels like an instance of a a mile wide but an inch deep. And the crafting system which does seem to have some depth, really isn't crucial to progression as of yet which feels like a missed opportunity. That said, I really haven't engaged much in the town building aspect which is probably one of the more in depth systems and the experience is compelling enough to push me forward with its' campaign.
To people that are stressed to advance in the story don't worry there are hardcaps unlocking more story only makes the game more fun.
So grinding like crazy super early is not really helping you
Aye.. the game will tell you when you can't progress..Yeah I was gonna mention that it's bad advice to not progress the story. The game just gives you more and more to do and more ways for progression to loop in on itself the more of the story you do. No problems stopping to grind a level here or there but I think the game is best played bouncing around between the various systems -- do a story quest, mess around leveling up some Lives, work on your island, explore Ginormosia a bit, repeat.
At least they were kind enough to put the warning in the title.This game should be studied as an example on how to create an addicting gameplay loop, because holy shit the hours just fly while playing this.
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Fantasy Life: The Game That Steals TimeAt least they were kind enough to put the warning in the title.
This enhanced version takes full advantage of the hardware's capabilities, offering significant improvements.
● Reduced Load Times: Enjoy smoother scene transitions and faster game launches for a seamless experience.
● Improved Graphics and Frame Rate: Visuals are more beautiful and animations more fluid than before.
Players who already own the Nintendo Switch version can upgrade to the Nintendo Switch 2 Edition by purchasing the Upgrade Pack for just USD 2.59 or EUR 2.27.
Is it worth it buying this game if I'm willing to get to the part you need to play multiplayer on and then only playing co-op?I haven't played the game yet, but I've watched a lot of videos about it - so I might be able to answer this.
The game is essentially split into two different modes / maps, story mode and "open world" mode. You use the same character for both modes, and in single player you can swap between them basically at any time that you're not in a story cutscene. Think of it like being able to swap between A Link to the Past and Breath of the Wild gameplay, in Zelda terms.
In story mode, you have your base. It's where you change jobs and progress the story. If you played the first game, story mode is a lot like that - it has its own map that's pretty linear. Open world mode takes place in Ginormosia
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FANTASY LIFE i: The Girl Who Steals Time
Live as you please in the latest game in the Fantasy Life series!www.fantasylife.jp
This is where you uncover Ubisoft-style towers, find dungeons that are randomly generated, but you can also visit to just farm EXP for your jobs, cut down trees, fish, etc.
So, multiplayer - You can invite other players to your base (think like inviting someone to your Animal Crossing island in New Horizons, basically to show off), but there isn't any shared single-player progression. While in multiplayer mode you can travel to the open world and explore together, battle through dungeons, basically do all the open world stuff. Every player's progress carries over - that is items, job exp, etc. I'm not totally sure, but I think fog of war on the map and locations you find while in multiplayer will also carry over to your own save when visiting again in single player.
As I mentioned before, I'm planning on getting this for the Switch which unfortunately doesn't have early access, so I won't be able to fully test this for a few more days. Hope this helps maybe clear things up until someone who is playing this in early access can clarify.
I would say no. In co-op you're still (as of the current patch) not able to turn in life quests, so you'd literally never advance. This will lock a bunch of skills on each of the skill boards - meaning you won't fully unlock the game's mechanics. Crafting and gathering jobs would hit hard limits even if you were level 99. Additionally, the farmer and artist jobs would still be locked behind story content, so you'd never get those.Is it worth it buying this game if I'm willing to get to the part you need to play multiplayer on and then only playing co-op?
Thanks for the detailed explanation. To the multiplayer being an afterthought, I was hoping for otherwise since the game had cross-platform multiplayer. Oh well.I would say no. In co-op you're still (as of the current patch) not able to turn in life quests, so you'd literally never advance. This will lock a bunch of skills on each of the skill boards - meaning you won't fully unlock the game's mechanics. Crafting and gathering jobs would hit hard limits even if you were level 99. Additionally, the farmer and artist jobs would still be locked behind story content, so you'd never get those.
There are also lots of aspects regarding the city building that you wouldn't be able to do, like the ability to move water tiles on your island happens WAY later in the story. Or unlocking the treasure dungeons.
Unfortunately, it seems that multiplayer was a massive afterthought in this game. With the way the game has key gameplay components locked behind story progression, this is very much a "play through the story and then do multiplayer as a post-game activity" type of game.
Definitely a disappointment. My wife wanted to play but only really cares about the "Animal Crossing"-style part of the game (building and shaping her island, crafting items, decorating it, building houses, etc.) but I think she's given up on the game completely after realizing it's going to take her quite a while to even get to that part of the game and having to go through "a regular-ass RPG" (her words).Thanks for the detailed explanation. To the multiplayer being an afterthought, I was hoping for otherwise since the game had cross-platform multiplayer. Oh well.
If I grab this on the switch, can I pay $10 for switch 2 upgrade or will it be a whole new purchase?
I tried the cross save setup on switch. To maybe link it to the pc version or the ps5 pro.
Setting up epic games cross save requires me to pay for nintendo online service.
Basically taking my savegame hostage.
This is next level shit![]()
Thanks also debating whether I should play the 3DS one firstYou can just pay for the upgrade and it's super cheap, only $2.59 USD
Kinda. Once you get to max affinity they might gift you their strangeling form so you can use it to decorate.Quick question, can I turn these islander assholes back into a hat stand or a bucket or whatever so I can place them in my house and point and laugh at em?
I tried the game thanks to a shared account and I enjoyed it quite a bit right until I reached the final chapter. First the game forces you to unlock & master various jobs and then it "strongly recommends" to visit a number of shrines to unlock an important dungeon. Not a fan of grind or artificial walls preventing story completion. My attitude would be much better if this was simply offered as part of endgame content.
Have to say the world is beautiful and the music is just spectacular... and I don't mind that it kinda takes over. It just doesn't get boring and there tons of great tunes.
Have you played the first game? This is much less fluid than that. It's a lot of different parts cobbled together through development troubles.I tried the game thanks to a shared account and I enjoyed it quite a bit right until I reached the final chapter. First the game forces you to unlock & master various jobs and then it "strongly recommends" to visit a number of shrines to unlock an important dungeon. Not a fan of grind or artificial walls preventing story completion. My attitude would be much better if this was simply offered as part of endgame content. I feel like the pacing is all over the place. You don't even visit the main island that much when doing the main story and then it suddenly pulls a massive handbrake so you won't finish the main story too quickly.
Have to say the world is beautiful and the music is just spectacular... and I don't mind that it kinda takes over. It just doesn't get boring and there tons of great tunes.
Honestly, the Animal Crossing type gameplay seems to be 100% optional to finishing the game's story. This is like 90% action RPG with 10% animal crossing / sim.I'm planing to get this with Switch 2, I usually don't play Animal Crossing type game but this one comes JRPG elements I enjoy and I like Level 5's after school anime art style.
Nope, my first time, I enjoyed playing the main story up until the final chapter. Heck, even dealing with high level enemies was fun and some challenge for a change. I'm just not a fan of barriers, same reason why I hate region levels in modern AC games.Have you played the first game? This is much less fluid than that. It's a lot of different parts cobbled together through development troubles.
I'm still having fun but it's less finding the hub of a new region and basing yourself there until everything is done, and more just running around wherever doing whatever you like. Which I imagine is annoying if it then gates you late on (I'm not that far yet)
I agree with jshackles in that the Animal Crossing part is more of a distraction than a core game mechanic.I'm planing to get this with Switch 2, I usually don't play Animal Crossing type game but this one comes JRPG elements I enjoy and I like Level 5's after school anime art style.
Yeah looks like it's gonna be fun game, I decided I'm gonna buy it for Switch 2 and grind nature of gameplay loop handheld mode is good fit for it.I agree with jshackles in that the Animal Crossing part is more of a distraction than a core game mechanic.
If you like the gathering materials part of a game like Monster Hunter, enjoy games that are about making the numbers go up and exploring dungeons and an open world that's kinda like Zelda BOTW but in a Link's Awakening style then you'll like the game.
Game is mostly about grinding, but it's enjoyable and it's loop is quite fun and addicting.
It's also a very cute and even funny at times. The Level-5 charm I've seen in games like Dark Cloud or DQ 8 is definetly there, with many references to a lot of stuff even including one to Ocarina of Time which is the funniest thing.Yeah looks like it's gonna be fun game, I decided I'm gonna buy it for Switch 2 and grind nature of gameplay loop handheld mode is good fit for it.
I thought that too, and bought the Switch version, but it's hard to play handheld knowing how great it looks on my PCYeah looks like it's gonna be fun game, I decided I'm gonna buy it for Switch 2 and grind nature of gameplay loop handheld mode is good fit for it.
Must not have been paying attention. where is the Magma ore?