Maybe 1/3 of the story left. Still quite a lot of game.
You still have a long way. Quick tip: If you're curious about mission progress but are wary of spoilers you can check in your handbook.
Oh did not know that. Thanks guys.
Maybe 1/3 of the story left. Still quite a lot of game.
You still have a long way. Quick tip: If you're curious about mission progress but are wary of spoilers you can check in your handbook.
so much negativity in this thread
I think both the story stuff and the open world stuff eventually end up eating themselves no matter what order you do them in
I did all the radio towers first to uncover the map. After that I mixed it up. Had a ball though I will admit the 2nd island dragged on an hour or 2 longer than necessary I feel.Thats my point, why do them in order? I mix it up whatever comes across my way. The mission system sucks sadly, but I would never concentrate on one thing too heavily.
Good point there though the second island basically forces you to change weapons and the signature weapons are even better again.I also think putting "stats" as it were to the weapons are not a good thing, since people would just always use the top tier weapons anyways and never use lower tier ones, making weapon selection pretty much not about 5 SMGs vs 5 Assault Rifles (10 variety) but more like the SMG located at the lowest one vs the Assault Rifle at the lowest one (2 variety)
Do you guys think that concentrating on one part of the game is the wrong thing to do? I certainly get the impression in this thread that people either only do the open world stuff and then be bummed out about the story stuff, or only do the story stuff and then be bummed out about the open world stuff.
The story and characters are melting my brain.
I wish this game did a minimalist story and not this piece of shit.
Thank god the open worldness is enough fun to make me sludge through this terribly designed/written SP.
Thats my point, why do them in order? I mix it up whatever comes across my way. The mission system sucks sadly, but I would never concentrate on one thing too heavily.
opinions and all but how is the story bad? i have no idea how people can say it's horrible and melting my brain
The characters are good too, fantastic voice-acting and acting in general.
How is it good? Terrible writing, cretins for characters who you're meant to care about, the "crazy" stuff is all cliched and dull, the voice acting is serviceable but the dialogue is so terrible it doesn't really matter.
There's not one redeeming feature to the story or characters. Slogging my way through it to unlock the second island, then I'll never touch the story again.
And I'm someone who generally likes stories in games.
I did not enjoy the story much either BUT one of the best characters in the game is on the second island. I think you'd be missing out if you didn't see his stuff through.How is it good? Terrible writing, cretins for characters who you're meant to care about, the "crazy" stuff is all cliched and dull, the voice acting is serviceable but the dialogue is so terrible it doesn't really matter.
There's not one redeeming feature to the story or characters. Slogging my way through it to unlock the second island, then I'll never touch the story again.
And I'm someone who generally likes stories in games.
The story and characters are melting my brain.
I wish this game did a minimalist story and not this piece of shit.
Thank god the open worldness is enough fun to make me sludge through this terribly designed/written SP.
AjurSandanov said:When taking offense at the colonialist story in FC3, you have to first remember that the whole narrative of the game is delivered through Willis, the delusional traumatised CIA agent stuck in the past, sort of local colonel Kurtz (but not dangerous). While Willis in the main gameplay is a standard colourful side character (which is a pity), he is well-developed in his entries in the local encyclopedia. Everything we see here, we see through his eyes: he clings to some strange outdated version of gung-ho imperialism, but put through a meat grinder of reality. And it's his descent into madness, his romantic and pathetic finale (flying off to Russia in an old Cessna, a strange ridiculous mission which he embraces like an exit - to finally do something or at least die). Of course, all of this is mostly lost on Jason - which is sort of the point - but it forms our perception of the horrible-but-mundane island, this place that has no meaning, but where everybody involved is stuck forever.
The Wonderland\Looking Glass theme (that at first looks sorta tacked-on), therefore, makes sense. In Carrol's books, the oblivious girl treads carelessly - and successfully! - through a frightening manifestation of final absurdity of life. Her salvation is only through the fancy of the author. Furthermore, you can say that all antagonists of Far Cry 3, especially Vaas, willingly give a handicap to Jason on numerous occasion. They struggle with the absurd: Vaas is on the brink of surrendering, wishing for a "normal" life, trying as hard as he can to be killed by Jason; Hoyt is firmly entrenched, a Nietschean villain challenging our Alice, he needs proof that he is the master of chaos and absurd.
NPCs have all failed too: Willis gave up long ago, hidden in his pathetic bunker with his audiocassettes and VHS tapes that nobody wants, tortured by guilt for the meaningless death of his subordinates. That German merc finds solace in sheer destruction and meaningless revenge to Hoyt - frankly, his life doesn't make any sense and he knows it, he just learned to get along. Earnheardt had his 2yr old daughter fall out the window, and retreated to the most violent place on Earth keeping himself fed on drugs. Dennis is a failure too: a close-but-no-cigar Tatau leader and rejected lover, a permanent outsider.
I say this is a very good script.
I just thought he was a crackpot who'd been living in the jungle too long. Never realised he was the author of the awesome in game guide.Never thought so much about the CIA agent lol.
Order doesn't have much to do with it for me. I don't care about the story because I'm not interested in it outside of a handful of colourful characters, and I'm not interested in the gameplay as it's a regardless grind of bar filling and box ticking. I think Ubi could have quite easily succeeded at both, but for me succeeded at neither.
I just thought he was a crackpot who'd been living in the jungle too long. Never realised he was the author of the awesome in game guide.
I'm 11 hours in on this game and I'm still hating the "good" characters with a passion. Including the main character that you're playing. I wish I could punch my own character in the face. Why do I have to play as a douchy spoiled fratboy? >.>
When she said "Stop" I just wanted it to stop.http://www.youtube.com/watch?v=UCAtJlS9riU 4:25
I did that not too long ago, what should be a really emotional scene just had me rolling my eyes. Like I said, the voice acting isn't too bad, but the writing is just awful. There's not much they can do with that.
I don't get why people get so worked up over Jason Brody. I've got over 23 hrs in this game and he isn't memorable but nothing that would make me dislike the game. The gameplay itself is really fun and rewarding. People seem to love faceless FPS heroes but god forbid one of them be a New Era cap wearing bro.
Me either. He's pretty unobtrusive really. Then again I hate the silent protagonist in a voice acted game. Alyx constantly talking to Gordon Freeman who seemingly just nods and smiles back at her doesn't add to the immersion for me. What an ignorant asshole that guy is.I don't get why people get so worked up over Jason Brody. I've got over 23 hrs in this game and he isn't memorable but nothing that would make me dislike the game. The gameplay itself is really fun and rewarding. People seem to love faceless FPS heroes but god forbid one of them be a New Era cap wearing bro.
then you have been very fortunate in the type of people you have met in your life.His name is Brody. And one of his friends leaves the price tag on his cap. After hipsters, those are the worst type of people.
Hey how far through the game am I?
I just savedriley? that guy in the yellow shirt who you have to provide sniper support for
Also just finished it and I'm pretty much on bord with everyone helse here that thought "good but not great".
And mostly because of wasted potential.
Very much like Ac3 this game felt very "empty calories" to me.
Doing stuff for the sake of doing stuff.
I wonder if I'm getting older that those things are now more annoying or if games are just got better everywhere else but in certain things. And those things are now more glaring.