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Far Cry 3 |OT| Sex, Drugs, and the Call of Battle in the Uncharted

The game isn't perfect and many of the critisims I agree with, I have some of my own which I've voiced. It's a great game but people acting like no one can speak on what they see as flaws are the most annoying type of posters on a forum.

Regardless, I think Vaas was the most awesome character in the story. The game needed more of him. I overall didn't like the story rather the main character and how he's the chosen warrior to liberate tribesmen from their oppressors. Actually I think that's the lowest part in the game. I honestly watch alot of movies and videogames and for some reason that I can't explain the trope in FC3 aggravates me in a way no other movie or game has done that I've seen.

On the gameplay side of things, I think they nailed the shooting mechanics hands down, I didn't like the feel of the shooting in FC2 and was worried about that for FC3 and was happy to see/feel it was much better.

I do wish there was more to "explore." I mean we have this massive island and for the most part there's no real incentive to explore. I personally didn't mind the fast travel, but I felt if they gave out more varied side quests and things to explore most people wouldn't mind them. I think it's the fact that fast travel ruins what little there is to do, though I agree with others that no one is forcing people to use said fast travel so some of the complaints really aren't warranted.

The whole crafting thing was cool but once you crafted everything any and all incentive to hunt and skin animals went away completely, this was increased by the fact the UI is horrible so even if you wanted to hunt to sell for furs for money the UI made it something most people stopped doing rather quickly.

So, what's the deal with the hallucinations during
the killing of both Vaas and Hoyt?
It struck me as a bit of a cop out.

Also, I bet
Vaas is totally not dead.

You're in your "Warrior" mode :eyerolls:
 

Pyronite

Member
Regardless, I think Vaas was the most awesome character in the story. The game needed more of him. I overall didn't like the story rather the main character and how he's the chosen warrior to liberate tribesmen from their oppressors. Actually I think that's the lowest part in the game. I honestly watch alot of movies and videogames and for some reason that I can't explain the trope in FC3 aggravates me in a way no other movie or game has done that I've seen.

I liked the story quite a lot, and while I realize it's a bit of a trope in the end, it's not something you see every day in gaming, and it ties in well with the gameplay. You're a white dude; you kill a lot of people; you were a pretty-boy prior
to your brother being killed
. Besides, the trope doesn't normally involve
drug-induced hallucinations, fighting giant metaphorical monsters, and increased isolation from the people you love
. It wasn't nearly as straightforward as it could have been.

Then again, it could have been that I was sipping gin for most of my first playthrough, and I wasn't being as critical as I should have.

Whaaaaaattttt ?? I loved having the music in the background !!

Every time it broke out I couldn't help but repeat "wub wub wub wub" out loud.
 

MJLord

Member
I liked the story quite a lot, and while I realize it's a bit of a trope in the end, it's not something you see every day in gaming, and it ties in well with the gameplay. You're a white dude; you kill a lot of people; you were a pretty-boy prior
to your brother being killed
.

Then again, it could have been that I was drunk for most of my first playthrough, and I wasn't being as critical as I could have been.



Every time it broke out I couldn't help but repeat "wub wub wub wub" out loud.

I found my head bobbing ot the beat and trying to kill to the rhythm xD
 
Don't bother. I PM:d him to ask him why he acts like he does, but he hasn't answered. He just enjoys acting like an asshole when people disagree with him.



I've continuously posted my thoughts throughout this thread, I honestly don't have the energy to summarize my thoughts again considering the response I get from some people who like the game more than I do. My criticisms are largely the same as many others's.

you have me on ignore genius, i replied to your pm right after you sent it. -__-
now you're drama queening a message i thought you sent me in confidence, classy.
 
I liked the story quite a lot, and while I realize it's a bit of a trope in the end, it's not something you see every day in gaming, and it ties in well with the gameplay. You're a white dude; you kill a lot of people; you were a pretty-boy prior
to your brother being killed
.

Really? I see the mighty white trope in videogames all the time. I still can't explain why it's more grating in this game to me though. Maybe it's the accumulation of many things and not just one thing. Rich white kid from Santa Monica over the course of a few weeks not only becomes "one of them" but becomes the strongest warrior (despite only being in this conflict for all of a few days/weeks with absolutely no prior combat experience or training) leads and liberates these tribesmen from some corrupt white douche and bangs the female leader. I dunno, this to me feels like the writer looked up the trope and copied everything to the T and called it a day.

Love some of the characters, hate the story with a passion, I hate the trope and I hate people who lazily use it. The writer of this didn't even try to be unique or anything, and yes I know lolvideogamestories, but shit that doesn't give you an excuse to pump out this kind of trite shit IMO.

I'd have the same problem if AC3 was about some random dude named Johnathan Putman from England who came to the "new world" decided to live among the Kanien'gehaga for a few weeks and not only learns all their customs and language, but does everything better than even their brightest and best, and he goes on to be this awesome hunter/assassin and frees these people because he is now magically "one of them."


Then again, it could have been that I was sipping gin for most of my first playthrough, and I wasn't being as critical as I could have been.

I might be over critical or it could be I hate this trope with a passion so when I see it/play it I just go blah!


Every time it broke out I couldn't help but repeat "wub wub wub wub" out loud.

Damian Marley is awesome, even when he's WUBfied!
 
The game isn't perfect and many of the critisims I agree with, I have some of my own which I've voiced. It's a great game but people acting like no one can speak on what they see as flaws are the most annoying type of posters on a forum.

Regardless, I think Vaas was the most awesome character in the story. The game needed more of him. I overall didn't like the story rather the main character and how he's the chosen warrior to liberate tribesmen from their oppressors. Actually I think that's the lowest part in the game. I honestly watch alot of movies and videogames and for some reason that I can't explain the trope in FC3 aggravates me in a way no other movie or game has done that I've seen.

On the gameplay side of things, I think they nailed the shooting mechanics hands down, I didn't like the feel of the shooting in FC2 and was worried about that for FC3 and was happy to see/feel it was much better.

I do wish there was more to "explore." I mean we have this massive island and for the most part there's no real incentive to explore. I personally didn't mind the fast travel, but I felt if they gave out more varied side quests and things to explore most people wouldn't mind them. I think it's the fact that fast travel ruins what little there is to do, though I agree with others that no one is forcing people to use said fast travel so some of the complaints really aren't warranted.

The whole crafting thing was cool but once you crafted everything any and all incentive to hunt and skin animals went away completely, this was increased by the fact the UI is horrible so even if you wanted to hunt to sell for furs for money the UI made it something most people stopped doing rather quickly.
ANYONE can speak on the flaws, but when its on EVERY SINGLE PAGE from the same person, it needs its own thread, like PC performance issues.., his avatar is synonymous with a bellyache and moan fest, and he hasn't touched the campaign and complains about things not being made specifically for him.

i come in this thread to read about how people are taking the game, help where i can and observe whether the people enjoy it or not..people being plural.

I have my moments, where i'll voice my distaste with something, but i know when to say when and let the people have their stinky pie.
 
So this game has now de-evolved into a series of shitty escort missions.

Fuck you Ubi Montreal and fuck you Dan Hay. Way to fuck up openworld sandbox!
 

def sim

Member
What way of
killing Vaas and Hoyt
would have been better? I normally find big moments like that anti-climatic in gaming, because you have complete control and there's no surprise.

A somewhat more realistic approach? I don't know, just something better than,
"Jason Brody is in an incredibly awful situation and is in danger!" *Hulks out and kills everyone*

This is all just hitting me now because I went through the game thinking there was something wrong with the lead character's mind. As if, maybe everything is not what I think it is. Now, those two kills come off as cheap. Dude literally went Goku on them.
 
What I find interesting in this game compared to FC 2 is it is rarely quiet. I felt like in 2 most of the time you could just hear your car and the wind. Now each car has a radio, lots of music etc.
 

newsguy

Member
It's amazing how every OP ends up the same. there is no universally loved game. Everyone's tastes are different, and in this forum there are thousands of different tastes. I love this game because as a kid I watched Rambo and I feel like fucking Rambo when I pop out of a bush, shoot an arrow into a guy's face, and stab his partner in the neck with a huge knife. I can repeat said action for 20 hours and not give a shit about how repetitive it gets because that's what gets my knob swollen.

Other people get bored of shit like that in 5 minutes and expect a beautifully crafted story and magical exploration. Different things may have shaped their opinions going into the game, maybe they saw Lord of the Rings and watch My Little Pony cartoons before bed. I can respect what they want out of a game and if it's not the same thing as me then we agree to disagree. We need better discussion. I like when people say things like "I hate this game because..." and follow up with something that makes me think. The Skyrim people have valid points, It would be cool to enter a cave where the enemies and items found there gave a backstory or even lead to other, larger missions.
 

VE3TRO

Formerly Gizmowned
No option to replay missions? I really wanted to retry some with different weapons and be more stealthy. I decided to do the story all in one go after unlocking everything such as side quests and it only took me like 5-6 hours. Thought it would of been longer. But I did enjoy it. Was hesitant after the mess of AC3. I hope Ubi push out some DLC for campaign.
 

ironcreed

Banned
It's amazing how every OP ends up the same. there is no universally loved game. Everyone's tastes are different, and in this forum there are thousands of different tastes. I love this game because as a kid I watched Rambo and I feel like fucking Rambo when I pop out of a bush, shoot an arrow into a guy's face, and stab his partner in the neck with a huge knife. I can repeat said action for 20 hours and not give a shit about how repetitive it gets because that's what gets my knob swollen.

Yep, opinions vary.

Also, I would like to agree with Rambo, but would also like to add:

predator.jpg


When going stealth, I feel like a predator. Can't fucking beat it.
 

Riposte

Member
Game is too easy even on the hardest difficulty.

The drag stealth-killed enemies is laughably bad. You drag them so slow and if you let go you can't pick them back up.....how the hell was this decided on?

This forces you to commit to when and where you kill enemies, another thing which makes the level design matter. Freely picking up bodies tends to make stealth way too clean to be interesting (which is easier, for one thing). The body drag after a takedown strikes a nice balance. The stealth overall might not be too tight or even necessary (though one should wonder how demanding it should be in a game like this), but I see a lot of good individual mechanics. (I wish enemies acted more like units and there were more of them.)
 
Stuff like this is why I want a good gaming rig eventually. But I think we should at least get some zombie or dino add-ons. That would be truly amazing in this environment.

i was thinking of the takedown elements, and YESSSH zombie dlc would make my lifetime..i'd use them in all the maps i made..unfortunately they don't have takedowns in single player maps -__-

eh, at least i can blow'em up and shoot'em to shreds ^__^
 
I love how the game gives you these bad ass abilities that make you want to test the limits of what is possible, but at the same time the more audacious methods of death these abilities afford you come with greater risk. It's one thing to tag all your enemies from a distance, watch their patterns and stealthily take them out one by one without being detected, but it's entirely another to sneak in and dispatch the whole lot with a quick series of takedowns before anyone can raise the alarm. The good thing is that both methods are incredibly satisfying, and my only real regret with this game is that there aren't enough opportunities to employ them.

It would be nice if the enemies would periodically stage attacks on the outposts once you've captured them, so there's a sort of give and take to gaining territory and something to do once all outposts are captured. Also, it would be great if the number and difficulty of the troops increased once the enemy recapture an outpost. Plus, it would be nice if you could get a car full of Rakyat and get them to assault outposts with you, to add another option of attack to the game.
 

ironcreed

Banned
i was thinking of the takedown elements, and YESSSH zombie dlc would make my lifetime..i'd use them in all the maps i made..unfortunately they don't have takedowns in single player maps -__-

eh, at least i can blow'em up and shoot'em to shreds ^__^

I have not even touched the editor yet because this game is so packed. But yeah, a zombie add-on would be great indeed.

On the side, I would hate to know I beat this game in 8 hours, lol. I have spent almost that much time messing around and am barely even touching the main story. To those on the fence, think of this like The Elder Scrolls in the sense of a world to explore, but with even more to do.
 
I love how the game gives you these bad ass abilities that make you want to test the limits of what is possible, but at the same time the more audacious methods of death these abilities afford you come with greater risk. It's one thing to tag all your enemies from a distance, watch their patterns and stealthily take them out one by one without being detected, but it's entirely another to sneak in and dispatch the whole lot with a quick series of takedowns before anyone can raise the alarm. The good thing is that both methods are incredibly satisfying, and my only real regret with this game is that there aren't enough opportunities to employ them.

It would be nice if the enemies would periodically stage attacks on the outposts once you've captured them, so there's a sort of give and take to gaining territory and something to do once all outposts are captured. Also, it would be great if the number and difficulty of the troops increased once the enemy recapture an outpost. Plus, it would be nice if you could get a car full of Rakyat and get them to assault outposts with you, to add another option of attack to the game.

hMiVT.gif

i was thinking the same thing, i thought i saw it happen, but the jeep full of enemies disappeared before reaching base..then appeared dead . -__-

So I understand we can't save custom maps with AI in it or something?

you can, you just can't do anything with them except test them, and you can't do takedowns when you're testing -__-
 
It would be nice if the enemies would periodically stage attacks on the outposts once you've captured them, so there's a sort of give and take to gaining territory and something to do once all outposts are captured. Also, it would be great if the number and difficulty of the troops increased once the enemy recapture an outpost. Plus, it would be nice if you could get a car full of Rakyat and get them to assault outposts with you, to add another option of attack to the game.

Your ideas are great and should be implemented in Far Cry 4. They need to make an advanced AI engine first.
 

ironcreed

Banned
[
you can, you just can't do anything with them except test them, and you can't do takedowns when you're testing -__-

Good deal. 'Testing them' means I can replay them. All I needed to know on the editor front. As making crazy-ass single player maps to have fun on after the campaign is what I wanted most out of the editor.
 

Raptomex

Member
Good deal. 'Testing them' means I can replay them. All I needed to know on the editor front. As making crazy-ass single player maps to have fun on after the campaign is what I wanted most out of the editor.
Yeah that's what I want to do too until some decent mods come out.
 
Good deal. 'Testing them' means I can replay them. All I needed to know on the editor front. As making crazy-ass single player maps to have fun on after the campaign is what I wanted most out of the editor.

but you can't do takedowns AT ALL -__- at all..none of your skills carry over from the main game..you just shoot.
 

ironcreed

Banned
but you can't do takedowns AT ALL -__- at all..none of your skills carry over from the main game..you just shoot.

It's just an editor, therefore, I don't need stealth. To be honest, I am just glad they included it at all. Man vs. beast arenas, ancient ruins and Komodo dragons, tigers and snakes... whatever. A shitload of options are there and I am not about to bitch about not being able to mess with all these options on top of everything else that is there.
 

Midou

Member
So, what's the deal with the hallucinations during
the killing of both Vaas and Hoyt?
It struck me as a bit of a cop out.

Also, I bet
Vaas is totally not dead.

I agree, it did feel like a cop out. I wasn't even sure if
I had killed Vaas, or if I was just hallucinating. I get what they were going for, but it didn't work out that well.

Having beaten the game, only thing I really want them to improve in the next one is the interface. It takes too many clicks to craft 1 medicine syringe. Escape -> Crafting -> Medical -> Double Click.

Wish you could have hit like Tab or something to bring up the crafting menu, and then sort of saw like, most recent/common creations and things you can create now that you couldn't before just show up on a first screen.
 
It's just an editor, therefore, I don't need stealth. To be honest, I am just glad they included it at all. Man vs. beast arenas, ancient ruins and Komodo dragons, tigers and snakes... whatever. A shitload of options are there and I am not about to bitch about not being able to mess with all these options on top of everything else that is there.

i don't understand, why does it have to be "b-----ing"? because 50% of allure of the game, is absent from a level editor and i wished they'd allow us to have that as an option? Its a glaring omission in my opinion, but calling it b----ing is kind of dismissive, hopefully there's a vocal enough majority to possibly get that changed, bad enough you can't have tigers to contend with in multiplayer maps.
 

ironcreed

Banned
i don't understand, why does it have to be "b-----ing"? because 50% of allure of the game, is absent from a level editor and i wished they'd allow us to have that as an option? Its a glaring omission in my opinion, but calling it b----ing is kind of dismissive, hopefully there's a vocal enough majority to possibly get that changed, bad enough you can't have tigers to contend with in multiplayer maps.

Hey, we get a single player editor, a multiplayer editor, multipayer, a co-op campaign and a massive high quality and open world single player experience that is the cream of the crop. Wish games like Skyrim or Red Dead included all that. I am just not one to bitch because even more options were not added. Just glad to get all that we got, which is a lot. To each their own.
 
Hey, we get a single player editor, a multiplayer editor, multipayer, a co-op campaign and a massive high quality and open world single player experience that is the cream of the crop. Wish games like Skyrim or Red Dead included all that. I am just not one to bitch because even more options were not added. Just glad to get all that we got, which is a lot. To each their own.
I'f I can't have a complaint about a system that could stand to be a bit more filled out with actual techniques that exist in every other option in within the game(takedowns) without being called a b-----, then we're coming from two different worlds to begin with. I guess I find that word dismissive and disrespecful, all things considered. I'm done.
 

ironcreed

Banned
I'f I can't have a complaint about a system that could stand to be a bit more filled out with actual techniques that exist in every other option in within the game(takedowns) without being called a b-----, then we're coming from two different worlds to begin with. I guess I find that word dismissive and disrespecful, all things considered. I'm done.


But I did not call you that. My god, man. I just said that I am not about to bitch because I personally have been given more than enough. I never crticized you or called you that. Here is my quote:

"Hey, we get a single player editor, a multiplayer editor, multipayer, a co-op campaign and a massive high quality and open world single player experience that is the cream of the crop. Wish games like Skyrim or Red Dead included all that. I am just not one to bitch because even more options were not added. Just glad to get all that we got, which is a lot. "To each their own".

No disrespect, which should be obvious.
 
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