Infernal Monkey
Member
Yeah, it also looks incredibly jagged on my no brand TV (scaling to 1080p I guess), but I don't mind. Game moves too fast to notice most of the time. Definitely looks off during the track intros though.
When a game is clean like Zelda or Mario on wiiu it's very nice but even on Mario kart the aliasing was a bit annoying but nothing like Fast. Really distracting here and since the game is fast the moving edges are acting like crazy
Long time I didn't see such aliasing. I'll stop speaking about this as it is as it is
All you silly people playing this game on a real display(aka TV), I play on the Gamepad and notice no jaggies at all.
Muhahahahahaha.
I'm on automatic and it's 1080p
Edit : just tried 720p it's more or less the same. I don't have any issue in particular with other games so ...
I stream the GFX output to my Apple Watch!
LOOKS EVEN BETTER!!!
What's up with the cars occasionally appearing to crash into nothing? Like there are certain pieces of track where you'll here a "clunk" and the car will shake and slow down a bit and it happens at the same places every time no matter what angle you approach at. Physics bug?
You can unlock all the tracks on the lowest speed/difficulty right? Or do the cups for the harder difficulties have different tracks?
What's up with the cars occasionally appearing to crash into nothing? Like there are certain pieces of track where you'll here a "clunk" and the car will shake and slow down a bit and it happens at the same places every time no matter what angle you approach at. Physics bug?
What unlocks new cars? I got 3 after finishing the first 3 cups and nothing for the fourth cup.
Do you have to...use the most recently-unlocked car to unlock a new one?
I stream the GFX output to my Apple Watch!
LOOKS EVEN BETTER!!!
All you silly people playing this game on a real display(aka TV), I play on the Gamepad and notice no jaggies at all.
Muhahahahahaha.
What's up with the cars occasionally appearing to crash into nothing? Like there are certain pieces of track where you'll here a "clunk" and the car will shake and slow down a bit and it happens at the same places every time no matter what angle you approach at. Physics bug?
Phew! Good to hear.All the tracks can be unlocked on Subsonic, the slowest speed.
I find playing online, the other players are just so far in front !
Getting boost power is also not very fun.
The game is very fast and plays very nicely on the gamepad !
They probably should've went a bit more wild with the design like F-Zero X !!!
hmm. id love to see an explanation behind how the render works. it has a wierd blocky look to it, but i dont think the game is simply rendering at a lower res. its like different objects render at different resolutions, and theres that wierd vertical interlacing artefact like its seen in killzone shadowfall when online.
Yep, same impression here from my side... Guess they are doing a lot of tricks to get all that stuff running...
Yep.They are using an interlacing technique similar to Killzone Shadowfall multiplayer. Only it's much more apparent because of the lower resolution. It also depends a lot on the track, but in the worst case objects appear half-res in motion.
Sorta...Is it like MK8 when you go online with friends? So a lobby?
What is Hero mode?
To me it looks like a little excessive contrast being applied by the TV.Maybe is some post processing done by your TV?
When a game is clean like Zelda or Mario on wiiu it's very nice but even on Mario kart the aliasing was a bit annoying but nothing like Fast. Really distracting here and since the game is fast the moving edges are acting like crazy
Long time I didn't see such aliasing. I'll stop speaking about this as it is as it is
If I could change one thing about this game it would to be to make steering a little sharper, outside of subsonic you are wall riding for the fastest times and it's stupid, all the tracks are only a few lanes wide which means you rub walls way too often.
Also, having one button held down for boosting probably doesn't help either.
If I could change one thing about this game it would to be to make steering a little sharper, outside of subsonic you are wall riding for the fastest times and it's stupid, all the tracks are only a few lanes wide which means you rub walls way too often.
From what I've heard in videos it might be Martin Schioeler's best OST for a Shin'en game (I've played to Nanostray 2, Jett Rocket 1 & 2, Nano Assault EX, Art of Balance and Fun Fun Golf).Is the soundtrack typical Shin'en awesome? Like Nanostray level?
Yeah, I understand what you say.The boost orbs really, really need to respawn quicker. It's bad enough when there are only two rows of orbs in front of you and your two opponents are taking them, but even worse in the sections when there is just one row of orbs. Even if you aren't right on the ass of the player in front of you there's a long enough delay for it to be a problem. In a sense, it's an anti comeback element because it allows the player a little ahead to grow his lead.
They are using an interlacing technique similar to Killzone Shadowfall multiplayer. Only it's much more apparent because of the lower resolution. It also depends a lot on the track, but in the worst case objects appear half-res in motion.
Probably a minor thing but I really dislike how they placed phase pads right in the middle of some turns.
Unless you have alien hands it makes leaning and phase switching really hard (if not impossible) at the same time.
I don't think it's the objects, it is motion blur which is rendered at half-res.They are using an interlacing technique similar to Killzone Shadowfall multiplayer. Only it's much more apparent because of the lower resolution. It also depends a lot on the track, but in the worst case objects appear half-res in motion.