jesus christ. I wish the storage options on the Wii U weren't so fucking awful.
jesus christ. I wish the storage options on the Wii U weren't so fucking awful.
Thanks for your input.Looks ...slow to me. GX is at least 3x faster. Not excited by this game.
Looks ...slow to me. GX is at least 3x faster. Not excited by this game.
Is that on the fastest speed though???
They only have shown the slowest in the past.
It's the slowest speed.
I don't even care about the speed much(the stock speed seems fast enough for me) but it irks me when people don't do their homework and brush off games that quickly.
Are there any videos of the fastest cup?
jesus christ. I wish the storage options on the Wii U weren't so fucking awful.
I don't even care about the speed much(the stock speed seems fast enough for me) but it irks me when people don't do their homework and brush off games that quickly.
It should irk you that there's even any confusion about whether or not people are playing at the fastest speed. If you're gonna call your game FAST it'd better be fucking fast all the fucking time, not selectively fast if you feel like it.
It's the slowest speed.
It should irk you that there's even any confusion about whether or not people are playing at the fastest speed. If you're gonna call your game FAST it'd better be fucking fast all the fucking time, not selectively fast if you feel like it.
While I agree in principle, I think to judge if Fast is fast enough, we need to wait for footage of the last difficulty setting. Of course it will still mean we have to fight our way through the too slow difficulty settings before, but as long as it is mind-blowingly fast in the last setting, I think it is worth it. For the future though: Make it as fast as possible from the get-go!It should irk you that there's even any confusion about whether or not people are playing at the fastest speed. If you're gonna call your game FAST it'd better be fucking fast all the fucking time, not selectively fast if you feel like it.
It should irk you that there's even any confusion about whether or not people are playing at the fastest speed. If you're gonna call your game FAST it'd better be fucking fast all the fucking time, not selectively fast if you feel like it.
While I agree in principle, I think to judge if Fast is fast enough, we need to wait for footage of the last difficulty setting. Of course it will still mean we have to fight our way through the too slow difficulty settings before, but as long as it is mind-blowingly fast in the last setting, I think it is worth it. For the future though: Make it as fast as possible from the get-go!
In case you guys haven't noticed, Shin'en has been pretty successful on Nintendo platforms due to their games being accessible and having broad appeal.
They've been successful since the GBA days. Starting on Wii, they no longer needed publishers and found more fans because of social media. Their games are technically impressive, but is not the sole reason. Games like Art of Balance don't have threads and receive tons of praise for their visuals, yet were successful enough across Wii, 3DS and Wii U; and a good game too. Relaxin' too. So was Fun Fun Mini Golf.They're successful because their games are technically impressive and because they give Nintendo diehards something to rally around; the games themselves are rarely anything special.
Nate, how are the controls and how do they compare to the first game???Quick impressions: I just finished the slow class (50cc) and unlocked the next set of cups on the higher speed (let's call it 100cc). Game is pretty challenging. If you crash you will have to race clean and boost to finish in a good position. On the last cup I finished in second overall and thought I raced well, but the car that beat me would finish a race 5-10 seconds ahead of me.
I'll be going through 100cc mode tomorrow and may capture footage from there - though I want to wait and use my 30mins of footage time showing the highest speed.
They're successful because their games are technically impressive and because they give Nintendo diehards something to rally around; the games themselves are rarely anything special.
They're successful because their games are technically impressive and because they give Nintendo diehards something to rally around; the games themselves are rarely anything special.
nano assault is a pretty damn good game and so is art of balance. I didn't like their platformer nor the first fast. I am reviewing Neo and it handles the gameplay way better than the original
No, but boosting into an opponent's craft will spin them out.Are there any side attacks or spin attacks in this?
They're successful because their games are technically impressive and because they give Nintendo diehards something to rally around; the games themselves are rarely anything special.
Boy, what a perfect continuation of the 'but FAST in the title must mean really fast from the get-go stages!' narrative.. /golf clapThey're successful because their games are technically impressive and because they give Nintendo diehards something to rally around; the games themselves are rarely anything special.
It's good to see what actually motivates you, the first post might have given the wrong impression that you actually care somehow about the game (as well as your presence in this thread). (Un) Fortunately it is just an old case of console wars.
Oops. Didn't see this thread. Will just repost what I did in the other one.
Some gameplay footage.
GameXplain - 10 minutes (three different tracks) - https://www.youtube.com/watch?v=Ww3X4otQm7A
NinEverything- 15 minutes (Entire Cobalt Cup) - https://www.youtube.com/watch?v=vRkpjRPQWzs
So hyped for this now that we have a real release date.
Edit: Damn see that they were already posted.
What? I don't give two shits about console wars, I just think Shin'en makes soulless games--pretty games, for sure, but they all feel like something that'd come packaged with a circa-2000 video card or something. No imagination, no ambition beyond the technical, occasionally competent (moreso in recent years).
In this instance, naming their game absolutely anything but FAST probably would have helped a little.
That's fine if you think that, but their games sell very well and looking pretty has very little to do with it (for the mass market anyway).
Their generic titles make uninformed consumers more likely to buy their games. This is exactly how the mobile market works.
In this instance, naming their game absolutely anything but FAST probably would have helped a little.
What? I don't give two shits about console wars, I just think Shin'en makes soulless games--pretty games, for sure, but they all feel like something that'd come packaged with a circa-2000 video card or something. No imagination, no ambition beyond the technical, occasionally competent (moreso in recent years).
In this instance, naming their game absolutely anything but FAST probably would have helped a little.
You keep saying "successful" but I think "sustainable" is more likely, and I'm not convinced they're deliberately gentrifying their games for the mass market, they're just jejune. Good on them for finding a niche and good on them if this game does turn out to be fun, but I've checked out.
Shin'en said:As any game we ever released on Nintendo platforms it was a commercial success for us. The sales were on par with Jett Rocket and Art of Balance, two other gems on WiiWare from Shinen.
Shin'en said:With Art of Balance we learned a lot about designing a game for everyone. Its so easy to pick up or join an existing game. You can play alone or with friends and family. We showcased the game at EGX in London and were happy to see that people got really sucked into the game. People also loved the various controller support. Thats something we want to keep for FAST Racing Neo. People should be able to play the game with any controller style that makes sense.