just use waver as friend support
Random question about attacks. If I am doing 3 attacks on an enemy, and the enemy dies after the first attack, why do I sometimes keep attacking the same (now dead) enemy for an overkill while other times I will switch to the next enemy? I'd rather always switch to the next enemy.
Random question about attacks. If I am doing 3 attacks on an enemy, and the enemy dies after the first attack, why do I sometimes keep attacking the same (now dead) enemy for an overkill while other times I will switch to the next enemy? I'd rather always switch to the next enemy.
You should give the anime a shot. I really enjoyed them, at least the ones I've seen.
If you attack with the same servant it stays the same. But if you kill someone with a servant and your next attack was with another servant, it'll go to the next target.Random question about attacks. If I am doing 3 attacks on an enemy, and the enemy dies after the first attack, why do I sometimes keep attacking the same (now dead) enemy for an overkill while other times I will switch to the next enemy? I'd rather always switch to the next enemy.
I finished watching Fate stay night today and I really liked it. I think that's the first one.What's the best order to watch from? I saw one of them a while back. Not sure which, I think it was Fate/Zero (just checked, it was)
I'm consistently surprised by the production values of this game.
The animations are solid, the NPs I've seen so far have been impressive, the menus are snappy and responsive.
I like the combat a lot too so far, too.
Wish I had a stronger attachment to the IP though hahaha.
If you guys think the animations are impressive you haven't seen anything yet. The animations were dogshit when the game was first launched.
I finished watching Fate stay night today and I really liked it. I think that's the first one.
If you attack with the same servant it stays the same. But if you kill someone with a servant and your next attack was with another servant, it'll go to the next target.
If it's the same character doing the next attack, you'll continue the attack on the now-dead enemy. If it's a different character, it'll switch to the next target.
The same hero will keep attacking, a different hero will choose the next enemy.
Game changer. Thanks gents!
There is only one hard story content in the game and no amount of 5* will save you from the hell that is Camelot. You need an all-rounded Servant pool of varying types to beat that content. I really want to iterate that you do not need a 5*. The only reason I personally rolled for Waver isn't because he's a 5* but because I'm going for a specific Composition when we get Jeanne Alter and Merlin.
PSA
The current JP meta is geared towards Buster straight up. If you're not a good buster or if you're not a good buster supporter then you're going to lean on teh low end. Also, JP meta prefers single target NPs over AOE. So servants like Altria get shafted. There are only a few exceptions that crept their way on the higher tier but for the most part a tier list is garbage.
Responding to powercreep. Lmao, there is like NO powercreep. DW has consistently released garbage 5* the past year and people still whale like crazy. Why? Cuz waifu. Gameplay is literally not a factor for the most part.
Future events will have bonuses (to damage, drops, enemy spawn chances, etc.) depending on what servants are included in your team. Specific bonuses will be tied to specific servants, and yes 1* and 2* servants will be included in those as well, so it's worth hanging on to them.What do we do with all those 1-2* servants ? Are there any loyalty rewards if we use them long enough (like in Love Live ?)
1. it's been mentioned a few times, but yeah level up when you can (someone gave the good advice of taking it as you go along the story so you don't get burned out and lack AP to continue). You can use the EXP cards you get to begin with but then you'll need to start grinding the Daily quests to get silver and gold EXP cards.So the reroll hell ended thanks to a extremly charitable individual and I realized I have no idea how to actually play the game so I have a few questions I' be thankful if someone awnsered:
1. When should I level up characters? Should I use all the launch items on 5* or spread them out?
2. How fast will I earn Quartz?
3. How do Units' abilities unlock?
What's the best order to watch from? I saw one of them a while back. Not sure which, I think it was Fate/Zero (just checked, it was)
I think we already have the new animations. The tutorial Saber NP looks better than the one I just watched from a video from 2015.If you guys think the animations are impressive you haven't seen anything yet. The animations were dogshit when the game was first launched.
Fate/Zero may chronologically take place before Fate/Stay Night, but it's a prequel and is written with reading F/SN first in mind.
Read the VN, then Fate/Zero, then read F/HA, then play Tsukihime, then you can get the jokes in Carnival Phantasm, then and only then can you make your first roll on the F/GO Gacha.
So the reroll hell ended thanks to a extremly charitable individual and I realized I have no idea how to actually play the game so I have a few questions I' be thankful if someone awnsered:
1. When should I level up characters? Should I use all the launch items on 5* or spread them out?
2. How fast will I earn Quartz?
3. How do Units' abilities unlock?
I think we already have the new animations. The tutorial Saber NP looks better than the one I just watched from a video from 2015.
Not to be a party pooper, but as someone who's spent thousands of hours between Brave Frontier, Terra Battle, Kingdom Hearts Union x, Brave Exvius, Memory Defrag, Dragon Blaze, and many others, this game seems a bit bland outside of the styling and visuals, with no social features to bolster its simplicity.
Granted, I've only yet cleared the first area, so maybe the gameplay opens up more later. I think with games like these, what ultimately ends up getting hooked are the social features, be them weekly ranked challenges or co-op elements like guilds, multiplayer, and/or collaboration of any sort.
Will this game expand to include anything like that, or is it really just a simple single-player affair with guest units? And, if so, does the gameplay get deeper or more exciting to make up for the complete lack of social features?
Thanks!
If you watched the 2006 one then yes, that's the first.
I'd personally go 2006 > Zero > Unlimited Blade Works (series, ignore the movie) >Fate/kaleid liner PRISMA ILLYA> whatever side stuff you like.
Fixed.
FGO is one of those rare mobage that actually is a pure single player experience. As some have already mentioned, their are psuedo-raid and co-op mechanics but otherwise you will be solo throughout with just your friendlist as an extra support unit.Not to be a party pooper, but as someone who's spent thousands of hours between Brave Frontier, Terra Battle, Kingdom Hearts Union x, Brave Exvius, Memory Defrag, Dragon Blaze, and many others, this game seems a bit bland outside of the styling and visuals, with no social features to bolster its simplicity.
Granted, I've only yet cleared the first area, so maybe the gameplay opens up more later. I think with games like these, what ultimately ends up getting hooked are the social features, be them weekly ranked challenges or co-op elements like guilds, multiplayer, and/or collaboration of any sort.
Will this game expand to include anything like that, or is it really just a simple single-player affair with guest units? And, if so, does the gameplay get deeper or more exciting to make up for the complete lack of social features?
Thanks!
Not to be a party pooper, but as someone who's spent thousands of hours between Brave Frontier, Terra Battle, Kingdom Hearts Union x, Brave Exvius, Memory Defrag, Dragon Blaze, and many others, this game seems a bit bland outside of the styling and visuals, with no social features to bolster its simplicity.
Granted, I've only yet cleared the first area, so maybe the gameplay opens up more later. I think with games like these, what ultimately ends up getting hooked are the social features, be them weekly ranked challenges or co-op elements like guilds, multiplayer, and/or collaboration of any sort.
Will this game expand to include anything like that, or is it really just a simple single-player affair with guest units? And, if so, does the gameplay get deeper or more exciting to make up for the complete lack of social features?
Thanks!
Not to be a party pooper, but as someone who's spent thousands of hours between Brave Frontier, Terra Battle, Kingdom Hearts Union x, Brave Exvius, Memory Defrag, Dragon Blaze, and many others, this game seems a bit bland outside of the styling and visuals, with no social features to bolster its simplicity.
Granted, I've only yet cleared the first area, so maybe the gameplay opens up more later. I think with games like these, what ultimately ends up getting hooked are the social features, be them weekly ranked challenges or co-op elements like guilds, multiplayer, and/or collaboration of any sort.
Will this game expand to include anything like that, or is it really just a simple single-player affair with guest units? And, if so, does the gameplay get deeper or more exciting to make up for the complete lack of social features?
Thanks!
Good fix.
Also if the Fuyuki area felt a bit lacking in the story department, watch the Fate/Grand Order: First Order OVA.
Not to be a party pooper, but as someone who's spent thousands of hours between Brave Frontier, Terra Battle, Kingdom Hearts Union x, Brave Exvius, Memory Defrag, Dragon Blaze, and many others, this game seems a bit bland outside of the styling and visuals, with no social features to bolster its simplicity.
Granted, I've only yet cleared the first area, so maybe the gameplay opens up more later. I think with games like these, what ultimately ends up getting hooked are the social features, be them weekly ranked challenges or co-op elements like guilds, multiplayer, and/or collaboration of any sort.
Will this game expand to include anything like that, or is it really just a simple single-player affair with guest units? And, if so, does the gameplay get deeper or more exciting to make up for the complete lack of social features?
Thanks!
that was actually a lot better than I was expecting it to be. Granted I wasn't expecting much. Caster Cu stole the show.
How do I complete the Weekly mission "Acquire a gem, magic gem or secret gem from dailies"? Which daily should I farm?
Nasu's interpretation of Cu Chulainn is honestly one of the most entertaining characters he's written.
He's so fun.
Duel with the Three Knights AP 30/40 should drop a gem (iirc from the Japanese version). But it's RNG so you might have to do it a few times.How do I complete the Weekly mission "Acquire a gem, magic gem or secret gem from dailies"? Which daily should I farm?
there is only one GAR my friend, and it isn't Cu (as much as I think he's great)And UBW Cu Chulainn is the GARest man of all time. So good.
If you watched the 2006 one then yes, that's the first.
I'd personally go 2006 > Zero > Unlimited Blade Works (series, ignore the movie) > whatever side stuff you like.
Carnival Phantasm is worth watching, just for the sheer contrast of how the characters act in it compared to the serious stuff, lol.
BerserCAR?
BerserCAR?
BerserCAR?
I already linked to it above, but it's worth a re-link to those who haven't watched Carnival Phantasm, lol:
https://www.youtube.com/watch?v=2IewcaNR_Wc
Best part of Carnival Phantasm, right there.
It's real bad though.I think yall are greatly exaggerating the translation issues. lmao. You want to see a legit bad localization? Have you played Tales of Hearts R? lmao.