I don't think I have ever seen a time of any day this week when there weren't ascended Wavers with defense buff available. I was only even able to break into doing the 30 AP dailies thanks to these guys.
Ah, then I guess it is possible to at least get him to his first ascension to get access to his second skill. Good to know.
Interesting interesting thanks! I went in with Jeanne, Waver, Berserker but did it blindly without any kind of plan.
Jeanne, Waver and Berserker team can also get the job done, but need to be at least on their 3rd ascension to have access to all their skills.
Jeanne for survivability, Waver for quick NP burst damage/getting Jeanne's NP to go off quickly, and Berserker for damage dealing.
But they need to be high enough level.
Beat my first 40AP quest. Those level 4 XP cards are 0_0
Once you manage to farm 4* EXP easily, every other EXP becomes obsolete.
I will say, the jump in bond points needed from 5 to 6 came as bit of a shock, going to take a while to get to 10 it looks like. Are there any servants that are recommended to get to 10 first?
In addition to what Pureauthor said, Heracles' bond is great because it adds to his survivability. Other good Bond CEs from the launch servants include Saber Lilly's Bond for supporting your team, and Tamamo Cat for adding some meat to the teams HP.
Arash and St. George's Bond 10 reward are also pretty damn good, though they need some specif teams to use.
Other than that, it's really something to do as a bonus more than anything. If you do aim to farm extensively for it, then allow me as some one who has a few of them on the JPN account to share some tips:
- Going from bond 1 to 5, you unlock lore in the servant status screen and dialogue in My Room, but from bond 6 onwards, you will be getting instead a reward every time the servant in question hits a new bond. Depending on the rarity, that could either be an apple for hitting bond 6, 7 and 8 for 1*'s, and 2*'s on hitting bond 6 and 7. Going forward, they get 1 Quartz each time they hit a new bond, until at bond 10 where they get their Bond CE and nothing else afterwards.
- (for reference, 3*'s get 1 Quartz each time they hit a new bond after 5, 4*'s get 2 Quartz, and 5*s get 3 Quartz per bond. All servants stop getting Quartz after bond 9 however,m with the final reward at bond 10 being the CE).
- Decide on which servant you like early on, because if you do aim to get their bond CE, you are going to have to put them in your team at all times. That means every time there is a free quest, a story quest, a daily mission, QP mission, event and interlude. You will need to have them on every one of your teams and take them everywhere to absorb every single bit of Bond point you gather, as it every little bit helps.
- Speaking of, there will be some interludes that give a great amount of Bond points as well, so you will need to watch out whenever doing them.
- Bond CEs, as a general rule, don't give you game breaking effects (though some are very useful depending on the teams they are part of, especially Bond CEs with one of a kind effect or ones from some future servants), and certainly not worth it on the return on investment needed to get them. But , if you wish to maximize the potential damage from certain ones, you should try and get 3 of the same type. That is because the bonuses stack on top of each other, so while one Bond effect might be mundane on its own (15% bonus on all Buster cards, for example), 3 together could give a whooping 45% bonus on all servants on the field.
If the gameplay uses don't matter to you much, just get the ones you think have some cool lore to them. Out of the first batch of servants, I really, really like Alexander, Medusa, Arash, D'eon, Hans, Siegfried, Darius, Eric, Atalanta, Robin, both Cu's and Saber Gilles' Bond CEs because they reference aspects of their legends and life, as well as giving us a glimpse of how they viewed certain famous events.
Jing Ke, Ushi and Caligula are also cool, but those are the ones I got from my JPN account, even though Caligula's could have been much better, given his legend.
I think I've almost got the battle system figured out from cross-referencing multiple wikis, but I still can't seem to find a definite answer on what's the exact boost from a Buster Chain.
Also, as far as daily times go -- the daily quests, free 10x FP summon, and Command Seal refresh all happen at midnight UTC, but because of when they launched the game, the login bonus cycles at 4am UTC instead?
Re: Buster chain bonus
You get a flat 0.5 bonus from the first card being a Buster card, and a bonus 0.2 from the BBB chain.
Kyte (an old FGO player) did a lot of datamining in the past, and the damage formula he got is how damage is calculated in-game
http://blogs.nrvnqsr.com/entry.php/3309-How-is-damage-calculated
be careful re:spoilers there
Re: reseting
It seems that way, at least for now.
Any particular reason people don't put "Journey begins" CE on their support servant? For me personally if I know I can get 100 friend points vs 25 I'm going after the 100 all day. The Jeanne I was using as support stopped using it as well.
FP is the most useful now, yes, but people might be prioritizing higher level/damage for now.
Personally, I much prefer using a support with "Journey Begins" CE over any other support, because of how important FP now in the early game (and also in the late game as well).