Man, the technical issues are really starting to wear on me. I went through a door and the screen moved toward an area in the background; it literally looked like a Powerpoint, and then the structure Gomez was about to walk out of disappeared, triggering a loading screen. This is not Zen-esque.
As well, the controls just are not a joy to play with. I really don't like the feel of Gomez; for me, this is integral to a platformer, especially a game like this which relies heavily on creating the right atmosphere.
To be fair, I still haven't sunk my teeth into the anti-cube puzzles; I know the game really gets going there. Tried a few of them, had trouble. But I feel like in the end my opinion of the game may lay on Feep's side, where the hidden wealth of material is more interesting and better designed than the "main" game.
As well, the controls just are not a joy to play with. I really don't like the feel of Gomez; for me, this is integral to a platformer, especially a game like this which relies heavily on creating the right atmosphere.
To be fair, I still haven't sunk my teeth into the anti-cube puzzles; I know the game really gets going there. Tried a few of them, had trouble. But I feel like in the end my opinion of the game may lay on Feep's side, where the hidden wealth of material is more interesting and better designed than the "main" game.