My thoughts exactly. I've been stubbornly committing myself to discovering the anti-cubes on my own (I'm now on New Game+) and have found five.
But I can guess that most of the rest are going to depend on ridiculously obtuse
. And, to me, that breaks the whole tone and world of the game. Where some of the puzzles use the world and the mechanics (like the treasure map stuff and the few block puzzles), the rest just seem like a lazy hodgepodge of decoding exercises with a long string of
. There's no logical or thematic coherence there.
It's just being obscure for the sake of being obscure. Even some of the most ridiculous stars in Braid still held true to the world of the game and made sense in context. I love everything else about the Fez. I just wish it was smarter and more "fair" about most of its puzzles.