It's kinda too bad, because the DS does have a *pretty big* base and it does sound so much better, and has so much more resolution to play with. Oh well, gimme portable SNES FF.
It's more then a Bit my friend. Square goes for the system with units or the cutting edge. DS has the units, and cutting edge is there in gameplay mechanics.
It's more then a Bit my friend. Square goes for the system with units or the cutting edge. DS has the units, and cutting edge is there in gameplay mechanics.
If you've played 5, imagine it on a NES, but with a few annoying features (Having to manually deeqwuip weapons before changing jobs, dungeons where you have to be miniturized and only spells can decently hurt the enemies, a dungeon where you NEED 4 of a certain job) and you get the picture. Hopefully the remake fixes these annoyances, though.
I think with Tanaka behind this in some fashion will add a lot of hope for new abilities to the various classes, that and I somehow doubt this will bea simple straight port with new graphics. The heavy FFXI design focus alone has me VERY interested. One of the main reasons I stick to FFXI for so long and don't consider switching to many other MMORPGs is the art, it's just that much more detailed, realistic, and engrossing. If FF3 shares this trait in any way, I'm gonna be happy.
They're ok. It'd all be new to you; 1 is prettttttty easy on GBA, and 2 is a bit more newbie-friendly on the GBA. 1 may be to your liking as a quick romp.
Okay, my viewpoint is admittedly tainted, but FF3 was great. The relatively hardcore monster crushing of FF1, the job system of 5, all taken to relatively insane game lengths. Good music, giant chocobos, plenty of airships, what's not to like?
I thought the game was kind of unbalanced..badguys do too much damage (even to Knights) if you had 2 weapons equipped, and if you went 1 weapon and 1 shield, they took twice as long to fight through and you were damaged the same amount anyway..too much dependance on Potions throughout the game to keep it fun, IMO.
But I've only gone through it twice, the 2nd time reading about the money trick so buying Potions and High Potions was no problem, but it still felt a little lopsided. Then again there's people that play through the whole game with a single character or all characters the same job the whole time, so I'm probably doing something wrong.
Some of the types of dungeons were pretty annoying too, such as when you are stuck in a Mini state and the splitting monsters dungeons (but I was going to keep a Thief to just escape this time through, making those a lot less annoying I hope).
The last 2 dungeons were really long, and the lack of a save point DID make it exciting that "hey I have to win this fight or I've wasted 2 hours", but first-time players may get very pissed off about it.
I found the extreme damage constantly throughout the game and the need to have a large stock of potions a lot (or I guess I could give some Cure spells to everyone instead of just a character or two) more annoying than the other parts myself, though. I am glad that they did not reuse the forced Mini dungeons and splitting monster dungeons in later games. I'll still take 1 and 2 over 3 to replay.
When I played the game might have something to do with it, however. I was waiting hopelessly for the WSC port to go through it the first time, and then said screw it and played through the rom 2 or 3 years ago, then got the cartridge earlier this year and went through it 1.2 times or so (I stopped at Hyne's Castle the third time).
I enjoy when a game can be difficult, but the manner in which this was was kind of a nuisance to me. But I'll still play through it from time to time. I totally lucked out on the last boss each time;
I didn't know about the secret shop to buy Shurikens on the rom, and I was about two short on the cart
I'm sure your story is legit - I've heard similar things - but you're making me feel like I played a completely different game. -_-; I don't recall using a money trick - actually, did that even make it to my guide? - but maybe I was just using a different combo of character classes. Last dungeon wasn't a problem at all (last boss could be at times, though) and the monster splitting dungeon was easily the toughest slog, but I thought that made it pretty cool, because so many times the dungeons wouldn't be enough to put a serious case of hurt on my party.
It could've been my jobs, but this last time through I was using 2 Knights, a Red Mage, and a Thief (didn't know they could steal..thought Tonzura/Flee was all they had ability-wise), and I'm a double-weapons freak so no shields. Maybe being in the back row for fighting characters is better? I stuck to the front except for White Mage/Black Mage.
Lots of times throughout the game I had to use 2 or 3 party members to just constantly heal while the others fought the enemies in order to survive.
The last dungeon wasn't a problem with my party (2 Ninja and 2 of the master mage class, forget the name), except when I'd bump into badguys that would do 2000+ to anyone when I had 3000 max HP. Made it interesting, but I was lucky to have a lot of healing items and spells to make it all the way through in 1 shot.
The money trick I would think is going to be removed, but in the original, you'd
go to the Magic screen, unequip whichever spells you wanted (except for Sight), then cast the Sight spell. After the map shows up, when you are back on the Magic screen, you still have the spells you removed equipped, and they are in your inventory. Basically its a way to dupe your spells to sell off for money. Then there's also that equipment upgrading trick, but that's too complex to type out (or even bother with for me). Duping some level 3+ spells made money no problem throughout the game; I used it at the end of the 2nd time through to get some shurikens and early on the 3rd time to stock up and potions and have more fighting characters in the party than mages
Awesome news! It took 'em long enough though... this is the kind of stuff we all assumed Square would've released soon after the GBA came out. But late is better than never .
On topic, who would have expected this? I guess it's a little more logical given the FFIV news, but before it sounded like nothing more than a fanboy's dream. Glad to see it happen though.
By the time I get a DS, Castlevania will be all rare and expensive and stuff, and I don't like to draw with a pen to beat a boss. I'll still likely pass on it unless it is cheap.
Buy Castlevania with your DQ8 fund and get DQ8 when you rebuilt your funds. Castlevania will disappear like you said and with its recent history while DQ8 is a Square Enix published game (it'll be around almost forever, 20 bucks if you wait long enough ).
Scarlet - never knew about that trick with the spell duplication - thank you!
Oh and as for this news... I've been waiting for something like this for a while. FF3-6 are some of my favorite games of all time, back when FF was my favorite game series...
I'm just PRAYING that S-E doesn't fuck up any of these games... like increase the encounter rate so highly and water down the difficulty level (like in FF1OS).
I plan on getting a guide too, and that can be just as expensive as Castlevania later on..it all comes down to what is more important/urgent, and who knows when FF3 comes out; get game I can play in November, or get game I can't do anything with until FF3 comes out (and my luck with it, watch it be canned again and then I just have Castlevania for no reason).
FF/DQ = getting on the first day, if possible. Prioritize!
djtiesto said:
Scarlet - never knew about that trick with the spell duplication - thank you!
I'm just PRAYING that S-E doesn't fuck up any of these games... like increase the encounter rate so highly and water down the difficulty level (like in FF1OS).
Np..but it does make buying whatever you want brainless (but hey, gogo 3 Knights + Red Mage instead early on!).
Indeed, the extras in 1 were kinda cool, but not at the cost of nerfing the game to the degree it was done; I sure don't mind new stuff in 4-6 but not at the same cost of what happened to 1.
Won't the GBA ones be configured to the GBA though? I could see sloppy emulated ports if they were to put it on PSP, with loading... I already have a slow loading FF5 and 6 on my PSX thanks
GBA Castlevanias go for good prices on ebay. REAL ones.
Anyway, I'm kind of glad they're supporting the GBA so strongly cause I'll get more use out of my micro. :lol I really don't like carrying around the DS or PSP because of size.