FFXV: What's The General temperature of this Game?

See my post above:



Right, the demo released even less than a year before release in Japan, but of course the development started a few months earlier. There's a reason why FFXIII clearly feels like someone just strung together all the assets without real world-building and exploration etc. Classic case of having no clear goal for far too long and then rushing it out in the end in the most basic form because there's no time and you're just happy you found any way to finish this mess - just get it over with finally. Anybody who was part of a student/school project with bad leadership knows this :D

FFXIII was symptomatic of everything wrong with modern-day game development practices, and a poster child for why Japanese developers have struggled with high-definition games. It's not a matter of talent (seriously, add some post-processing effects and FFXIII holds up, visually, to practically anything on one of the new consoles) but rather of management structure and mishandled planning. FFXIII was built on proprietary technology that changed midway through development, constructed around a story whose main purpose to string cool-looking full-motion videos together, stood as the centerpiece of a sweeping business venture that collapsed under its own ambition, and treated the actual game portion almost as an afterthought. There's an infamous anecdote about a visual artist for FFXIII who spent two weeks working on a single rock because no one told her what else to do. Even if that's apocryphal, it certainly fits into the game's behind-the-scenes narrative believably enough.​

WoW I didn't know that. I thought when they released the demo in 2009 the game was almost ready to launch lol

That's great info, always nice to learn about those kind of things.
 
Where the fuck is the marketing for this game? It's a month from release and still crickets.

Square Enix has really dropped the ball on the all the pre-release stuff for FF15.
 
Where the fuck is the marketing for this game? It's a month from release and still crickets.

Square Enix has really dropped the ball on the all the pre-release stuff for FF15.

Yeah it's really weird that a mobile game, a movie, a short anime series, constant video updates about the game, and all that stuff is really totally dropping the ball on marketing.
 
Yeah it's really weird that a mobile game, a movie, a short anime series, constant video updates about the game, and all that stuff is really totally dropping the ball on marketing.
Lol idk what else they can do for people. They'll be spoiling a boss fight at Gamescom,another trailer at tgs and most likely a launch trailer as well.
 
I've basically avoided most of the FFXV circus, as someone who generally pines for Square RPGs doomed to never see the light again (a proper chrono trigger sequel, TWEWY sequel). I've never really been into FF, but with a lack of big scale RPGs coming over the horizon, my interest is being piqued. So this leads to my big question as an outsider, are we looking at another great game this year, or do all signs look bad?
Nice avatar.

I'm preparing for the worst. I hope to be proven wrong but I'm not sure how something that was announced so long ago could ever live up to the hype, and on top of that what I've seen in regards to gameplay, specifically combat, looks a bit shallow. I wasn't too impressed by the demo. It just looks to be rough all around even when watching the latest videos etc. Maybe it won't be so bad and they can patch the game to more of a respectable place, but I'm sorry to say that this will be the first single player FF from the main series I won't be buying right away since VII. And with VII it was because I didn't know what FF was until I played it at a friend's house, then I was sold on it.
 
I know I can't muster up any hype for the game. To fully comprehend the story you apparently need to see a bunch of side content which I hate, the two demos released have shown what in my opinion is a combination of writing, and especially, voice acting that is just abysmal and the less said about the technological performance the better.

If the frame pacing isn't fixed by the time of release (I will need Digital Foundry to confirm this) nothing else matters, I won't be able to play the game.

I love the Final Fantasy-series by the way.
 
I know I can't muster up any hype for the game. To fully comprehend the story you apparently need to see a bunch of side content which I hate, the two demos released have shown what in my opinion is a combination of writing, and especially, voice acting that is just abysmal and the less said about the technological performance the better.

If the frame pacing isn't fixed by the time of release (I will need Digital Foundry to confirm this) nothing else matters, I won't be able to play the game.

I love the Final Fantasy-series by the way.

You like FF but you hate side content?
 
plenty of games aren't debuted with real gameplay. it's just weird fan semantics when that "really started in 2013" stuff starts. this is a game 10 years in the making, whether or not that 10 years was spent on productive, well-managed development or not.
 
plenty of games aren't debuted with real gameplay. it's just weird fan semantics when that "really started in 2013" stuff starts. this is a game 10 years in the making, whether or not that 10 years was spent on productive, well-managed development or not.

I can appreciate that the "real production" didn't begin on FFXV until 2013.

But didn't the "real production" on FFXIII similarly begin only 18 months before release? I guess that game wasn't announced in 2006 either. :P
 
I'm not sure why this debate over when the game "really" started development matters. The fact is that Square Enix made the conscious business decision of creating a CG trailer for a game to announce the game in 2006. It's not like someone sneaked into Nomura's home and took a photo of a design on a napkin on his table. This is a big publisher making a big deal about an upcoming product and getting fans excited for it. Ten years ago. Lol.
 
I can appreciate that the "real production" didn't begin on FFXV until 2013.

But didn't the "real production" on FFXIII similarly begin only 18 months before release? I guess that game wasn't announced in 2006 either. :P

Versus had a barebone team with, for example, only two artists working on CG for two years in 2007-2008 while FFXIII had a full team on it since after FFXII wrapped up before 2006, who didn't know what to do for years :P

About Final Fantasy Versus XIII's preproduction:
(this would have been 2007-2008 according to his resume)
The Versus XIII production team was bare-bones for a period of several years, with himself and one "P-sempai" doing all CG work together. Other projects took precedence.​

Source: Former Square employee: early preproduction on Final Fantasy XV had only 2 CG artists
 
There really is a Sakaguchi curse.

I'm a huge fan of the series, finished the single player installments multiple times (except XIII) but there's nothing about this upcoming release that appeals to me.

The new style after 10 apears to be all about details but little substance. It's like the Star Wars prequels where to many stuff appear on screen and they become tiresome. Whatever new director they have sure tries hard, but I believe the recent FF games would had been mutch easier to swallow if they where a little bit more minimalistic, and would be much more beautiful if they used more vibrand colours (instead of drawing sculptures in each monster's butchick).
Ff12 and 14 are the least of square enix worries. Ff11 being online hurt the brand?

What planet have you been living on?
FF12 had a story about politics and a system about bureaucracy, and it marked the first time where a mainline game wasn't unquestionable greatness.
FF14 had a disastrous launch and you know it! Also, when it comes to MMOs, people tend to stick one game.
As for FF11, I didn't know ONE person who had conected his PS2 online in my country in europe!
 
I'm not sure why this debate over when the game "really" started development matters. The fact is that Square Enix made the conscious business decision of creating a CG trailer for a game to announce the game in 2006. It's not like someone sneaked into Nomura's home and took a photo of a design on a napkin on his table. This is a big publisher making a big deal about an upcoming product and getting fans excited for it. Ten years ago. Lol.

I have no problem with saying that it was revealed 10 years ago, yes, but saying stuff like "FFXV is 10 years in development and still has bad graphics/no character switching/etc." is just ignorant of the realities of development, especially w.r.t. the generational switch and reboot. Whether Versus had a few minutes of CGI and prototypes in 2006-2012 has no bearing on the current state of FFXV, which started in mid-2012/2013 with a completely new technological foundation and premise. If someone is measuring FFXV by the standards of a hypothetical game that's been in full development for 10 years straight, they're just ignorant.
 
I'm not sure why this debate over when the game "really" started development matters. The fact is that Square Enix made the conscious business decision of creating a CG trailer for a game to announce the game in 2006. It's not like someone sneaked into Nomura's home and took a photo of a design on a napkin on his table. This is a big publisher making a big deal about an upcoming product and getting fans excited for it. Ten years ago. Lol.

Pretty much

I still remember when I saw this trailer in some anime forum almost 10 years ago lol

https://www.youtube.com/watch?v=sLMmdPphaqk

it was fucking HYPE.
 
Versus had a barebone team with, for example, only two artists working on CG for two years in 2007-2008 while FFXIII had a full team on it since after FFXII wrapped up before 2006, who didn't know what to do for years :P

About Final Fantasy Versus XIII's preproduction:
(this would have been 2007-2008 according to his resume)
The Versus XIII production team was bare-bones for a period of several years, with himself and one "P-sempai" doing all CG work together. Other projects took precedence.​

Source: Former Square employee: early preproduction on Final Fantasy XV had only 2 CG artists

But that's really irrelevant though.
Even if they had no people working on this from 2006 to 2013 (and they did have) doesn't change the fact the game was oficially announced in 2006... and the reconfirmed as an upcomming Ps3 game multiple times throughout the years


Pretty much

I still remember when I saw this trailer in some anime forum almost 10 years ago lol

https://www.youtube.com/watch?v=sLMmdPphaqk

it was fucking HYPE.

Still preffer that design for Noctis :(

It's funny that both FF XIII Versus and The Last Guardians were 2 of the big factors that made me decide to get a Ps3 lol.
Still, a decade, a whole console generation and another $400 later but it's still pretty cool that this year we are getting both games
 
But that's really irrelevant though.
Even if they had no people working on this from 2006 to 2013 (and they did have) doesn't change the fact the game was oficially announced in 2006... and the reconfirmed as an upcomming Ps3 game multiple times throughout the years

I clarified:
I have no problem with saying that it was revealed 10 years ago, yes, but saying stuff like "FFXV is 10 years in development and still has bad graphics/no character switching/etc." is just ignorant of the realities of development, especially w.r.t. the generational switch and reboot. Whether Versus had a few minutes of CGI and prototypes in 2006-2012 has no bearing on the current state of FFXV, which started in mid-2012/2013 with a completely new technological foundation and premise. If someone is measuring FFXV by the standards of a hypothetical game that's been in full development for 10 years straight, they're just ignorant.

Personally, I judge FFXV only on its own merits, not what could've been if Nomura had 15 years more to create multiple games for his "Versus Epic". FFXV shares the same basic story premise as Versus - road-trip to get your throne/crystal back - and some designs, other than that it's a new game. Period.

Tired of the same old discussion, though, after all these years. I'll stop here.
 
Premise, visuals, artstyle and everything looks great. But the gameplay (especially combat) in Duscae and Platinum was bad and turned me away from the game. Boring, yet confusing and simply not fun. I really really hope they worked on that. Otherwise I'm out.
 
Still preffer that design for Noctis :(

It's funny that both FF XIII Versus and The Last Guardians were 2 of the big factors that made me decide to get a Ps3 lol.
Still, a decade, a whole console generation and another $400 later but it's still pretty cool that this year we are getting both games

Hell yeah. The day both are released is gonna be both good and sad for me.

Can't wait for the "end of an era" posts after 2 months lol.
 
I'm not sure why this debate over when the game "really" started development matters. The fact is that Square Enix made the conscious business decision of creating a CG trailer for a game to announce the game in 2006. It's not like someone sneaked into Nomura's home and took a photo of a design on a napkin on his table. This is a big publisher making a big deal about an upcoming product and getting fans excited for it. Ten years ago. Lol.

Exact point I made earlier.
 
The new style after 10 apears to be all about details but little substance. It's like the Star Wars prequels where to many stuff appear on screen and they become tiresome. Whatever new director they have sure tries hard, but I believe the recent FF games would had been mutch easier to swallow if they where a little bit more minimalistic, and would be much more beautiful if they used more vibrand colours (instead of drawing sculptures in each monster's butchick).

FF12 had a story about politics and a system about bureaucracy, and it marked the first time where a mainline game wasn't unquestionable greatness.
FF14 had a disastrous launch and you know it! Also, when it comes to MMOs, people tend to stick one game.
As for FF11, I didn't know ONE person who had conected his PS2 online in my country in europe!

They relaunched FFXIV to a miraculous success it's still making them a lot of money today and everyone loves it,

Ff12 is unquestionable FF greatness.! FF always has a questionable story that varies wildly to different tastes.

Ff11 you didn't know anyone who played lol well that's certainly one way to measure the success of a highly praised and profitable MMO?
 
I clarified:


Personally, I judge FFXV only on its own merits, not what could've been if Nomura had 15 years more to create multiple games for his "Versus Epic". FFXV shares the same basic story premise as Versus - road-trip to get your throne/crystal back - and some designs, other than that it's a new game. Period.

Tired of the same old discussion, though, after all these years. I'll stop here.
So much this
 
The Duscae demo really nailed it for me. I think the game is gonna be great.

I have to admit though, that they're doing their best to not make the game look appealing in the media they're releasing, not least that tech demo that people (for some weird reason) thought was representative of the final game.

I'm purposefully avoiding most media because I want to go in as fresh as possible, but if I think of the game now, I don't have a clear structure in mind. I'm not really sure what the game is gonna be and it feels like a complete mess, what with all these different things coming out like the movie, anime, DLC packs, season pass. It's not so much confusing as it's just a mess.

In the end though, I still have complete faith this is the game to bring FF back on the map and I'm very excited to play it.
 
I did not enjoy the demos at all. The reviews of the final game have to be stellar to make me consider getting it.
 
Pretty excited for the game. As soon as i hook my ps4 back up, im switching to the dlc preorder. Those Florence tracks are great as well.
 
The Duscae demo really nailed it for me. I think the game is gonna be great.

I have to admit though, that they're doing their best to not make the game look appealing in the media they're releasing, not least that tech demo that people (for some weird reason) thought was representative of the final game.

I'm purposefully avoiding most media because I want to go in as fresh as possible, but if I think of the game now, I don't have a clear structure in mind. I'm not really sure what the game is gonna be and it feels like a complete mess, what with all these different things coming out like the movie, anime, DLC packs, season pass. It's not so much confusing as it's just a mess.

In the end though, I still have complete faith this is the game to bring FF back on the map and I'm very excited to play it.

yeah... this is probably the most awkward marketing rollout i've ever seen for an AAA game. if not games in general

i'm guessing it'll get a "proper" push in august/september but the past half year or so hasn't done the game any favors. got a ways to go to appeal to folks who weren't going to pick it up anyway
 
I liked the episode Duscae demo for the fighting and animations and how it all looked, but i wasn't fond of the terrible framerate at times but especially how empty this big landscape was. Now this was just a demo, so hopefully no indication of the real thing. Hopefully there will be enough to see and discover in that game world. In one of the videos we see the characters riding on Chocobo's and after a while we see a herd of wild animals just running through the field and this looked really cool and random.

If the gameworld is not barren outside of the towns and cities i'm happy. It's clear that the developers has looked at a lot of open world games and hopefully they tried to improve upon that. It's the FF i've been waiting for since forever basically, finally a non-turn based combat system, which makes me very happy and it's all looking damn good. Let's hope they have put in fun (side)quests in here and a decent enough story.

I'm not happy one bit about the lack of some console footage. The marketing for the movie is there for sure and we have had several anime episodes now, but we really need to see how this one is looking on the consoles right now. You know...the only two systems it's releasing on for now, after all.
 
Man i'm so ready for The Witcher 3 vs FFXV debate. TW3 is beautiful but combat is so meh mane. FFXV animations are so undeniably impressive, can't wait. Regardless, still a good time to be an RPG fan
 
I really hope that the difficulty settings have a positive impact with regards to our opinion on the shallow combat mechanics we saw in the demo.

I am not expecting a dark nor deep story as the 2006 trailer and commentaries made me believe anymore -_- This could be the last FF game for me, The whole FFXIII trilogy killed me.
 
I really hope that the difficulty settings have a positive impact with regards to our opinion on the shallow combat mechanics we saw in the demo.

I am not expecting a dark nor deep story as the 2006 trailer and commentaries made me believe anymore -_- This could be the last FF game for me, The whole FFXIII trilogy killed me.

There is no difficulty settings.

The equivalent to difficulty level settings in Final Fantasy 15 is a system where you can switch between different battle modes (Wait mode and active )
 
Man i'm so ready for The Witcher 3 vs FFXV debate. TW3 is beautiful but combat is so meh mane. FFXV animations are so undeniably impressive, can't wait. Regardless, still a good time to be an RPG fan

In combat. Cutscenes look like awkward trash.

Edit: Honestly, the debate won't be a productive one when it happens. Because XV will lose and I think that's already pretty clear. The combat might be better, but as it stands? I wouldn't say XV is any better than TW3. In terms of art/graphics, writing, and voice acting CDPR is operating at a level SE never has and still isn't.

You can pretty safely make these calls with the demos and pre-release footage. Like I said on the second page, I think the game will be solid with some obvious flaws. I don't think there's a chance in hell its at the top of the genre like TW3. We wouldn't even have this thread if that seemed like a remote possibility. I expect Olympic-tier mental gymnastics to argue otherwise though.
 
I'm not sure why this debate over when the game "really" started development matters. The fact is that Square Enix made the conscious business decision of creating a CG trailer for a game to announce the game in 2006. It's not like someone sneaked into Nomura's home and took a photo of a design on a napkin on his table. This is a big publisher making a big deal about an upcoming product and getting fans excited for it. Ten years ago. Lol.
Lol, for real. Not even sure what's with the semantics over the production part either. As you said, it was (if nothing else) a conscious decision on part of Squate Enix.

At this point, about the only part of the game I'm more interested in reading and hearing about than anything else is its port-mortem.
 
As much as I want this game to be a success, I am trying to temper my expectations.

After playing Platinum Demo and Episode Duscae, I think the game will be very polarizing to many people.

I'm expecting low to mid 80s Metacritic. It's going to be almost impossible for this game to live up to the hype.
 
Top Bottom