Pretty much every Capcom and I'm willing to bet some SNK games did better than 3s on Dreamcast. Even Jojo's, though I don't know how big that was at the time
Like Pizarro said- SFIII sales numbers were like a tenth of what some 2D fighters sold on dreamcast. Can't blame the marketplace.
Yeah, I'm somewhat aware. I remember lurking and reading a few posts about the subject and Capcom's mistake of not releasing PS1 ports a few days/weeks ago. I would think that almost all the fighters ported to PS1 suffered in one way or another graphically, but the console crowd at the time only cared about having a playable highly popular piece of software in their living room. Capcom missed the boat big time on that crowd and the same posts mentioning the terrible DC sales also claimed that Capcom's decision was correct and based on accurate data. To that all I can say is that we know of Capcom's "Capgod", "Crapcom", and "Capcpom" moments/eras. Companies can make terrible mistakes even with all the data in the world. I think aside from changing the roster too much, Capcom made the huge mistake of not throwing full support behind their main entry in a numbered Street Fighter title. The result was a good decade long hiatus. The same could happen just as easily to SFV if Capcom doesn't see stellar sales and their executives lose interest. It wouldn't be the fault of SF2 saturation, weak sales, no Xbone port or no arcade port. It'd be the result of several factors blending together.
TBF this post is quite a bit more detailed than my initial one that was focused exclusively on the arcades. Capcom nut putting their full support into 3S kinda just hit me now (In that "Eureka" moment way, not the drooling fanboy way), so the keystrokes just kept pouring out.
I hope sfv explodes half so arcsys others like them see the bigger global picture.
ASW won't give a damn about anyone else's success. Currently both Skullgirls and USFIV each have sold more on PC than all ASW titles combined twice over, but it has taken ASW this long to start porting versions of their games that are very outdated. ASW will be lucky to be on a level playing field in this genre by the time Sony and MS release their next consoles. Luckily for them they have money unlike Lab Zero... even if it isn't much.
It kind of amazes me seeing the love SF4 gets now. Especially how I hear people tossing around how deep and technical it is.
This is what you'll hear from a bunch of weaklings who can't make the transition to SFV or never even made the transition to other fighters from that same generation. Part of me really wants to jump headfirst into SFV, so I can feast on the fresh meat. Most of those people pining for the good old days are gonna get wrecked outside of their safety zone. The people who can actually play SFIV AND other fighters well are the ones who scare me. You need the patience of a saint for the former and it shows in the way SF4 plays out.
Edit: I'm obviously not including "pros" here. These people will make art out of the worst (not saying SF4 is even in this category, guys) or best fighter. The pros made and will continue to make SF4 shine in it's own way.
From an outsiders perspective
I think having 7 years of really focused high level play on a never before seen scale has endeared a lot of people including myself. I never played the game seriously and like other sf games more but I've probably seen more 4 than any other fg. It allowed a lot of memorable things to happen and those things were seen by more people than any other fighting game thanks to the rise of streaming during its lifetime.
Basically this
I think it could be argued that MvC3 and Melee have had just as much (or nearly) exposure as SFIV. They're probably the three most watched fighters ever as far as streaming goes. The same probably applies to tournaments.