Nah, I'm actually rational and reasonable. Not the same tbh
Capcom has been completely transparent that this is a beta people can play on occasion and isn't even close to an official release. Everyone complaining about nerfs just looks ridiculous because they're complaining about something that technically doesn't even exist yet.
If everyone ends up like the version of Laura we had in that mini-test...
Yeah but part of that process is seeing adjustments and discussing whether they are good or bad. Not that "shit they nerfed Ryu" is particularly useful but "no, fuck you, you can't even discuss changes pre-release" isn't either.
Yea you're right. It just felt like the players for it were slowly withering away. The turnout for MKX at Canada Cup looked kinda small.
No one said you can't discuss pre-release changes but when people are moaning over nerfs or posting that image from Capcom about avoiding nerfs with a "lol capcom smh" then they look like idiots and deserve to be called out as such.Yeah but part of that process is seeing adjustments and discussing whether they are good or bad. Not that "shit they nerfed Ryu" is particularly useful but "no, fuck you, you can't even discuss changes pre-release" isn't either.
NLBC isn't showing MK as much either? I mean, Xrd was streamed but not MK, I mean that seems kind of random.
Maybe it's just the niche group here, but MK definitely doesn't have as much hype as it did earlier in the year in this thread.
NLBC in general seems to have cooled down in terms of interest. Well, at least in terms of stream numbers
I'd blame that on the drama involving Spooky and Cen. Well, I would if I knew what came from it.
People acting like the game has already released is a problem too, but nobody seems to be aware enough of that. I also never said the latter.
NLBC in general seems to have cooled down in terms of interest. Well, at least in terms of stream numbers
I'd blame that on the drama involving Spooky and Cen. Well, I would if I knew what came from it.
Personally I think looking at "retail release" as gold standard is outdated and no longer applicable to the current development trends. Kickstarter and "Early Access" are the biggest reasons for this, but the "esports" development approach is as well. DOTA and League are in constant development, that was the case before a retail release and has didn't stop being so after.You can make the argument either way. It depends on the base you're viewing it from. If it's from one version of a character to another then it's a nerf. If we're talking about official release, then anything right now isn't a nerf but simply a change.
Personally I think looking at "retail release" as gold standard is outdated and no longer applicable to the current development trends. Kickstarter and "Early Access" are the biggest reasons for this, but the "esports" development approach is as well. DOTA and League are in constant development, that was the case before a retail release and has didn't stop being so after.
The moment the game is "public" anything it is open to valid criticism in my opinion. SFV is just more controlled and high profile than Rising Thunder, but they are fairly similar in terms of roll out of content.
eh I'll take the l for thattbh jokes work best when funny
oh myApparently they're reducing execution requirements in SWVII too.
People were looking for options but she's pretty limited and has very specific follow-ups. She's not very combo-y. However, she does open up a fair bit on counter-hits, as she has a lot of counter-hit specific links that allow you to do much more off a hit.What was wrong with Laura
People were looking for options but she's pretty limited and has very specific follow-ups. She's not very combo-y. However, she does open up a fair bit on counter-hits, as she has a lot of counter-hit specific links that allow you to do much more off a hit.
NLBC is a local that hardly represents the MK scene at all. People in that area probably liked it when it came out, and have cooled off recently.
People were looking for options but she's pretty limited and has very specific follow-ups. She's not very combo-y. However, she does open up a fair bit on counter-hits, as she has a lot of counter-hit specific links that allow you to do much more off a hit.
nobody's actually discussed NLBC in forever I thought.I don't know, you people only seem to get worked up about that stream and capcom pro talk. But yeah I guess even the interest here has waned.
Is console beta not like a loketest? It is basically a loketest that is more open. nothing is confirm it is to help finalize and gather feedback.
debuffs are official and happen between patch and version up.
more game should near the end of their iteration release have an "edition select" like AC/AC+R and USFIV
Embrace and give value through fan service and letting player choose between major balance change characters.
『Inaba Resident』;185214353 said:The beta is for netcode and online. That's the intended purpose. Each beta has been on an old build.
How do you know that?Your use of something like Rising Thunder is different, since it's meant to be a playable version that is in the hands of everyone at all times. These limited release stress tests and betas aren't at all designed as that.
How do you know that?
On the surface level they seem entirely the same. The decisions behind the scheduling and deployment don't necessarily have anything to do with how far they are from being content complete or whatever arbitrary metric is useful for measuring anything here.
There could be any number of reasons as to how and why they operate on those schedules, ranging from stability of the builds, which staff are available to respond to any issues that might arise, to their planned marketing and release schedule.
Because these are server tests, not play tests.
Clearly not when they were perfectly willing to keep it up when their servers were incapable of doing anything. Or put it up at random times without advertising it because that wouldn't generate a peak load on them. Or don't leave them up for longer than a few days to see what load over time does to them.
Random stress tests to test something before a mass influx of users means it's not a server test?
Putting something up to appease the public during an advertised beta period when something goes wrong means it's not a server test?
Are they exclusively server tests?
This is silly, you are saying that it could potentially be a test for everything except specifically not character balance.From everything I've seen, server and netcode tests yes. Implementation of various systems (releasing new characters etc) to see how they function on a wide scale audience and so on.
These tests aren't so joe sixpack can tell capcom what's overpowered or needs to be improved in ryu's fireball game.
No one said you can't discuss pre-release changes but when people are moaning over nerfs or posting that image from Capcom about avoiding nerfs with a "lol capcom smh" then they look like idiots and deserve to be called out as such.
From everything I've seen, server and netcode tests yes. Implementation of various systems (releasing new characters etc) to see how they function on a wide scale audience and so on.
These tests aren't so joe sixpack can tell capcom what's overpowered or needs to be improved in ryu's fireball game.
What I'm trying to say, poorly, is that the reason the image was stupid was not because someone was "dumb enough to think something in development can have nerfs" but rather, of course you can have wild swings of buffs and nerfs in development and it'd be crazy if you didn't, and the powerpoint slide was talking about massive nerfs post-release. So the way the response was worded came off to me as "stop talking about nerfs," but I get how you guys are seeing it now.
i suggest we use the term "changed" (read: nerfed) when "discussing" (whining) balance changes so not to incur the wrath of vulva
i'mma discuss the hell out of this thread the day they change mika
It'd be very bizarre to rollback system changes for the sake of a stress test with concurrently running code for the netcode.Great, I come back to a ton of posts and I don't have time to respond to it all, lol. Let me respond to it all with this
If folks are allowed to criticize then tailor your complaints so that you don't shutdown criticism as a byproduct.
If they weren't testing the character balance in addition to the servers and content delivery system, then there's no need for them to include different versions of the characters in each of the builds.
They've also brought it to events for folks to try out and those have different versions of characters. Those situations aren't testing server load or their CDS.
Pokken Wii U spring 2016. Was this known before today's direct?
It'd be very bizarre to rollback system changes for the sake of a stress test with concurrently running code for the netcode.
I never said anything about the versions brought to events either, I'm strictly talking about stress tests and betas.
He ain't no Wonder Red.LOOKS LIKE IM DROPPING SF4 FOR SMASH
CLOUD IS EVERYTHING
PEACE