• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fighting Game Community || Stream Monster Headquarters

Status
Not open for further replies.
Ehh I dunno, Robin has been buffed quite a bit in the last few patches, and she has pretty safe aerials thanks to the shieldstun changes, she won't set the world on fire, but I wouldn't call her the worst Fire Emblem character.

I mean, Lucina is still there, yo.

Lucina isn't bad, she's just not Marth. She still has crazy rushdown and is fast as hell. I'd rank them

Marth > Lucy > Ike = Roy > Robin

On any given day I'll switch Ike and Roy.
 

shaowebb

Member
Real talk...if Smash Bros offered a "Melee Mode" as paid DLC would you buy it?

This implies the mode would have things like Short Hop Fast Fall L Canceling (Shffl), L canceling in general, Wave dashing, and general cancel mechanics users find being allowed to rock (shine techniques, veggie cancels, needle cancels, etc).

Additionally if you could turn off stage hazards and play them in their normal layouts and not just in non Final Destination mode without hazards would you?
 

NEO0MJ

Member
Has there been a case in other fighting games like Greninja's? I mean, one patch of nerfs and suddenly there is a meme that made people not realize the character is far from garbage and has actually been getting slight buffs too, it's just weird for me.

Hey, I said I wasn't sure where he was now!

It mostly sticks to characters who people had high hopes for so their vision of the character feels forever ruined. Whether or not that's true is another matter.
 
Man, I really need to give Smash 4 another serious go. I dropped like ~120 hours into it, but I never, ever felt like I got the movement down if that makes any sense? It's my first smash game pretty much, but I went through every character in the cast for periods of time and I just never could get a feel for the movement; it feels almost loose like my inputs are delayed or something. It's very clearly an issue on my end, I don't know if I was just approaching it wrong or I'm to used to more traditional 2D fighter movement or what. Still really irks me and I could never figure out how to get over that hump, always felt like I was fighting with it for control. Really weird.

I asked around a few different places and no one really had this problem or had any advice for me other than to stick with it lol. Also sucks in that I have a good friend who is pretty serious about the game and we'd like to play online together in doubles, but we can't because Nintendo.

I find it very different from 2d fighters for a number of reasons. For one, facing actually factors into it in a way you don't get with other fighters (e.g. a lot of characters have better back-airs than forward airs so in a totally unintuitive manner it's often a tactic to run at someone, turn around and jump backwards at them :p ) plus the collision between characters is 'soft' so it's surprisingly easy to end up with someone passing through you (which makes me miss punishes from time to time because I still expect them to be in front of me after I spot-dodge their throw attempt or whatever :p )
The delay before you jump is small but sometimes enough to make it feel less responsive than I'd like, but due to the way it handles jumping it has to be there (if you let go of jump before the launch animation finishes you do a short hop, but it's a very small window on most characters)
I rarely feel as in control in smash as I do in other fighters but when the smallish deadzone for left/right doesn't completely screw me (aka down,up or neutral moves making me turn around and do the attack in the wrong direction) over I find it mostly manageable.

Real talk...if Smash Bros offered a "Melee Mode" as paid DLC would you buy it?

This implies the mode would have things like Short Hop Fast Fall L Canceling (Shffl), L canceling in general, Wave dashing, and general cancel mechanics users find being allowed to rock (shine techniques, veggie cancels, needle cancels, etc).

Additionally if you could turn off stage hazards and play them in their normal layouts and not just in non Final Destination mode without hazards would you?
Melee mode that adds back in L-cancels and stuff? Hell no. I hate ATs and if anything I'd like some of the unintuitive stuff that's still in smash4 removed (I hate that backairs are often good KO moves: jumping backwards at someone should never be a desirable outcome in my mind)
I'd love the option to turn off stage hazards though, most of them are more annoying than anything.
 

Daouzin

Member
Real talk...if Smash Bros offered a "Melee Mode" as paid DLC would you buy it?

This implies the mode would have things like Short Hop Fast Fall L Canceling (Shffl), L canceling in general, Wave dashing, and general cancel mechanics users find being allowed to rock (shine techniques, veggie cancels, needle cancels, etc).

Additionally if you could turn off stage hazards and play them in their normal layouts and not just in non Final Destination mode without hazards would you?

I think a lot of people would. Tons of people have heard of Melee being the "big" popular one, so I think curiosity alone would garner it TONs of sales. I do think it would need a few more changes than just an engine swap.

Like Ganon can't even short hop fast fall back air. His back air won't actually come out before he hits the ground. It's hyper enraging, but if they addressed these issues with a few a characters it would go a long way. If Melee characters were altered to played similarly to the Melee versions that would be cool.

Regardless though I would pay $20-60 easily for a Melee mode without batting an eye. Anything post $100 I'd probably have to pause and consider, but if it's well done, I'm getting it, haha.

If it's done badly I'll still get it for $20-60.

Man, I really need to give Smash 4 another serious go. I dropped like ~120 hours into it, but I never, ever felt like I got the movement down if that makes any sense? It's my first smash game pretty much, but I went through every character in the cast for periods of time and I just never could get a feel for the movement; it feels almost loose like my inputs are delayed or something. It's very clearly an issue on my end, I don't know if I was just approaching it wrong or I'm to used to more traditional 2D fighter movement or what. Still really irks me and I could never figure out how to get over that hump, always felt like I was fighting with it for control. Really weird.

I asked around a few different places and no one really had this problem or had any advice for me other than to stick with it lol. Also sucks in that I have a good friend who is pretty serious about the game and we'd like to play online together in doubles, but we can't because Nintendo.

I think this is what you are referring to. It seems like there's a 7 frame delay regardless of the controller you use. I don't really know the logic behind it, but It's definitely felt.

SSB4 Controller Lag Comparison
 

Kumubou

Member
Additionally if you could turn off stage hazards and play them in their normal layouts and not just in non Final Destination mode without hazards would you?
This is something that the game has needed from the jump, honestly. There are some stages that have the fun completely sucked out of them due to the bosses that constantly show up (like Pyrosphere and Wily's Castle). I don't even mean just for competitive play -- it stinks even at a casual level.

Personally, I would have also added options to allow moving levels to be played at various static locations (so you would have Wuhu Island at stop A, B, C, etc. and it would never move from there) along with the option to have variants of walk-off stages with ledges (this completely fucks up Colosseum and Wii Fit Studio, which would otherwise be fine).

I think this is what you are referring to. It seems like there's a 7 frame delay regardless of the controller you use. I don't really know the logic behind it, but It's definitely felt.

SSB4 Controller Lag Comparison
I suspect this is at least partially intentional on Namco's part, as Tekken does the same thing. It's also kind of a janky way to make online and offline play feel closer to each other, by introducing some additional input lag offline and giving the netcode a bit of a buffer to receive inputs before having to delay the game further.
 

Beats

Member
tbh My only problem with movement in Smash 4 is that it takes too long for your character to stop after a dash. If you want to input an attack after the initial dash but don't want a dash attack then you have to wait a while which makes the ground movement feel sort of stiff I guess? I ended up gravitating towards characters that have lots of aerial control or that spend most of their time in the air.
 
Real talk...if Smash Bros offered a "Melee Mode" as paid DLC would you buy it?

This implies the mode would have things like Short Hop Fast Fall L Canceling (Shffl), L canceling in general, Wave dashing, and general cancel mechanics users find being allowed to rock (shine techniques, veggie cancels, needle cancels, etc).

No. The only thing I miss from Melee is jump-cancelling grabs, and even then I don't miss it that much.
 

Anne

Member
Haven't seen it too often on GAF, but there are many people who think Hugo is absolute ass as well.

Tbf I thought Hugo was ass when Ultra dropped, but my opinion changed a bit once people started optimizing him and getting the specifics. A lot of it is opinions tend not to change.
 

Rhapsody

Banned
I surprisingly gauged the USF4 characters fairly to where they're at now. I was extremely mad when people said Elena was weak though and was too mixup focused.

Of course I've been wrong in other games before. Most notable was Terumi. Looked decent in the first few days, then games accumulated and you couldn't open anyone up. Marie was also another, but that was just a shot in the dark with limited time to play before official DLC release.

I feel like GAF tends to have issues following the games closely after things developed though. Discussions in P4A were a mess.
 

Nightii

Banned
Is Rock Howard in Garou actually bad? or is that too just another exaggeration?From my own noobish experience he is not as easy to get the hang of like the higher tiers, but I haven't seen anything from him that has made me go "damn, this is bad".
 

Shouta

Member
Haven't seen it too often on GAF, but there are many people who think Hugo is absolute ass as well.

Most people think that Dee Jay is pretty ass. The only person that has done any real work with him is Kitasenju DJ, lol. Though, I think it's more Kitasenju putting in that hard work more than anything in that case.

Hugo is hard, not ass IMO.
 

Zissou

Member
Guilty Gear is one of those games you could play for your whole life and still feel like you're inadequate. It's a 2D fighter for people who love 2D fighters; it's also too much game for most people to handle. If you were around FGs at all during VF4: Evo, you would hear a lot of people saying shit like "Man, I should start playing VF4" the way people usually say "Man, I need to start going to the gym". I've been playing GG off and on since GGXX in 2003ish and I still don't feel like I've wrapped my head around that game. GG is great if you accept that you're in it for the long haul.

This is my experience starting in xrd. It's an amazing game, but the skill ceiling is up there and when someone is better than you by a significant margin they will STOMP you.
 

kirblar

Member
Most people think that Dee Jay is pretty ass. The only person that has done any real work with him is Kitasenju DJ, lol. Though, I think it's more Kitasenju putting in that hard work more than anything in that case.

Hugo is hard, not ass IMO.
It's him working his ass off w/ a massive handicap.

Dee Jay is one of the worst characters in the game, if not the worse. It's just that the margins of the top/bottom characters are a lot smaller in USF4 than in most games. (See: 3S Sean.)
 
Is Rock Howard in Garou actually ass? or is that too just another exaggeration?From my own noobish experience he is not as easy to get the hang of like the higher tiers, but I haven't seen anything from him that has made me go "damn, this is bad".

In SNK games, characters are not often outclassed as far as tools go. The top tier of an SNK game is usually characters that have every tool, but also do better damage than similar characters.

Rock isn't lacking anything per se, he's just not as annoying to fight against and doesn't do as much damage as most of the cast. Everyone in Garou has a "cheap" aspect to them but Rock is just Rock Solid.
 
Does anyone have a Hori FC4? How do I adjust the d-pad diagonal dial? I press it in and I can't turn it with keys, fingers, finger nails, nothing.

Finally got it. Did a wicked combo first try with the new sensitivity. DAMN.
 

A Pretty Panda

fuckin' called it, man
There's going to be a tournament at my school and I've thrown enough ffa matches to be considered for the booty bracket. Only guy I have to worry about in the same bracket is some dk player. Which character would give him the most problem out of Ryu, Mario, Luigi, or Falcon?
 

peter0611

Member
It's him working his ass off w/ a massive handicap.

Dee Jay is one of the worst characters in the game, if not the worse. It's just that the margins of the top/bottom characters are a lot smaller in USF4 than in most games. (See: 3S Sean.)

And what's funny is if he tried maining a top tier like E. Ryu or Yun, he'd probably have less success in the long run (ignoring the time it takes to learn). Sometimes a character just "clicks" with you. So even if another one has far better options, you aren't able to utilize them as effectively.

There's also the fact that opponents have less experience playing against bad, wonky characters which gives you a slight advantage. Plus some top tiers are actually difficult to play while weaker ones are simple. Honda is a perfect example of that. I don't think DJ is difficult to learn either. Just straight up ass.
 

Marz

Member
Why is Deejay bad? Nobody ever brings up specifics.

Hes in Topanga League ffs, you wouldn't see a Dan player in there no matter how good they were so their must be some good stuff with Deejay.
 
Aww crap, I went to a new bar last night, got completely ripped and agreed to a $700 money match with the owner tonight in Third Strike...

Guys I main twelve and have not played this game in like a year. I'm going to lose money. Even more so that I live in damn Japan... Never drinking again (is drinking again tonight)
 

Coda

Member
Aww crap, I went to a new bar last night, got completely ripped and agreed to a $700 money match with the owner tonight in Third Strike...

Guys I main twelve and have not played this game in like a year. I'm going to lose money. Even more so that I live in damn Japan... Never drinking again (is drinking again tonight)

Play as Chun-Li and wreck.
 

Shouta

Member
If we had a Dan specialist that put the time into the char like Kitasenju DJ does with Dee Jay, who knows.

At least in my opinion, Dee Jay does poor overall damage, doesn't have obviously powerful buttons, and just generally has a hard time maintaining control on offense or defense compared to other characters.For example, I don't think he does well in the same general gameplan as guile, i.e. force opponents into your buttons. I don't think he has the tools to open up someone playing a good defensive posture without taking a large risk.

Kitasenju DJ has nurtured a playstyle around these problems and is part of the reason why he's been successful with him. At the same time, he does start fairing worse once folks stopped being shocked and start playing the match-up.
 
There's going to be a tournament at my school and I've thrown enough ffa matches to be considered for the booty bracket. Only guy I have to worry about in the same bracket is some dk player. Which character would give him the most problem out of Ryu, Mario, Luigi, or Falcon?
Out of those 4? None of them give DK any real problems (they're not bad matchups, they just don't have an instant win button). Ryu has his jab lock > SRK, but that's it in terms of "lol dk loses." You could always go for YOLO Falcon spikes. His uptilt is hilariously mean on DK's recovery.
Why is Deejay bad? Nobody ever brings up specifics.

Hes in Topanga League ffs, you wouldn't see a Dan player in there no matter how good they were so their must be some good stuff with Deejay.
Ixion is the only notable player who uses Dan (IIRC), and he's a Euro player. I don't think he's ever had a chance to go to Topanga, but he could probably qualify.
If we had a Dan specialist that put the time into the char like Kitasenju DJ does with Dee Jay, who knows.

At least in my opinion, Dee Jay does poor overall damage, doesn't have obviously powerful buttons, and just generally has a hard time maintaining control on offense or defense compared to other characters.For example, I don't think he does well in the same general gameplan as guile, i.e. force opponents into your buttons. I don't think he has the tools to open up someone playing a good defensive posture without taking a large risk.

Kitasenju DJ has nurtured a playstyle around these problems and is part of the reason why he's been successful with him. At the same time, he does start fairing worse once folks stopped being shocked and start playing the match-up.
I would honestly love to work on using Dan since he's so much fun, but he requires a LOT of work. Hmmm.
 

jerry1594

Member
Aww crap, I went to a new bar last night, got completely ripped and agreed to a $700 money match with the owner tonight in Third Strike...

Guys I main twelve and have not played this game in like a year. I'm going to lose money. Even more so that I live in damn Japan... Never drinking again (is drinking again tonight)
$700 mm playing twelve in Japan... Lmfao
 
Aww crap, I went to a new bar last night, got completely ripped and agreed to a $700 money match with the owner tonight in Third Strike...

Guys I main twelve and have not played this game in like a year. I'm going to lose money. Even more so that I live in damn Japan... Never drinking again (is drinking again tonight)

Your mouth makes debts that his Ken(I'm guessing) collects.
 

Shun

Member
Can Second Impact Sean come back and have a revamped moves that more basketball focus?

Like make Sean Matsuda Kuroko. Have him style street fighters with true basketball martial arts.

5Y-LBc.gif
 

pixelish

Member
When should I be focus attacking?

if you're gief, pressure your opponent into the corner and when you're near him/her, hold your focus attack until lvl 2 and then dash forward. if your opponent jumps, do ultra 2.

if your attack was successful, remember to say "the snackish special yessssss"
 
Your mouth makes debts that his Ken(I'm guessing) collects.


Hugo... I might be able to pull this off guys. Going to the gamecenter this afternoon for some practice lol. No one plays thirdstrike here though, a lot of Denki Bunko, Guilty Gear, and SF4 though. Even some KoF13.

Gundam Vs. is the shit here though, they got like 12 setups for it and its always packed.
 
Hugo... I might be able to pull this off guys. Going to the gamecenter this afternoon for some practice lol. No one plays thirdstrike here though, a lot of Denki Bunko, Guilty Gear, and SF4 though. Even some KoF13.

Gundam Vs. is the shit here though, they got like 12 setups for it and its always packed.

Twelve vs Hugo? Sounds more doable than what I was thinking. Unless the owner of that bar is YSB.

In any case, good luck to you.
 

petghost

Banned
Hugo... I might be able to pull this off guys. Going to the gamecenter this afternoon for some practice lol. No one plays thirdstrike here though, a lot of Denki Bunko, Guilty Gear, and SF4 though. Even some KoF13.

Gundam Vs. is the shit here though, they got like 12 setups for it and its always packed.

You got a sub char tho?
 
You got a sub char tho?

Everyone has a Chun in this game lol. But yeah, I play a bit of the Necros and Ibuki as my backups.

Bar itself is pretty cool, just a random hole in the wall run by a 20 something pair of friends, no one can find it unless your invited type of place. Had a good 6,000 yen+ worth of shots and beer, only paid 550yen lol. No one can say the name of the place, Japanese or English becuase its so random. Cool people though. Everyone just gets drunk, blasts music til 6am, and plays video games on one tv the entire night lol. Even get food delivered at like 4am. It's great. Was a pretty serious bout of Mario Kart Double Dash last night.

The guy who invited me kept saying how I liked fighting games and the owner just slaps down a copy of CvS2 and is like, this is my favorite! Then said they were playing third strike tomorrow (tonight my time) so I got thrown into it haha. Then I got drunker and said I'd play for money like a moron. Fun place though! Found my home away from home lol.
 

rookiejet

Member
since my PC exploded and i can't play Rising Thunder or Hearthstone, i have been back on the XRD grind. feels good to be back tbh, some of my favorite people play this game. such fun games
 
Status
Not open for further replies.
Top Bottom