Would want them to make their own actual fighting games tbh
Imagine Ubisoft,Blizzard,Activision,EA, making fighting games designed to be on the same stage at EVO with the rest...
Would want them to make their own actual fighting games tbh
Imagine Ubisoft,Blizzard,Activision,EA, making fighting games designed to be on the same stage at EVO with the rest...
They would suck so bad. No thanks
They already don't respect their existing franchises.
Not seeing them do well with a fighting game.
Why i said meant for Evo AKA not shit or unbalanced.
Seeing them make their existing frachises into tablet card games and whatnot gave me the idea if they did the same but for fighters.
Don't how they would pull it off tho.
Woah, Izayoi has a flight mode or something? Was was I never aware of this?
I wonder what Q thinks of Azrael having a DP now...
Seeing a MOBA pop up every few minutes wanting that piece of the pie.Are they hungry?
Tablet games just seem like a very obligatory move at this point.
"Oh yeah let's throw last year's AAA game into a Bejeweled clone. Easy to make and we'll reap the rewards most of the time."
To be fair, until very recently the history of western developers making fighting games has been nearly universally awful. You were about at likely to get a Japanese developer to make a good FPS.Seeing a MOBA pop up every few minutes wanting that piece of the pie.
Saddening that fighting games aren't even on the table. Just Japan and a few others.
I thought it was, too, but then I was reading this:Isn't Growler his DP?
Azrael
Rating: 11
He got the dp that he should never have gotten back........ He's a god........ (Zexo)
Only Valve and Blizzard would be worth a damn if they decided to make a fighter and even then they would not be that good for the core fighting game fans. They would however bring more people into the scene which is good.Would want them to make their own actual fighting games tbh
Imagine Ubisoft,Blizzard,Activision,EA, making fighting games designed to be on the same stage at EVO with the rest...
Yes Please!Only Valve and Blizzard would be worth a damn if they decided to make a fighter and even then they would not be that good for the core fighting game fans. They would however bring more people into the scene which is good.
I would play the fuck out of a 3v3 team based Blizzard All Stars fighter.
To be fair, until very recently the history of western developers making fighting games has been nearly universally awful. You were about at likely to get a Japanese developer to make a good FPS.
The asset floor is too high (especially in the HD era), putting it out of reach of all but the most insane indie developers without some rather lateral thinking. It's also a very established genre with some extremely long-running series, and historically it's been extremely difficult to have a breakthrough hit, especially with an original IP. I would say it's about a much of a good idea as making an AAA shump, except that at least MKX shows that having a fighting game sell at that level is possible.
My thoughts exactly.Only Valve and Blizzard would be worth a damn if they decided to make a fighter and even then they would not be that good for the core fighting game fans. They would however bring more people into the scene which is good.
I would play the fuck out of a 3v3 team based Blizzard All Stars fighter.
Shao, since you have spent time reading up on Xrd's modeling techniques, can you explain why doing alternate costumes is so hard for them?
I thought it was, too, but then I was reading this:
https://www.evernote.com/shard/s660...4a35e48cd036/fcb8fe6db58eae3206d730f6b27dd236
And an Azrael main says:
Izayoi being a 9/10 and having some kind of flight mechanic has made me very interested in her, too.
Are there any solid beginner Izayoi guides out there? Going to check YT now.
Fighters being so well known they seem way too under represented.How well do fgs sell compared to other genres?
You'd think we'd see more people trying to make them... It's like 3 big jp companies and 2 American ones that make fighting games atm and then a couple small studios and Indies.
Def no shortage of big devs who pump out fps games or mobas or rpgs or whatever.
Just a matter of time.Blizzard has a MMO, a loot based ARPG, a FPS, a digital card game, an RTS and a MOBA. As far as multilayer games go they are just lacking in fighters admnd probably racers.
I think if fighters blow up the Blizzard might make their attempt at it. Right now we are not at that stage.
Shao, since you have spent time reading up on Xrd's modeling techniques, can you explain why doing alternate costumes is so hard for them?
Woah, Izayoi has a flight mode or something? Was was I never aware of this?
As well known as they are, Fighting Games in general get played such a small amount of people it's not funny, the stigma of complexity is so ingrained in the average joe's mind that they just don't stand a chance in the huge, ever-encroaching AAA market.
I also remembered that Iza is a stance character. -_- is she still in CF?Izayoi can't fly as such, but in her offensive mode she has a hoverdash like Morrigan (forward and back iirc) plus two airdashes on top of that.
Since she can also teleport in the air in that mode her mobility gets pretty nuts.
Thanks!From what I remember there's a lot of manual work done for the shading on the models so that it looks the way they want it to from any angle. Even the linework is done manually. That's kind of the short answer to it. Tbh they might as well just make a new character instead of an alt costume.
The GDC talk about the art is here if you're interested. It's only an hour long.
Can you fill me in on the deets?Growler is indeed his DP, what that comment is talking about is how they reverted the nerfs that CPEX gave to it and so it became too good again.
Personally, I am scared of Azrael again...
Blizzard has a MMO, a loot based ARPG, a FPS, a digital card game, an RTS and a MOBA. As far as multilayer games go they are just lacking in fighters and probably racers.
I think if fighters blow up the Blizzard might make their attempt at it. Right now we are not at that stage.
As well known as they are, Fighting Games in general get played such a small amount of people it's not funny, the stigma of complexity is so ingrained in the average joe's mind that they just don't stand a chance in the huge, ever-encroaching AAA market.
I don't think that's it. People like us are unique in that we find fighting games entertaining for a long time. For a lot of other people, repeating the scenario of simply character vs character, the games don't have a lot of lasting appeal.
Can you fill me in on the deets?
Well, apparently I'm wrong and way behind anyways because they did give him a new move that's pretty much a DP that people claim to be is fully invincible and also safe on block so that's what they must've been talking about.
But anyways, one of the big things Azrael had in CP was that Growler was a reversal with a hitbox on his entire body that could absorb projectiles for him to use as his own AND was invincible on startup and invincible for its entire duration if it absorbed something. CPEX's way of balancing it was to take away the invincibilty on it making him actually have to worry more about its wake up.
Now here we are with him having an invincible reversal that people claim to is positive on block :|
Blizzard loves rng too much that would fuck up a fighter.
Every character's move has 7 possible sets of frame data/hitboxes
Dissidia?Blizzard loves rng too much that would fuck up a fighter. Also I don't think they have anything near the chops nor the insanity to try a fighter. I don't think fighters will ever blow up until there is a free to play version and the core is in the millions. Until either or both is saticfied nothing will come of it. That said DO you want fighting games to be that big, would it improve it that much?
Really interested in where SFV sales will sit.
Now here we are with him having an invincible reversal that people claim is positive on block :|
An invincible reversal that's positive on block, and doesn't require meter? Jesus, and I thought MKX was bad with it's armored reversals, at least they require meter.
Dissidia?
It's going to sell gangbusters, you can bank on that. It will have more sales then there will be people playing it competitively, and you can also bank on that. Not to say SFV will be competitive flop, but the sales number being bigger than the competitive player number is just a fact.
"Man Blizz doesn't have the chops to make a MMO"Blizzard loves rng too much that would fuck up a fighter. Also I don't think they have anything near the chops nor the insanity to try a fighter. I don't think fighters will ever blow up until there is a free to play version and the core is in the millions. Until either or both is saticfied nothing will come of it. That said DO you want fighting games to be that big, would it improve it that much?
Hopefully the story mode will be well done so capcom can get dem casual sales.Really interested in where SFV sales will sit.
One thing to consider is that competitions and tourneys, especially EVO, are getting more popular by the year even by non fighting game fans.
So I feel like there's hope.
"Man Blizz doesn't have the chops to make a MMO"
"Man Blizz doesn't have the chops to make a card game"
"Man Blizz doesn't have the chops to make a MOBA"
"Man Blizz doesn't have the chops to make a FPS"
Sounds like another Capcom Floe Talk tonight?
Sounds like another Capcom Floe Talk tonight?
Blizzard still owns Rock 'n' Roll Racing IIRC, so they do have a racer in their stable as well.