Not Revelator so meh
Given me hope we'll get that eventually too. by the time the third GG update releases they might actually be close.
Not Revelator so meh
I need a guilty gear equivalent of Juicebox's sf4 footsie explanation. Closest thing is Nage's recent (awesome) blog post, but that really only explained one specific character archetype- I need a rosetta stone to understanding the general philosophy of the neutral across all characters.
Anyone here going to play Blade Arcus From Shining EX when it launches next week on the 26th? Doesn't look as fast as Nitroplus, Dengeki, or Koihime Enbu which are its competition next month but looks solid enough. Wish it had more classic Shining Force characters though. All the new Shining games have been japan exclusive for awhile now.
lmfao. That ASW PC support! :/
Did I miss something or did they skip Terra?!
Coming back to this..I only have one comment:
lol.
https://www.reddit.com/r/EpicGaming...allas10k_apology_and_final_thoughts_from_the/
Claims
1st (Ally): 0%
2nd, 3rd, and 4th: 25%
5th, 6th, 8th: 100%
Terra looks so good.
Not Revelator so meh
Not Revelator so meh
So far all the Dissidia character trailers I've seen are just people doing lots of quick indiscriminate slashes and flying around. It's like everybody is doing Omnislash all the time and my eyes glaze over.
Yeah, the game is hard to visually discriminate.So far all the Dissidia character trailers I've seen are just people doing lots of quick indiscriminate slashes and flying around. It's like everybody is doing Omnislash all the time and my eyes glaze over.
But if they release it early enough this is the first chance at parity with consoles.
With the lack of an arcade version, you've given your friend Harada-san a free run - Tekken's everywhere in arcades in Tokyo.
Yoshi Ono: The Japanese arcade isn't what it used to be. I think there's a big difference between Capcom, Street Fighter and me and Namco, Tekken and Mr. Harada. We're in different situations - both companies run arcades in Japan, but the Capcom ones are going towards crane catchers and one-off cabinets. There's not much space for the typical arcade cabinet. That's the situation. The Namco arcades, they're still very much on the video game side, and Mr. Harada's giving it a good run with Tekken in the arcades, and more power to him for that, but we're not in a comparable situation.
Street Fighter 4 ended up with 44 characters, you've got 16 in V with six coming in the first year. My maths is terrible so I can't figure out how long it'd take you to get to 44.... How long will you support it for?
Yoshi Ono: A lot of it will depend on once the game's out in the wild, and if the model we make comes to fruition and I can be proven right about it being the right choice. Simple maths suggests it'd take five years to get to the roster of Street Fighter 4, and we want to keep the game going for that amount of time. We want to support it as long as we can, we honestly will have to see - we don't know anymore than anyone else does how it's going to turn out next February, once we do this completely new way of doing things.
Ono and Dahlgren talks SFV from Paris (again): http://www.eurogamer.net/articles/2...king-a-comeback-yoshi-ono-on-street-fighter-5
Snippets:
So it does seem the plan is 6 characters a year. That isn't bad but I was hoping for more.
Six characters a year is A LOT imo
If the game's a sucess, we'll have a new character every two months for years to come
That's awesome from a fan perspective but tournament players won't be so happy about it
Six characters a year is A LOT imo
If the game's a sucess, we'll have a new character every two months for years to come
That's awesome from a fan perspective but tournament players won't be so happy about it
They can adjust to it the problem is when a new character comes in that is hilariously broken and up ends the tournament scene.Pretty sure tournament players can adjust to a new character every 2 months pretty easily.
They can adjust to it the problem is when a new character comes in that is hilariously broken and up ends the tournament scene.
They can adjust to it the problem is when a new character comes in that is hilariously broken and up ends the tournament scene.
If it's balanced it can work.. you don't want to have a Tanya situation.
They can adjust to it the problem is when a new character comes in that is hilariously broken and up ends the tournament scene.
Yeah that's not going to happen, I'm sure they will be fixing broken stuff quick.
Tanya ruined CEO's MK
RZR INFILTRATION ‏@INFILTRATION85 21s
Eating ASS time
You have too much faith in Capcom.
In order to create such fighting games, someone must fulfill the role of "battle planner". Battle planners decide the game system and battle concept, and occasionally must conduct community discussions on game balance. They play an important role and share an intimate relationship with fighting game players. How do these battle planners normally think and approach their job?
4Gamer sat down with those responsible for battle design in Arc System Works' fighting games including Mr. Kazuto Sekine aka "Pachi," Mr. Ryohei Endo, Mysterious Masked Man No.1, along with Atlas' Masked Man No. 2, and soft circle French-Bread's Mr. Kamone Serizawa. These five men gathered to have a round table discussion concerning "battle planners."
We hope fighting game fans will read through the various topics discussed including: necessary skills for fighting game design, system trends, character creation, how game balance ought to be, and the future of fighting games.
Hayashi show me Tifa. I like how some of you are hype for a Team Ninja Game despite them being "Titty fighter" People.
Have you read LordKnight's SRK posts yet?
Neutral Part 1
Conditioning Part 1
Offense
Frame Data Checklisting
Learning A New Character
I'mma just use this post as an excuse to post them, because they're good editorials.
They are doing the FF fighter? Interesting.Hayashi show me Tifa. I like how some of you are hype for a Team Ninja Game despite them being "Titty fighter" People.
I actually break footsies and the neutral in every game as the following, generalized from SF:I have read them and there's definitely good stuff in there, but I still haven't found a core idea that unifies/distills the the neutral of guilty gear to a simple sentence or two like I have for street fighter or marvel. Will keep searching for that rosetta stone I guess
I actually break footsies and the neutral in every game as the following, generalized from SF:
Place Attack: an attempt to attack where you think your opponent will be in a moment.
Attack: an attempt to attack where your opponent currently is.
Counterattack: an attempt to counter a baited attack.
If you generalize these terms in SF, IMO, they work in every fighting game ever, and it is all about understanding the optimal needs of the opposing character along with your opponent's personal habits.
Nine makes me want to give BlazBlue another chance.Guy uploaded a bunch of clips of Nine. Just scroll down to see some of her attacks
https://twitter.com/endofeath
This is pretty great so far and I haven't even gotten to 2nd part.An article that's probably of interest to some of you here, linked via Dustloop:
http://www.4gamer.net/games/303/G030342/20151110074/
Yoshinori Ono @Yoshi_OnoChin
We do our best at work for developing SFV until deadline.Plz cooperate with beta.So I back to home again after a long time of not doing so.
I'm not. I love Tony Taka character designs and i can deal with the jank, but it not having any online is a real dealbreaker for me. Will only grab it if it comes to west and is discounted severely.
Yeah that's not going to happen, I'm sure they will be fixing broken stuff quick.
Didn't they say they weren't going to do balance changes often?
Nine makes me want to give BlazBlue another chance.
This is pretty great so far and I haven't even gotten to 2nd part.
Arc developed Mortal Kombat when
Have you read LordKnight's SRK posts yet?
Neutral Part 1
Conditioning Part 1
Offense
Frame Data Checklisting
Learning A New Character
I'mma just use this post as an excuse to post them, because they're good editorials.
Regular balance changes and changes for a character that is "hilariously broken and up ends the tournament scene" aren't exactly the same.
What's so great about overwatch?fuck fighting games, gonna play overwatch all weekend
and then cry when my access goes away on monday
An article that's probably of interest to some of you here, linked via Dustloop:
http://www.4gamer.net/games/303/G030342/20151110074/
Those are useful concepts, but I'm searching for something more specific, I think? It's hard to say what I'm looking for because if I knew, I wouldn't be looking for it.
It's never that simple.
A reasonable change to a dominating character is a good thing to some. To others it's my god I have to relearn the entire game fuck this patching why can't these scrubs just adapt.
I'm interested to see what Capcom does and how the community takes it.