Legit want this over Overwatch.Blizzard's new fighting game. First seen in overwatch
Legit want this over Overwatch.Blizzard's new fighting game. First seen in overwatch
It's hard to say anything concrete because of the quality of the connection (and because I'm not exactly the best player myself in the first place). Just that you should probably learn a proper bnb! Best thing I have to offer is this excellent beginner's workshop video: http://dai.ly/x21fg7lNo problem. I at least felt I might actually win when fighting against him
Even though the connection was bad you have any comments on how I was playing?
Yu Yu Hakusho Makyo Toitsusen
Guardian Heroes
Bleach DS 1 & 2
The Bleach games are the most competitively-sound. Guardian Heroes is an utterly broken mess, but also a lot of fun. YYH is a bit too old and clunky. They're all built upon the same basic gameplay though.
The main reason why these games work is because they forgo any notion of "forward" or "backward" facing attacks. Quarter-circle-left + punch would always throw a fireball to the left, and quarter-circle-right + punch would always throw one to the right, regardless of where the other players are positioned. A block button is added so that being stuck between two opponents isn't flat-out murder, but the mix-up and movement potential is good enough to still make offense potent.
It's a lot more elegant than GG Isuka's baffling turn button, and it's not half-assed like Capcom's dramatic battle Alpha modes or whatever SFxTK had.
The Bleach games had a decent competitive scene for a while. First 3rd party DS game with online play, too. I remember playing against Marn and some other people on IRC way back when.
3) burden of loss isn't solely on one person which would hopefully mean that more people wouldn't quit playing because they won't get crushed by their own mistakes
Meet me in the pit
Didn't Garou get a mobile release the last time it was trademarked and hyped
That's a lot of games.
The reason why I think new 2 on 2 games would be great because of a few reasons;
1) situations that aren't possible in 1v1 games
2) working together with a partner to win +taking advantage of tag team based mechanics
3) burden of loss isn't solely on one person which would hopefully mean that more people wouldn't quit playing because they won't get crushed by their own mistakes
4) only needing one other person means it should be easier to find someone to co-ordinate with as opposed to finding 4 other people in other popular team-based games like League/DOTA2.
I think there's a lot of potential here whether it's on a 2D plane or a 3D one.
^creates unblockable left/right, high/low, guaranteed throw setups. Also one knockdown and you can team up on his wakeup and ruin him for life.1) situations that aren't possible in 1v1 games
I hope you guys know it's Hayashi's ass making this. The man who is hatd fro NG3. >_>
Is he? I though the director, battle designer, etc are all SE guys!I hope you guys know it's Hayashi's ass making this. The man who is hatd fro NG3. >_>
My kingdom for a Kuja and Kefka set of trailers.
Any good videos of the previous game's Kefka? Someone said he was really fun.
Kinda weird that Tidus seem to have better mobility than Terra and Zaidan!
Also, picking Vaan over Ashe for FFXII representation is bullshit, dude have nothing to do with the story, you could re-release XII with a silent protagonist instead of Vaan and nothing would change.
Is he? I though the director, battle designer, etc are all SE guys!
Kinda weird that Tidus seem to have better mobility than Terra and Zaidan!
Also, picking Vaan over Ashe for FFXII representation is bullshit, dude have nothing to do with the story, you could re-release XII with a silent protagonist instead of Vaan and nothing would change.
Amazing / horrifying SF figure collection.
https://twitter.com/the1likesaf/status/668110519224680448
Akuma bust is nightmare fuel.
The work is by team Ninja but it's pretty much a Smash WiiU by Namco situation. Producer, director and even the shitty composer are from SE, this isn't like, say, Metroid Other M where Team Ninja were making their own Metroid game.Advisors. The work is Team Ninja with oversight being SE. Why you think it runs like it does? That's not SE's suite. Graphics are on the same level though. But yeah this is Team Ninja's collaberation wing.
The work is by team Ninja but it's pretty much a Smash WiiU by Namco situation. Producer, director and even the shitty composer are from SE, this isn't like, say, Metroid Other M where Team Ninja were making their own Metroid game.
The work is by team Ninja but it's pretty much a Smash WiiU by Namco situation. Producer, director and even the shitty composer are from SE, this isn't like, say, Metroid Other M where Team Ninja were making their own Metroid game.
I'm sure other M had Nintendo input too. They are pretty hard ass with their collaberations.
It did, metroid fans just live in denial about it.
Kinda weird that Tidus seem to have better mobility than Terra and Zaidan!
Also, picking Vaan over Ashe for FFXII representation is bullshit, dude have nothing to do with the story, you could re-release XII with a silent protagonist instead of Vaan and nothing would change.
About 80 hours is literally nothing in 4 months. You need to play more if possible, a lot more.
It did, metroid fans just live in denial about it.
So for someone interested in getting into an Arc Sys game, which should I go for? BB or GG?
I really liked my time with BB last night. On the other hand, I'm much more familiar with GG being a big GGXX fan back in the day on ps2.
Is BB less complex than GG? I know Blaz has a new game coming out with tag matches, but tag games aren't my thing for the most part unless it's Mahvel Baby.
Is BB less complex than GG? I know Blaz has a new game coming out with tag matches, but tag games aren't my thing for the most part unless it's Mahvel Baby.
Any big stuff this week?
40 hours played on Steam in the last 2 weeks.
100 on Steam total, about 40-50 on PS3.
I kept my promise Brother Marz.
So for someone interested in getting into an Arc Sys game, which should I go for? BB or GG?
I really liked my time with BB last night. On the other hand, I'm much more familiar with GG being a big GGXX fan back in the day on ps2.
Is BB less complex than GG? I know Blaz has a new game coming out with tag matches, but tag games aren't my thing for the most part unless it's Mahvel Baby.
yupAny good videos of the previous game's Kefka? Someone said he was really fun.
Kinda weird that Tidus seem to have better mobility than Terra and Zaidan!
Thinking about Tekken 7 and SFV, I wouldn't be surprised if Capcom and Namco struck a deal where SFV doesn't go to arcades for several years, while Tekken 7 delays their console release.
How do people actually get hit or not get hit in this game? Watching this game feels like a ball of random. I want to understand what I am seeing. Every projectile seems to have tracking, but you can only fire at your opponent, and everyone can dodge. Maybe seeing top tier Edea play will help me.yup
His playstyle in Dissidia is that he's got "wacky" versions of spells that have erratic movements/patterns ("Waggle-Wobbly Firaga" for example is 3 small fire orbs that home in on the opponent while zipping around in a trajectory). They hit hard, but have a lot of post-lag that even dodge-cancelling doesn't help to mitigate (much). His EX Mode increases the erraticness of his attacks, gives them more tracking, bigger explosions, etc. He also has access to a Glide which helps him not have to rely on air dashing to stay airborne.
Zidane is more about aerial mobility while Tidus is more overall mobility. He's about dodging and picking his spots to attack, and most of his attacks actually double as a dodge, which he can get bonuses for depending on his equip setup.
So for someone interested in getting into an Arc Sys game, which should I go for? BB or GG?
I really liked my time with BB last night. On the other hand, I'm much more familiar with GG being a big GGXX fan back in the day on ps2.
Is BB less complex than GG? I know Blaz has a new game coming out with tag matches, but tag games aren't my thing for the most part unless it's Mahvel Baby.
Thanks! And yeah, I need to figure out how to make the best use of GRD. I actually forgot about it at first. And only recalled it during our second match.
GRD is really important, but it's really common to see people make bad decisions in the name of GRD. You do not need to be running at somebody to build GRD. Walking forward, charging, throwing out moves, shielding hits in neutral, those can all build GRD. Do not just run at somebody thinking "oh my god I need GRD", and then get smacked in the face and die. It's not worth it.
On defense, you do not need to shield and start panicking looking for GRD to get out. If you play smart and shield correctly you will gain GRD that way and open up better options anyways. There are small exceptions, but seriously, just play it smart. If you're on offense don't dump somebody with GRD on over extended blockstring if you don't need to. Again, play it smart. If you're going to lose vorpal anyways, you might want to just go ahead and blow it on making your offense better with a mix up or extended pressure.
When you have vorpal, do not just throw Chainshift away. Don't start mashing it out in strings looking for a gap, good players will understand you have vorpal and do strings safe to that if they can help it. You do not need to CS on wake up just because you have it, consider the situation before hand. You don't need to CS in neutral just to do it unless you've completely lost on the GRD timer. Use it when a situation arises that you can possibly answer after the screen flash.
Something about having Vorpal and Chainshift that new players miss out on is how it will affect basic situations. If a player has CS available, that means they can pause the game in almost any given situation and choose the best answer. That would be like if you could stop a game of RPS, see that they choose paper, then just throw scissors. That means that players need to treat somebody who has Vorpal with a ton of respect. The player with Vorpal can use this respect to get out of or make the best of situations without needing to pop CS.
Imagine you hit somebody who has Vorpal and knock them down. Do you want to stand in their face for oki if they have an invulnerable reversal? No, they can pop CS and confirm whether or not to use it. In pressure, do you want to overextend or go for a loose reset against somebody with Vorpal? No, they might spend CS to check you, escape, and maybe even punish you. Do you want to commit to an approach like jumping or a high recovery move in neutral? The player with Vorpal will check that with CS too. On the flipside, if you're on offense and have Vorpal you can go a little extra ham. Not only have you denied them the great defensive buff of having CS, you can use CS to check their escape options mid pressure, cancel a move to make a tight string or mix up, threaten with the extra damage, and so on.
Having Chainshift basically allows a player to establish a turn, escape one that's happening to them, or just generate more situations in their favor. If a player is tricked or makes a mistake and pops CS and makes nothing happen, or even worse gets put in a bad situation immediately afterwards, that is a massive momentum swing for the other player. It's very important to understand how powerful CS is and to use it well to establish or deny momentum. UNI is a very momentum based game, GRD exists to help alter that momentum for whichever player can get it, whether they were winning out neutral or stuck blocking and need to end that turn. Don't waste that opportunity!
Thinking about Tekken 7 and SFV, I wouldn't be surprised if Capcom and Namco struck a deal where SFV doesn't go to arcades for several years, while Tekken 7 delays their console release.
40 hours played on Steam in the last 2 weeks.
100 on Steam total, about 40-50 on PS3.
I kept my promise Brother Marz.
Time to get to 5k, dude.
Good
now come see me in uniel already
actually, anyone up for some early morning uniel?
How do people actually get hit or not get hit in this game? Watching this game feels like a ball of random. I want to understand what I am seeing. Every projectile seems to have tracking, but you can only fire at your opponent, and everyone can dodge. Maybe seeing top tier Edea play will help me.
Do you have to level up to compete in this game's multiplayer? Not a fan of that idea.
Oh, didn't know this, for some reason(I'd blame Ninja Gaiden fans more than Nintendo fans for this >__>) I was under the impression that it was all Hayashi's fault, especially the story. Looking it up, even the story was Sakamoto's doing!Sakamoto and the metroid team were actually heavily involved in the creation of that game. Sakamoto was also the one who insisted on using only the Wiimote to play the game.
Hayashi: The story for Other M was definitely the product of Mr. Sakamoto at Nintendo. We definitely worked with them on the project, but that was all him.
SFV exhibition
http://www.twitch.tv/unequalledmedia