VanillaCakeIsBurning
Member
The main difficulty I see with 2 on 2 simultaneous as a design is that this point:
^creates unblockable left/right, high/low, guaranteed throw setups. Also one knockdown and you can team up on his wakeup and ruin him for life.
This would mean that to create a 2 on 2 simultaneous you would have to specifically design the title with a very specific set of checks and balances all unto itself since it wouldn't be able to function in the traditional manner anymore.
Likely you would need some combination of:
- block button or shield. Something that could cover your ass for the unblockable setups possible in this environment.
- unique mobility tools designed to make it into a chase scenario more often than a "pinned down by bodies" scenario. Whether this means wave dashing, air dashing or long range rolls would likely be specific relative to the offense at play.
- possibly counters would be needed to handle the pressure possible in these games or some kind of trump card option like a teleport or meter for armor.
- Debatable whether such a title could be done 2.5d on a health based system entirely. Ring out works like in smash, but you may need more than just depleting someones health to win if you mainly want to make it a title based on health bars and not ringouts though.
- specific as shit offense. Possibly high recovery on melee moves on block to alleviate potential permanent lockdown scenarios. It'd be better to test more defense and mobility options though than to make offense weak.
2 on 2 simultaneous doesn't get tackled often because its a whoooooooole other list of things to stack on top of an already tricky genre to nail down well. It could work and be fun, but it'd take a LOT of testing before beta to have a system of checks and balances that'd be solid IMO. I'd be interested to see more attempts at it. You'd definitely earn some praise and respect if you pulled it off well.
You're correct that there are unique considerations to 2 on 2 games that must be taken into account when designing the mechanics. Plugging a normal 2D game into it just gets you stuff like MUGEN where whoever can lockdown the other side first wins for example.
The game ideas I think of usually correspond to whatever kind of media I've been looking at recently which is why I linked the video. If I ever obtain the chaos emeralds and become a game developer I'll consider taking a crack at it, or at least experiment with some ideas.