More CF impressions
Naoto. Really fun character now that I sat down and spent tons of time learning him. Like I've said before, much more technical than he appears. So many dashes involved. He's a fun character that just wants to hit people. My impressions of him at the moment strength-wise, he's ok. He has stuff like crossups and an overhead. Overhead's nothing extraordinary for him, it's a tool but you can't rely on it. Both j.B and j.C crossup and the former is better. Apparently I've heard that his 214A 28A is unblockable but whiffs on crouchers. Not a reliable tool to just open people up with, but it's a pretty neat option. I need to see how he develops but with how cheap the cast of BB can be, we'll see how far he goes. For all I know, he could have really good frame advantage on normals, but I can't tell without having a person helping me test it ot.
Hibiki. Super flashy looking, kind of boring to play for me. He's just pretty straight forward and simple. Lots of B normals than can chain back to each other (5BB 2BB 5BB) so I just see a lot of slashes and get reminded of Sho and Minazuki from Persona. Pretty good pressure and mixups, you can really mess with the opponent with a lot of his drives and specials. 214C creates a safe jump which is pretty good. His j.C hits to the left and right of him which is nice. I assume this stops any rolls out of the corner and you can OS to chase down remaining options midscreen. Obviously a cross up. What I see in vids though, his hurtbox kind of extends behind him while the hitbox of j.C doesn't look too vertical (mostly horizontal), so it has its weaknesses. I really like Seth in UNIEL but Naoto seems like a more interesting newcomer to me.
Izayoi. These buffs, she definitely should not have gotten on some of these. 236D is amazing, especially in OD. They're basically forced to eat a 50/50. Old version was good, but only if they never really moved. Air mist finers are so cool and replace Noir Edge. Can special cancel off of 6B if you want, but it looks like a great neutral tool. Normal mode for Izayoi is pretty much the same from what I can tell. Gain Art mode has changed from what I'm seeing. Still can't 5A 5C after Strike Fall like in CP, but she doesn't need it. You also can't Atraea after Strike Fall anymore. Another change is Astraea launches them way higher now. No more 2C afterwards since they can tech in time. GA 6C has also changed. Less untech time so I'm not sure if this has a purpose in combos anymore. Gatlings into 6A have been removed sadly, but that was a buff she didn't need. I still think she's a strong character, but I'm glad they removed some stuff with all the buffs they gave her.
Platinum, one of my characters I use almost every other game (CS2, CS EX, CP 1.1). I really like her CF version. Boomerang is a nice new item. Air Persia on air combos does a ground bounce so you can continue the combo and side swap if you need to. Low heart car allows you to combo afterwards in the corner. High heart car isn't a great mixup, not too bad for a midscreen knockdown. Seems like you can special cancel out of cat item which is nice. Keep in mind, that change and the air persia change, I don't know if this existed in CPEX. I didn't play Plat in that game, but I'm really happy with how she plays in this.
Played more Rachel as well. I really think neutral took a hit with the loss of pumpkin, but it mostly means we can't just be dumb and make it our turn when we want anymore lol. Lotus is such a good tool. Just need to make sure we have lotus on them without getting knocked down because then we're in trouble. It's funny that they ended up buffing George by removing cooldown but lotus oki is way better now. Ivy again is good as a corner ender on DP-less characters, but that also means you're sacrificing the chance to do lotus on them. I think Rachel's not wheelchair status at all, she's going to turn out decent if things progress at this rate. She's just a much simpler character regarding combos, but requires more thinking in other areas. She can't get awesome wind regen combos and set up all her oki in one go lol. Also I've heard that she gains wind in the air even when combo'ed. Small things like this will add up.
Carl's still weird for me in this version (but still really good and dumb). Not sure how long his combos can go at the moment and how much is worth it considering doll meter lol. Hard to do training mode with him since I can't do infinite doll meter in training mode. I could overdrive to regain doll meter but all of Nirvana's properties will affect the combo, so I'll have to wait regardless lol