I think I would like it if for BB they took the GGREV approach to character changes. IT seems that for some characters things change drastically from version to version. My limited impression from GG is that people who played the past iterations could easily jump into GGXrd and a lot of their knowledge would still be applicable.
For BB I think Ragna kind of fits that bill. At least from all my time playing him in BBCT/CS I thought he still played similarly from what I've played so far in BBCP although admittedly I haven't dived into anything like what his big combos look like.
Noel is my main and when I picked her up again in BBCP I didn't like a bunch of her changes. Stuff like j5D completely stopping her air momentum which means you had to learn new combos because the old ones that used that move no longer worked. I started thinking about whether these changes were really necessary and led to more enjoyable gameplay.
I guess it's something I'll have to suck up and get over since BBCF is giving everyone new moves which pretty much means a lot of stuff will be changing as well ( I think Noel has a bunch of new drives or something).
Before anyone brings it up I know I made a post a long while ago saying that huge character changes every game are good, it's just that now I'm reconsidering whether that's really true or not.
Yea. endless is the lobby system for sf4 online. no one loses points and no feelings are hurt over lag.
Good to know, thanks.