QisTopTier
XisBannedTier
I think all the anime games are probably more broken than Vanilla SF4 tbh.
In context of their own games? Nope.
There is a difference between crazy things and busted/janky things
I think all the anime games are probably more broken than Vanilla SF4 tbh.
While this is true, you would think someone that plays fighting games seriously would know better than to think of first impressions only.
For example.
God damn SF4 is a giant piece of shit.
Example two
God damn Guilty Gear is one of the worst fighting games ever HOLY SHIT
In context of their own games? Nope.
There is a difference between crazy things and busted/janky things
Meanwhile in america "HURDUR ANIMEEEE SUX OMGAH PLAY THE ORGINAL GOOD GAM GUILTY GEAAAR SO MANLY ITS NOT ANIME OMGAHHH BB TOO SLOWWWW PLAY MANS GAME"
Or someshit
Ragna's character design is awful and put me off of BB for years. GG easily has the cooler looking characters to me.
The pacing combined with how nuts characters are is why I don't play Xrd actually. That game is pretty brutal and when a character "goes off" in a strong situation the might of god slams into you. Lots of needing to just go for things or get out the way, "shouldn't have been in that situation".
I mean, I like fast and mobile. I play KOF and love Melee and ST. It's just how you get pressured. In GG you have to know minutiae to even get the right to do anything, KOF it just feels like I got outsmarted, because that's kind of how the game's pressure works. Most overheads can be seen, if you get grabbed it's your own fault because there's like two years of invincibility, and blockstrings aren't airtight in the least. Yet guard crush means you HAVE to find a way to get out or die. But whether you get out is more up to the opponent than them just running practiced pressure and you dying to that period.
Like, this is fun distilled to me: https://www.youtube.com/watch?v=xAVkQMA-Z8I&t=17m02s
What's the situation with BB releases? CF coming out in the west in any reasonable time, or what version is being talked about? JP import?
It's a rather thin argument for something being okay simply because it either didn't happen at tourney or was banned out of tournament play. Those SFIV vids are ridiculously busted.You got vids of these being done in tournament?
Probably not.
Neutral YRC is your friend if you really want those. ;pI'm just turned off by the aesthetic. I'd probably have tried the game already if it looked more appealing. What little I saw from those Celica matches did actually look good in one way Xrd doesn't - there's actual downtime in the neutral. Like, I don't know how to explain it exactly but neutral and pressure in something like KOF is more enjoyable because it works at the pace of the players, and a lot of the time pressure is just sitting in front of someone in the corner and occasionally poking them with a stick. You get actual whiff punishes and such.
It's a rather thin argument for something being okay simply because it either didn't happen at tourney or was banned out of tournament play. Those SFIV vids are ridiculously busted.
In context of their own games? Nope.
https://youtu.be/Zk6jRjzE_pw?t=3m44sYou got vids of these being done in tournament?
Probably not.
i just cant seem to get into the zone when i want to for sf4. sometimes i go ham and see myself playing how a rolento player should play, other times im just jumping around, hoping for a miracle.
What's the difference?
Not being sarcastic here
Calamity Trigger is such a horrendous piece of shit my god.
https://youtu.be/Zk6jRjzE_pw?t=3m44s
Momochi used to do a Akuma's loops a lot, we probably would have seen those more if people kept playing Vanilla. That the meta didn't get there in time, doesn't make it any less broken.
i just cant seem to get into the zone when i want to for sf4. sometimes i go ham and see myself playing how a rolento player should play, other times im just jumping around, hoping for a miracle.
https://youtu.be/Zk6jRjzE_pw?t=3m44s
Momochi used to do a Akuma's loops a lot, we probably would have seen those more if people kept playing Vanilla. That the meta didn't get there in time, doesn't make it any less broken.
What's the difference?
Not being sarcastic here
Damn, vanilla SF4 announcer sucked.In context of their own games? Nope.
There is a difference between crazy things and busted/janky things
Played Matrimelee for the first time. This is officially the craziest fighting game of all time. And what's up with the RotD characters in it?
And an anime name.I have an anime avatar
Tekken IMO.I feel like this is a jab atStreet Fighter
Zato is specifically designed to have that unblockable, and it is really hard to set up. You almost never see it in top play.Of course its broken.
But you try to go block a Zato unblockable, or elphelt, or Valk when hes got you in the corner.
Good luck.
I really don't get what you're trying to say here. First they were fine because you didn't think they were used in tourney, but then folks bring up they were used so yeah they are broken, but it's okay because bb is more annoyingly broken to you?Of course its broken.
But you try to go block a Zato unblockable, or elphelt, or Valk when hes got you in the corner.
Good luck.
If Vanilla SF4 went on longer, Akuma/Gen definitely would've been higher on the tier list then Sagat.
Yeah, I think they'll say something at CC.I feel like we'll be hearing about the 3rd beta phase soon.
And an anime name.
Yes. As long as the spirit of the developer is good, it's a good change. For example, everyone dogs on Sakurai, and I've said since release that Smash 4 was not a good game, but he has changed so much that it's really solid now. Not as great as melee, but still solid. It could use another change or two, and then it would be the best Smash game of all time,i cant think of a lot of fighting games whose vanilla version woulda stood up to the test of time. sf3:ng, alpha 1, ggx, bbct, sf2 (gets a pass cuz they were pioneering),mvc3, sf4 etc. all had serious mechanical problems.
despite it being a potential bummer im happy we live in an age where things are getting iterated on quickly.
He needs to add hazard toggle, and a new endless style online mode (where you can pick rules and anyone can join) to make smash online good (doubt matchmaking would ever be added)..Yes. As long as the spirit of the developer is good, it's a good change. For example, everyone dogs on Sakurai, and I've said since release that Smash 4 was not a good game, but he has changed so much that it's really solid now. Not as great as melee, but still solid. It could use another change or two, and then it would be the best Smash game of all time,
BB-style lobbies. :-/He needs to add hazard toggle, and a new endless style online mode (where you can pick rules and anyone can join) to make smash online good (doubt matchmaking would ever be added)..oh and buff Palutena obviously
Gief would be on top. Lariat is too strong and can beat anything not named cannon drill and Seth's jumping HP.
that UI looks terrible now. May pick this up idk.
WtfAnd an anime name.
.
https://www.youtube.com/watch?v=5nIdq-vlCgQ
STICK TO THE SCRIPT! The Excellent Adventures of Gootecks & Mike Ross LOST EPISODES #1!
It's probably the game where a movelist is needed, 'cause there's way too many weird stuff in there. Command normal where you just press the normal at a specific distance, random ass super inputs, the damaging burst every time you get a super bar, the free EX moves when running...Yeah it's easily the wackiest fighter ever. The soundtrack is awesome and hilarious too.
Matrimelee and RotD were both made by the same dev iirc.