Just put on inputs, you guys are rightYou mean command normals? I don't think anyone in Blazblue has SF-style proximity normals. Pretty much everybody has a forward + A, forward + B, forward + C, and down-forward + C, though.
Just put on inputs, you guys are rightYou mean command normals? I don't think anyone in Blazblue has SF-style proximity normals. Pretty much everybody has a forward + A, forward + B, forward + C, and down-forward + C, though.
Learned the plus,minus and neutral part of frame data when i was just trying tot find out how fast my moves were coming out exactly.
Other than that i just Mike Ross it.
Make something cheap enough and people will try it.
Unless you change the price back to normal in the middle of them handing you the cash lol
Yep i am. I sent you some messages if you saw btw. Don't know if it's the PS4 crossplay stuff. Will be on in 10mins.
When I create an RPS situation where a call out is going to happen on an option, don't tell me how the frame data says one thing when it wouldn't have mattered
It's hard to describe. I sit down with mid level SF players a lot and a situation breaks down in a way where frame data does matter, and they look at me and talk about frame data. Like with Sakura I'll do stuff that is - but I still have fast buttons and positioning so I go for a call out that's still in my favor by all logic but is still -. Then they look at me and tell me that I was minus and that shouldn't happen that way, and I'm like please it does not matter. A lot of players fall into this trap of learning all their numbers/combos/set ups and relying on those for answers without actually applying critical thinking to it. Don't be that girl, look at the situation, look at the numbers, then look back at the situation.
Edit: That sounds really mean and condescending when I read it back but it's a huge pet peeve of mine orz just use your brain when applying hard numbers.
Vulva and I were talking about last night how the frame data is limited. We were talking about Bison's scissor kick. It's a 0 on block and so that means you can't punish it. Theoretically, according to the frame data. But I know fully well that doing scissor kick, especially in the corner, pushed Bison BACK. So combined with his large start up and the fact he gets pushed back, that still allows me a small window, if he choose to scissor again, to punish.
Frame data is just data, but it doesn't calculate actual strategy.
I think that's what you're saying?
well all he needs is just plain, good ol' FOOT-SIES
Didn't see them at all. Sorry. ^.^;
Edit: Got a room called 'gaf' up. PW is 'gaf' too. Anyone can join~ (Is in EU though)
Vulva and I were talking about last night how the frame data is limited. We were talking about Bison's scissor kick. It's a 0 on block and so that means you can't punish it. Theoretically, according to the frame data. But I know fully well that doing scissor kick, especially in the corner, pushed Bison BACK. So combined with his large start up and the fact he gets pushed back, that still allows me a small window, if he choose to scissor again, to punish.
Frame data is just data, but it doesn't calculate actual strategy. For that, you need actual hands on experience, experimentation, and situational awareness.
I think that's what you're saying?
Make something cheap enough and people will try it.
Unless you change the price back to normal in the middle of them handing you the cash lol
Just bought a ticket for my wife to attend Capcup.
#feelsbadman
Why on earth would you do that? Fucking nerds.
Any Cyber monday PS4 stick deals that aren't that horrid hrap?
Was that the one for $99?
You definitely get more frame advantage if the opponent's crouching with certain moves but I never tested blockstun. It'd be pretty easy to test tho if you download FBA-RR. You also get one more frame of advantage if you're in the middle of a combo and the opponent is stunned. So you can get all these link combos off crouching stunned opponents that usually don't work.Speaking of which, was it true that there's more blockstun in 3S when you crouch block? Or was that an old wives tale
I'm not sure what to make of your comment. lol
You definitely get more frame advantage if the opponent's crouching with certain moves but I never tested blockstun. It'd be pretty easy to test tho if you download FBA-RR. You also get one more frame of advantage if you're in the middle of a combo and the opponent is stunned. So you can get all these link combos off crouching stunned opponents that usually don't work.
Lol i like himI've never played a Tager before lol
Oh, I thought you were forcing her to attend with you, not that she wanted to go and you couldn't join her. As for "fucking nerds", it just feels funny to add after commenting on a pretty nerdy thing. Hope I didn't offend you with it.
ASW gonna ASW.Funny thing is I already own the original CP + DLC on PS3, but I refuse to buy EX for full price, especially $50 on PS4. Frankly I wonder if I'll even buy CF at times or wait for the EX version.
.
Ah, good games.
Who's the Az, btw? 'fess up.
It was probably some random dude since the lobbies name was the pw
Pft. Took the last game with
If you're not a random, good games, Mystery Az X.
Good games to Numb too. That was fun. Tager messes me up real good ;/
But i think i got a handle on it a little bit as time went on.
Someone could do the Capcom Cup thread. I recommend either Count, Panda or Chindogg.
Panda, Count, or UltraClarity pls
also is NEC really this weekend, too?
lol if true
Trying not to put the Kadey curse on Daigo by not completely saying he's your pick? Also I believe they are showing the new character there.I wonder if Capcom will show us a new character. I think the perfect ending to this would be Daigo winning. He would be the beginning and the end.
I wonder if Capcom will show us a new character. I think the perfect ending to this would be Daigo winning. He would be the beginning and the end.
Simplest example I can give as to why frame data isn't everything is due to stuff like knock backs and hitbox/hurtbox.
The opponent has a move that is -7 on block. Your fastest move is 4 frame start. You think "ok based on frame data I should be able to punish it". Well then you go into a real match and realize that you can't actually punish it because the move has knock back on block and it pushes you far enough to where your fastest move can't actually reach.
I basically explained to Cindi how to read frame data, what it means, when it's useful (understanding what can be punished and with what based on numbers), the problems with over reliance (hitboxes not taken into account being something major) and that it should only be used when learning matchups/how to deal with something unfamiliar.
That pretty much covers what's most important at the core of frame data right?
I also explained it can be used to see what combos, but that's been pretty exhausted in sf4 right now so that's not as important to focus on for now.