Elena mirror in CC GF would be the death knell of SF4. Nobody would vote for it at EVO 2016.
I'm sure Count would love it tho
Late but get the fuck out of herespeaking of stakes (steaks)
Am I the only one that only eats them shits well done?
Late but get the fuck out of here
on the note of holy chuck http://www.abouttimemagazine.co.uk/travel/national-burger-day-the-worlds-best-burgers/
3rd best in the world according to some random magazine.
case and point
Seth is so fun holy shit, why didn't I play this character before
im mid level in persona, id playOh I know what all is up. Most everybody is friends, it's just a bunch of small stuff that compounded up until now.
The major problem with side games is the skill variance here on those is astronomical. Like if you wanna play Persona, you have me and one other person, maybe a 3rd once every 6 months. The two of us that play often are so far ahead of that game that it will take you a year to catch up from scratch at best. There's nobody else to play, nobody of a lower skill level so you get rolled by Aigis and Aki forever. In UNI I have this problem of a new player trying to get into it, and it's frustrating when the only person you can play regularly is that far ahead. Same thing happened in BB, they even asked after two games of my Tao to switch to a sub and I was still rolling them. I can't exactly turn my fighting game self off without it looking extremely obvious and being pretty not fun for everybody lol
I've learned that is incredibly difficult to get new players to learn games when there is nobody of a similar skill level to get going with. These huge skill gaps are a massive problem with smaller games ;; the effect of getting face stomped by stuff way above your head is really hard on new players, and Idk how to fix it besides overloading education or having a good player population.
im mid level in persona, id play
in pittsburgh we have 4 people around the same skill level as me, I'd love to have some higher level to learn from, though I'm focusing on BB now. We have 1 or 2 good BB players, and a few mid level. My scene is mostly xrd and UNIELCome to Nashville and play the guys who can't even do BnBs yet Mid level players would be so nice.
PC port incoming?Sword deleted completely. Coins replaced with small hats.
Oh I know what all is up. Most everybody is friends, it's just a bunch of small stuff that compounded up until now.
The major problem with side games is the skill variance here on those is astronomical. Like if you wanna play Persona, you have me and one other person, maybe a 3rd once every 6 months. The two of us that play often are so far ahead of that game that it will take you a year to catch up from scratch at best. There's nobody else to play, nobody of a lower skill level so you get rolled by Aigis and Aki forever. In UNI I have this problem of a new player trying to get into it, and it's frustrating when the only person you can play regularly is that far ahead. Same thing happened in BB, they even asked after two games of my Tao to switch to a sub and I was still rolling them. I can't exactly turn my fighting game self off without it looking extremely obvious and being pretty not fun for everybody lol
I've learned that is incredibly difficult to get new players to learn games when there is nobody of a similar skill level to get going with. These huge skill gaps are a massive problem with smaller games ;; the effect of getting face stomped by stuff way above your head is really hard on new players, and Idk how to fix it besides overloading education or having a good player population.
Ooh! This is something I've been pondering for a good while now.
I like getting people into games of varying types but fighters can be a bit more challenging due to the ability gap you mention here but how do we go about fixing it?
My thoughts always leaned towards adding coop (so kind of like having a sidescrolling beatemup element) so that less experienced players can play side by side with the more advanced ones and pick up stuff as they go but I'm always curious what other ideas might be out there on how to tackle it :3
Admittedly games in the past do have the handicap option but I've never seen anyone ever use them or appreciate someone making use of them either (in many ways it's just rubbing in the difference in ability )
Don't UNIEL and Persona have playable online netcode though? :/Dont need any silly ideas. Having netcode that works and an online mode that gives people a reason to play it helps a ton. It would be much less of an issue if you could use that between local sessions to fight other characters and player skill levels.
Japanese skill cap events and netplay working for them is my favorite stuff to know goes on.
blazblue was actually the gold standard for netplay back in the day. Things have changed since then though. P4A and BB still play well on netplay, same as they did back then. As always you need a very good connection to have a good experience.Doesn't Persona have playable online netcode though? :/
I don't know why he's so hated, dude is a lot of fun. Thanks to the complainers he lost so many tools.
blazblue was actually the gold standard for netplay back in the day. Things have changed since then though. P4A and BB still play well on netplay, same as they did back then. As always you need a very good connection to have a good experience.
Rollback netplay has become a thing though, I havent experienced it, but from everyone I know thats played games with it they preach the hell out of it
Japanese have a good experience playing netplay on ASW games because their small country always has close connections
Don't UNIEL and Persona have playable online netcode though? :/
Hmmm... fair enough. I'm just not entirely convinced that netcode is the magic bullet that would really fix the skill gap.
WinnerStaysOn ‏@WinnerStaysOn 13m13 minutes ago
In case you missed yesterday's announcement, @F_W0rd and I will be in attendance at #CPT2015 finals for commentary and analysis
Heh, yeah, those two points do often tend to be the hurdle for me trying to get people into new fighters I find. That's why I considered coop a potential avenue to investigate as I've noticed in games with it, they provides fodder in the form of AI for the new players to beat up and experiment on, with the advantage of having me alongside to baby them if necessary, plus I can show them how to do certain stuff as we fight alongside one another, stepping back at times to let them test their mettle :3It wont. What that helps is intermediate/advanced players who are looking for specific players/matchups etc. It helps a small portion of the community hone their pre-existing skills.
The only thing that will help the massive skill gap for beginners is having enough interest in the game to get better at it. Having enough other beginners to where they don't feel like live bait in a zombie movie is helpful, too.
It wont. What that helps is intermediate/advanced players who are looking for specific players/matchups etc. It helps a small portion of the community hone their pre-existing skills.
The only thing that will help the massive skill gap for beginners is having enough interest in the game to get better at it. Having enough other beginners to where they don't feel like live bait in a zombie movie is helpful, too.
Chip = Capcom Cup Championship
Table = Asian players
Dog = American players
I don't really know but it was funny tbhThat Project M thread, so much salt over a fan mod. Did Project M killed Brawl's scene or something?
YES YES YES THANK YOU!
Possibly. I'm just coming at it from the angle of providing a way of 'easing in' to try and build up people's confidence so they're more likely to stick around. It could be the wrong approach, I just feel like it's worked for me in some of the other games I've played. E.g. in Rakion I used to make a 'dojo' server where I'd advise newer players on tips, tricks and general play to bring them closer to my level, so I was curious if any of it could be translated away from a team vs team or deathmatch game into the 1v1 to help more people stick around :3- AI to beat up on
- Making the winner weaker as you play
Sounds to me like that player wouldnt want to play 1v1 vs humans. Even in the 2nd case, the whole "getting better" aspect would be lost.
Again, they're not interested.
Smash 4-player free-for-all w/items forever
Possibly. I'm just coming at it from the angle of providing a way of 'easing in' to try and build up people's confidence so they're more likely to stick around. It could be the wrong approach, I just feel like it's worked for me in some of the other games I've played. E.g. in Rakion I used to make a 'dojo' server where I'd advise newer players on tips, tricks and general play so I was curious if any of it could be translated away from a team vs team or deathmatch game into the 1v1 to help more people stick around :3
True dat
Dem legs, lawd have mercy
True... perhaps investigating what the walls people tend to hit might give me some more ideas :3 Overcoming those walls are often the biggest steps upwards in performance I find. My DDR got infinitely better when I realised I was relying too much on one leg and that I didn't need to return to the center of the mat when switching feet, for example. Or for a more fighting-game related one, cancelling into special moves was a fairly important step up for me in my very early guilty gear daysIt could work in theory, but those kinds of things can very easily become crutches for people that don't really care that much about competing, they would still end up hitting a wall eventually.
Hmmm... fair enough. I'm just not entirely convinced that netcode is the magic bullet that would really fix the skill gap.
This is key is having a large enough beginner pool and having the game be intiutive and fun that they can scale up. All it really needs is enough people and less bullshit to learn in the beginning and it becomes self sustaining.
So, who's going to Capcom Cup this weekend?
This is key is having a large enough beginner pool and having the game be intiutive and fun that they can scale up. All it really needs is enough people and less bullshit to learn in the beginning and it becomes self sustaining.
Oh I know what all is up. Most everybody is friends, it's just a bunch of small stuff that compounded up until now.
The major problem with side games is the skill variance here on those is astronomical. Like if you wanna play Persona, you have me and one other person, maybe a 3rd once every 6 months. The two of us that play often are so far ahead of that game that it will take you a year to catch up from scratch at best. There's nobody else to play, nobody of a lower skill level so you get rolled by Aigis and Aki forever. In UNI I have this problem of a new player trying to get into it, and it's frustrating when the only person you can play regularly is that far ahead. Same thing happened in BB, they even asked after two games of my Tao to switch to a sub and I was still rolling them. I can't exactly turn my fighting game self off without it looking extremely obvious and being pretty not fun for everybody lol
I've learned that is incredibly difficult to get new players to learn games when there is nobody of a similar skill level to get going with. These huge skill gaps are a massive problem with smaller games ;; the effect of getting face stomped by stuff way above your head is really hard on new players, and Idk how to fix it besides overloading education or having a good player population.
Good thing about having mostly Smash player converted is that literally everyone starts on the same lvl in the new fighters. There is me with the 3D stuff and a bud but that is it. All starting UNIEL,BB,XRD,MKX At the same time. Same lvl means extra fun and real salt. We just got lucky like that but it means that the hill to climb is really big to get good at these games across the board.Oh I know what all is up. Most everybody is friends, it's just a bunch of small stuff that compounded up until now.
The major problem with side games is the skill variance here on those is astronomical. Like if you wanna play Persona, you have me and one other person, maybe a 3rd once every 6 months. The two of us that play often are so far ahead of that game that it will take you a year to catch up from scratch at best. There's nobody else to play, nobody of a lower skill level so you get rolled by Aigis and Aki forever. In UNI I have this problem of a new player trying to get into it, and it's frustrating when the only person you can play regularly is that far ahead. Same thing happened in BB, they even asked after two games of my Tao to switch to a sub and I was still rolling them. I can't exactly turn my fighting game self off without it looking extremely obvious and being pretty not fun for everybody lol
I've learned that is incredibly difficult to get new players to learn games when there is nobody of a similar skill level to get going with. These huge skill gaps are a massive problem with smaller games ;; the effect of getting face stomped by stuff way above your head is really hard on new players, and Idk how to fix it besides overloading education or having a good player population.
As cool as Nine is,
she still fucked a cat
Her dash is a step dash with invulnerability mid dash, both in the air and on the ground. Consecutive inputs allow her to do one followup dash. The followup dash can be forward, backward, ground to air or air to ground.