so the lesson is, if you want to body people at SF4, play xrd?
No, you play AC+R and you play Order Sol.
so the lesson is, if you want to body people at SF4, play xrd?
It would probably be easier if it was in sequence of telephone and not 10-key.
Not JiewaEverybody at Capcom cup was deserved of being there. Except J Wong, he needs 6 more months of being out for the Marvel thing.
so the lesson is, if you want to body people at SF4, play xrd?
Jiewa
What a beatdown he got
Next year bud
How do players in other languages besides English explain stick direction and motion when talking face to face? Do they say the equivalent of forward, down, down-forward, or six, two, three, or something else entirely?
Just the same but in different languages. Numbers and directions are still ok. Although english is used more than wasting time with other stuff. Atleast hereHow do players in other languages besides English explain stick direction and motion when talking face to face? Do they say the equivalent of forward, down, down-forward, or six, two, three, or something else entirely?
This was supposedly his last hurrah tournament.
Dark Jiewa looked like he needed some sun, man.Jiewa
What a beatdown he got
Next year bud
How do players in other languages besides English explain stick direction and motion when talking face to face? Do they say the equivalent of forward, down, down-forward, or six, two, three, or something else entirely?
Guile is , f, b, f, AAA.How do people shorten inputs like Magnetic Blast btw? Same goes for typing out Guile's super input (or just charges in general) in regular notation?
Honestly, I use both notations. Just whichever is used for each game. Not that hard to flip between the two for me.
Just curious about the inputs above or for any other weird ones like pretzel motions.
It confuses me when a SF commentator praises someone for good blocking, and it just means holding down-back through a series of low jabs.If there's one thing that XRD/Anime helps you with, it's blocking.
If you can block stuff like Zato's crazyness or Millia than you can definitely block a basic ambiguous jump in.
Momochi feels bad about getting bopped. He said he'd marry Choco if he won Capcom Cup so he can't keep that specific promise.. He's decided to marry her anyway.
I wonder if that Tulip Festival Netherlands stage in Tag 2 is a real place with the giant clock on a mound full of flowers.
google says yes
I wonder if that Tulip Festival Netherlands stage in Tag 2 is a real place with the giant clock on a mound full of flowers.
It confuses me when a SF commentator praises someone for good blocking, and it just means holding down-back through a series of low jabs.
google says yes
It's modeled on the Keukenhof i think.
It confuses me when a SF commentator praises someone for good blocking, and it just means holding down-back through a series of low jabs.
Code:[IMG]http://media.eventhubs.com/images/2015/12/07_kof14info08.jpg[/IMG]
Anyone that says KOF XIV is a bad looking game is wrong. May not be crazy in graphics department but it still has some nice textures and a very clean look to it.
Nah, that's pretty bad looking, and clean is probably the last word I'd use to describe all that aliasing. Just because it has some detailed textures doesn't mean it immediately looks nice.Code:[IMG]http://media.eventhubs.com/images/2015/12/07_kof14info08.jpg[/IMG]
Anyone that says KOF XIV is a bad looking game is wrong. May not be crazy in graphics department but it still has some nice textures and a very clean look to it.
I don't like how KI or the NRS games look aesthetically, but graphically they're fine. But unless KOF14 was the first thing you saw waking up from a 12-year coma, there's no way the graphics look anywhere close to passable. KI, MKX, SFV, and Xrd all run in 3D at 60fps on the same/similar hardware.
In person it still looked bad to me.Yeah and people who played it said that it looks quite good in person, much better than what people are seeing online. There's also the fact that they are playing it in 60fps, which the match vids uploaded to youtube are not.
Oh and the guy who posted his impressions said that Andy and Kula look early in development, much like Kyo and Iori did in the first trailers. On the other hand Kyo, Iori, Leona and Chang look nice and detailed now.
It will keep improving visually as it gets closer to launch.
I don't know the notation for Charge moves in SF but for Marvel 3 people alternate a lot between Numpad and standard notation. Standard notation is u, u/f, f + L/M/H compared to d, d/f, f+L/M/H for Disruptor. However just like tiger knee is a thing people just refer to that motion as the Mag Blast motion sometimes. Some people just say up towards as well.How do people shorten inputs like Magnetic Blast btw? Same goes for typing out Guile's super input (or just charges in general) in regular notation?
Honestly, I use both notations. Just whichever is used for each game. Not that hard to flip between the two for me.
Just curious about the inputs above or for any other weird ones like pretzel motions.
In person it still looked bad to me.
Where do you guys get your decoder rings to translate number notation into something useful? Lucky charms boxes?
There's a decoder ring in your skull?I use that thing inside my skull. I forget what it's called tho
It's modeled on the Keukenhof i think.
He went to DreamHack thanks to a crowdfunding.This was his first time out of Brazil right?
So damn impressive seeing him go toe to toe with players that have been travelling and competing for years at the highest level.
Art direction still sucks, but the tech is way better than the reveal.Code:http://media.eventhubs.com/images/2015/12/07_kof14info08.jpg
Anyone that says KOF XIV is a bad looking game is wrong. May not be crazy in graphics department but it still has some nice textures and a very clean look to it.
Xrd had how many characters at launch? How many will SFV have?
For me the graphics are very much passable for a 50 character roster, especially since they are still clearly working on the visuals and they will improve when the game is released.
But most importantly they seem to be nailing the gameplay and classic KOF feel.
Congrats to Choco and Momochi~
MKX launched with 25 characters and looked great
There's loads of possible reasons for why KOF14 looks like a PS2 game, and let's not pretend it doesn't look bad. It's just extra confusing because KOF13 was one of the best looking games of the last generation but somehow all those assets they spent years making got dropped off at the dumpster in favor of Kyo looking like Rayman.
They should have a trophy at their wedding