Even without this, Juri would have to drop her hold commands, they're just way too high of an execution for SFV. They can do what patch 1.1 did for May's dolphins in Xrd. Instead of holding the button and letting it go to release them, now you just re-tap the button.I was just thinking about how SFV's inputs would really mess with Juri. You need LK open for throws, MK open for V-skill, and HK open for V-trigger. Then I said: "Duh, LK had to be open in SFIV anyway". How did SFIV handle input priorities on Juri when she had a projectile held, but wanted to throw?